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New Combat Text (NCT)

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  • 1 Like
  • Allods Online
  • 86 Monthly Downloads
  • Supports:
  • 1,929 Total Downloads
  • Updated 03/25/2012
  • Created 01/30/2012
  • 0 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: NCT v1.5.2
or

About New Combat Text (NCT)

Updated 1/30/12.

Displays combat texts in various customizable settings. It's very light-weight. I've had it hit well over 100+ combat text widgets at once with no lag.

Example of Chaos setting movement;
http://www.youtube.com/watch?v=tWCLmBXAiDk

Better quality video that shows the new Containers;
http://www.youtube.com/watch?v=Eakn7QjT2Rk

Configurable via ConfigWindow.

Current styles;

  • "Normal" - random end point in chosen direction.
    "Chaos" - random mid point in chosen direction, inverted end point.
    "Dance" - half mid point in chosen direction, random mid point in chosen direction,
    half mid point in chosen direction.
    "Trap" - half mid point in chosen direction, random mid point in chosen direction, return to start.
    "Butterfly" - alternating form of "Trap" in chosen direction.
    "3D" - attaches 3D widgets to the target/player if available (uses Max Container Widgets as a limiter).
    "2DContainer" - runs the widgets through a quick 2D scroll container placed at the desired position via ConfigWindow (uses Max Container Widgets as a limiter).

Things to be added:

  • More maths; I hate maths, but maths are necessary for more styles.

Update v1.5

  • Added 2D and 3D containers.

Update v1.4

  • Repaired the add-on for 2.0.06.
    Made additional changes to functional code that should prevent the buff loss spam that the last version had.

Update v1.3

  • Repaired the ability to turn Experience and Combat Glory on and off.

Update v1.2

  • Added Experience and Combat Glory gains as their own customizable category.
    Added a repositioning drag and drop for all categories accessible via ConfigWindow with a centered widget based modified version of SLA's LibDnD.lua.
    Added a shortened numerical display accessed via ConfigWindow, converts values over 1000 to 1k. Has minor intelligence and can turn 12400 to 12.4k instead of 13k like the game normally does.

Update v1.1

  • Fixed all the math problems. Repaired pet functionality. Added styles "Dance", "Trap", and "Butterfly".

Added ConfigWindow to the .pak file.
Added <clipContent>false</clipContent> to the Containers so that large texts are not clipped.

Comments

  • #1

    can you add an effects on crits like it pops when i crits,,, i mean the numbers will become a little bigger and go back to normal...i know its redundant cause we have colors for critical hits but its cool if its like what i said :)

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