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King's Damage Meter
- 2 Likes
- Aion
- 616 Monthly Downloads
- Supports:
- 55,859 Total Downloads
- Updated 04/26/2010
- Created 02/03/2010
- 25 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: KDM 1.5.5 Beta 6 Zip Package
About King's Damage Meter
What is King's Damage Meter?
KDM is an open source damage meter for Aion Online. It parses the chat log created by the game client when logging is enabled and translates the damage done by you and those around you into a readable format. KDM will not help you cheat. KDM does not interact with the client nor does it read the client's memory. It will not alert you to events that occur in game or automate game play. KDM does not contain networking code and will never attempt to make a connection to the internet. KDM is written in C# and WPF and requires the .Net framework version 3.5 SP1Get it here: .Net Framework 3.5 SP1
Features
- Track your damage per second, experience, kinah and your biggest hit!
- Easy to use, organized interface.
- Keeps track of players who join or leave your group.
- Sortable player list and multiple views for damage, dps, kinah, experience and abyss points.
- Manage players by flagging them friends and group members or easily remove and ignore them.
- Copy and paste a single player or copy all players into a macro format for group chat.
- See a breakdown of each player's skills and how much damage they contribute.
Support
- Official Blog: KDM Blog
- FAQ: Frequently Asked Questions
- Docs: Online Documentation
- Support Forums: http://forums.curseforge.com/
- Report a Bug: Tickets
- Jobs: Listings
- Email King: kingsdm@gmail.com
Version 1.5.5 Beta 6
- Removed: Multilanguage support.
- Removed: Sessions and Encounters.
- Added: Player classes are now detected based on unique skills.
- Added: The user will now be asked to confirm closing if players exist in the window.
- Fixed: Delayed effects such as Magma Eruption should work now.
- Fixed: The elusive Poison Arrow.
- Fixed: Player pecentage in the tooltip will show as the total from group.
- Fixed: Percentages should no longer appear as NaN when the value should be 0.
- Fixed: The provided system.ovr file should now work properly.
- Fixed: An issue in the parser caused an out of memory exception when loading a large log file.
Version 1.5.0 Beta 6
- Added: Right click on a player and "Skills..." will now show a breakdown of their skills and how much damage each contributes.
- Added: Now keeps track of Kinah spent/earned, EXP and Abyss Points gained.
- Added: Player controls can now display damage, dps and percentage.
- Added: The You alias can now be changed from the options menu.
- Added: The zip package now comes with a basic system.ovr file.
- Added: The Copy All function is now Copy Macro. This allows you to copy all the players to the clipboard and paste into an ingame macro.
- Added: You can now flag players as friends. This will automatically add them to your group when they appear in the player list.
- Fixed: Interface translations are now accessible from the Options menu. This does not change the parser language.
- Fixed: Effect damage should be captured.
- Fixed: Sorting will now continue as the list is updated.
- Fixed: Moved some menu items to the main options menu.
- Fixed: Added some formatting to the numbers.
- Fixed: Reset Damage is now Reset Counts because it applies to more than just damage.
- Fixed: Made the checkboxes in the context menus a bit darker.
- Other: Probably some I forgot.
Version 1.3.5 Beta 5
- Added: Debug logging functionality. Disabled by default, this log can provide information vital for development and debugging.
- Added: "You" alias for languages that don't use "You."
- Fixed: Revised regular expressions.
- Fixed: Power button will now stay in sync with the parser.
- Fixed: "Copy All" will now only copy visible players.
- Fixed: Copy to clipboard features have been shortened.
- Fixed: Unhandled exceptions will now be reported.
- Fixed: Assassin poisons are now captured.
- Fixed: All pets should now be captured properly.
Version 1.3.1 Beta 4
- Fixed: An encoding issue that prevented the parser from reading special characters properly. This should resolve any issues with translations.
Version 1.3.0 Beta 4
- Added: A power on/off button that starts and stops the parser.
- Added: "Reset All Damage" to the player context menu. This resets every one's statistics without having to clear them from the player list.
- Added: A rounded border to the interface.
- Fixed: Player and pet damage should now be properly parsed from the log.
- Fixed: A bug caused the program to crash when the main context menu opened with no players in the player view.
- Fixed: A bug caused the program to crash if you remove a player from the group that has 0% contributed damage.
- Fixed: New players should no longer appear while "Group Only" is checked.
- Fixed: The parser will now start when you "Locate Log" like it's supposed to.
- Fixed: The regular expressions now exist in kingsdamagemeter.exe.config for translations to support other client languages.
Version 1.2.0 Beta 3
- Added: Group member tracking. (Understatement)
- Fixed: Players will now receive credit for the damage their pets inflict.
- Fixed: "Copy" now shows the current DPS in place of the Peak DPS.
- Fixed: A bug in the ignore list editor that could crash the program.
- Fixed: The text field on the ignore list editor now accepts the "Enter" key.
- Fixed: Peak DPS will not be calculated until at least 5 seconds of activity.
Version 1.1.2 Beta 2
- Added: Multi-language support.
- Fixed: "You" will now be added even if removed while "Hide Others" is enabled.
- Added: A resize thumb for the main window.
- Fixed: Many other interface adjustments and additions.
- Fixed: Peak DPS will now be more reliable.
Version 1.1.1 Beta 2
- Fixed: Damage percentages will now properly update when a player is removed or ignored.
- Critical: AionLogParser should no longer unnecessarily use up cpu.
Version 1.1.0 Beta 2
- Fixed: Incorrectly showing other players when Hide Others is enabled.
- Added: A minimize button for the main window.
- Fixed: Critical hits now show up in damage.
- Added: Tracking for damage per second.
- Added: Better support for DoTs.
- Added: Sorting for player view by damage and name.
- Added: Name, Total Damage, Dps, Peak Dps and Biggest Hit to player tooltip.
- Fixed: Made the ToolTip background darker so the text is easier to see.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| KDM 1.5.5 Beta 6 Zip Package | Beta | 45,640 | 04/26/2010 | |
| KDM 1.5.0 Beta 6 Zip Package | Beta | 3,619 | 03/06/2010 | |
| KDM 1.3.5 Beta 5 Zip Package | Beta | 4,093 | 02/22/2010 | |
| KDM 1.3.1 Beta 4 Zip Package | Beta | 539 | 02/16/2010 | |
| KDM 1.3.0 Beta 4 Zip Package | Beta | 360 | 02/15/2010 | |
| KDM 1.2.0 Beta 3 Zip Package | Beta | 700 | 02/09/2010 | |
| KDM 1.1.2 Beta 2 Zip Package | Beta | 461 | 02/08/2010 | |
| KDM 1.1.1 Beta 2 Zip Package | Beta | 8 | 02/05/2010 | |
| KDM 1.1.0 Beta 2 Zip Package | Beta | 314 | 02/03/2010 |
Comments
Any chance of a healing meter getting added here? Would be quite nice to have a healing version of this.
http://www.youtube.com/watch?v=TeBverG6ci8
Aber ansonsten ist KDM ein schönes Addon
Very Cool, THX.
Quote GNU-lisence:
Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Lisence even says it, so release the source code.
only a Aggro-Meter is needed 4 Aion.
All another addons are crap.
Here in Europe is addon using forbidden. and thatz good so
Aggro meter is one of the most useless in all games, either you have aggro or you don't, either you know how to tank, or you don't.
And you can use addons in Europe, it's the games decision not a countries, nice to see you have no idea what you're talking about.
@wizbiscus: I have to agree with the agro meter point here, as well as the statement that Zannypants might not understand fully how to dps (sorry, just trying to put it nicely).
@Zannypants: While I can't exactly agree that a dps meter is useless, or a bad idea in general, I feel that some of the uses for it have been taken advantage of. Back in my WoW days is when I first started using addons in general. The DPS meter was a good idea to see where you stood in a group. Upgrading gear and changing rotations to boost dps output, and using a dps meter to see how it effects your overall contibutions in a group environment....its a nice idea really. However, elitists took advantage of the idea and instead used it to "remove players who were not performing up to par" if you will. In my observations in the games I have played, some of the players who have a lot of experience in a game tend to "forget" that there will always be new players to a game, and will not have the benefit of the knowledge that more expereinced players do. SO some use the dps meter as a way to eliminate the "weaker" players from a group.
No, a DPS meter is only a bad idea if it is used to ridicule or eliminate less expereinced players IMO.
As far as an agro meter.......yes, it is certainly a good idea. As a tank and as a healer, I know how frustrating it can be when an "OP DPS" wants to "shine" in a group by blowing off as much dps as possible before the tank fully has agro, which often does result in the tank losing agro (a smart dps knows that you wait until the tank fully has agro before letting loose on their cd's.....) and the tank and the healer having to work overtime. Sorry to say, that in a group that I am healing, if a dps habitually pulls agro from a tank, that dps can resort to pots for the duration of the fight, because I am not draining my mana pool on them when the rest of the group is doing theirs respective jobs correctly.
Point being, DPS meter is good, and can be an effective tool for a "mentor" ( I guess thats what they are calling them now....) to help their mentee's learn more about how to use their skills and gear up for the best dps output for boss fights. Agro meter is good to let the overzelous DPS's know when they are in danger of losing healer support because they are trying to take over the job of the tank.
A good tank can hold agro as long as they are not stunned or otherwise incapacitated; a bad dps will keep pounding away and end up with full agro when that happens. Its not always avoidable, but you can control your threat generation by using an agro meter. Agro meter is a good tool for a DPS to have.
Just wanted to offer up a different view of the issues.
i know games these days are more forgiving, but back in the day, there were encounters that would wipe the second a tank lost agro...
please fix that in version 6, beauce the blank numbers don't interesst anyone :(