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Palantir

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  • 0 Likes
  • Lord of The Rings Online
  • 23 Monthly Downloads
  • Supports: Volume III, Book 2: The Ride of the Grey Company
  • 1,920 Total Downloads
  • Updated 09/18/2010
  • Created 09/15/2010
  • 6 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Palantir v1.05
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About Palantir

Palantir is a highly customizable Heads-Up Display(HUD) for LotRO that displays critical combat-related information at center-screen in an unobtrusive way. This allows the player to get the information they need without having to take their eyes off of the business at hand, as they would if they were to depend on the default UI elements. While Palantir is currently limited in what it can display, its limitations stem exclusively from the same limits LotRO’s Lua API does. As the API grows, so too will the amount of information that Palantir can and will display.

Installation

If you have not previously downloaded the Turbine Example Plugins, copy both the DigitalUtopia and Turbine folders within the root folder (Palantir vX.XX) to your My Documents/The Lord of the Rings Online/Plugins/ folder

If you have already downloaded the example plugins, then just copy over the DigitalUtopia folder to the above folder.

Getting Started

Once you’re in the game, load Palantir by typing:

/plugins load palantir

There will be a momentary pause as it loads, followed by the intro animation where you will see the bars fade in and the indicators on the debuff bar “blink” while your morale and power bars “fill up”. From there, you’re all set . If you want to add pots/skills to the debuff bar, or want to tweak the settings, just type:

/palantir options

The options panel will open up, forcing Palantir to show itself (i.e. if it’s set to show only in combat), and showing 4 quickslots under the debuff bar. You can then easily add pots/skills (don’t forget to set cooldowns!) and change settings until you get something you like. For more information on options/settings, please read the below “Options” section.

Options

The options panel is divided up into three main sections:

Main (default): Covers options related to Palantir itself, as well as the main display options for the various bars. Color: Covers options relating to the colors and color points of the various elements (currently just the vertical bars themselves) Text: Covers options relating to the display and positioning of text for the vertical bar sets

What follows is a rundown of all settings in the options panel

Main Panel

This panel contains a collection of basic options for all main parts – allowing users to get Palantir to their liking and get back to playing as quickly as possible

Misc

This section contains options that deal with the operation and display of Palantir itself, as opposed to the elements within.

Show Only In Combat – When this checkbox is checked, Palantir will hide itself when the player is out of combat, and show itself again as soon as the player enters combat. Otherwise, Palantir will be visible at all times

Out of Combat Criteria - This drop down box gives four options as to when Palantir will hide itself when the player is out of combat(if Show Only In Combat is checked). Vitals 100%, Morale 100%, Power 100% and Out-of Combat. When the player is out of combat, Palantir will stay visible until the selected option is true.

Show Game Vitals – When this checkbox is checked, the default player vitals UI element will continue to be shown, otherwise this will be hidden. NOTE: Palantir is unable to recreate the options in the context menu that appears when you right click on the default vitals. Hiding this element will prevent you from accessing this menu!

Settings Scope – This drop down box allows you to select which way your settings will be saved and loaded (Account,Character,Server). Account will save your settings for any character you play, Character will save it for only your current character, and Server will save your settings so they’re only available when playing on the current server. If using the Curable display on the Debuff bar, and thus have quickslots to save, these will always be saved for the individual character.

Player Vitals

This section contains options that deal with the vertical bars that display player morale and power.

Bar Opacity – This slider will affect the transparency of the bars.

Bar Spacing – This slider changes the amount of space between the player morale and power bars. Moving the slider all the way to the right will result in a total size of around 1,200 pixels from the outside of one bar to the other.

Text Opacity – This slider affects the transparency of the text next to each bar

Debuff Bar

This section contains options that pertain to the Debuff Bar that displays whether or not you have any curable debuffs

Show Debuff Bar – When checked, the Debuff Bar will be displayed – otherwise only the Vitals bars will be shown.

Display Mode – This drop down box will allow the player to choose between showing just the debuff indicators (the 4 colored sections that appear when you get the appropriate debuff) or showing the information and allowing support for slotting potions/skills behind those bars (i.e. “click to cure” functionality.

Bar Opacity – This slider affects the transparency of the Debuff Bar’s background (i.e. what you see when you have no curable debuffs). At this time the cooldown meters and counts for potions/skills are not linked to this – this should change in the future

Debuff Indicator Opacity – This slider affects the transparency of the individual “lights” that appear when you have a curable debuff.

Vertical Position – This slider allows the player to move the position of the Debuff Bar down from its default position.

Cooldowns

This section allows the player to set the cooldown for the pot/skill slotted in the appropriate quickslot

Wound Curable Cooldown (In Seconds)

Fear Curable Cooldown(In Seconds)

Disease Curable Cooldown (In Seconds)

Poison Curable Cooldown (In Seconds)
These are where you type in your cooldowns for use with the Curable option on the Debuff bar. Please note that due to poor event handling support, there's no validation on these text boxes. Typing anything in these boxes other than numbers (even decimals/colons etc) will lead to unexpected and probably undesired results.

Color

This panel contains options involving the color, and color effects of the vertical bars.

Player Morale Bar

Bar Color - This color picker allows you to pick the color of your morale bar

Enable Color Effects - When this checkbox is checked, it will allow you to specify 1 or 2 bar level-based color points on the morale bar. If unchecked, it will simply stay the chosen color regardless of bar level.

Enable Color Transitions - When this checkbox is checked, it will blend from the base color to the first point (then blend to the second) and back as the bar level does the same. Leaving it unchecked will cause the bar to stay at the chosen color until it reaches the specified point, then change to that color.

Point #1 Color - This color picker allows you to set the first color point on the morale bar

Point #1 Location - This slider allows you to chose the point at which the bar will reach the above color.

Enable 2nd Color - When this checkbox is checked, it will allow you to specify a 2nd color/point for the morale bar

Point #2 Color Point #2 Location Works the same way as Point #1, just for an additional point.

Player Power Bar

This section contains exactly the same controls as the previous one. Just replace "morale bar" with "power bar"

Text

Player Vitals

Group Text Position – If checked, this checkbox will group the settings together for the position of the morale/power text.

Vitals Text Position - This drop down box will allow you to position the text for the Morale & Power bars in 8 different locations (Bottom Outside, Bottom Center, Bottom Inside, Middle Outside, Middle Inside, Top Outside, Top Center and Top Inside)

Group Text Display – If checked, this checkbox will group the settings together for the display of the morale/power text

Vitals Text Display - This drop down box allows you to set how you want the Morale/Power numbers shown. Options include: Percentage, Real Numbers, Current/Max and Percent w/ Current/Max.

Player Morale Bar

This section contains similar drop-down boxes as the above section, which will be disabled unless "Group Text Position" and/or "Group Text Display" are unchecked. Essentially allowing you to have a different position/text display for your morale bar than you do for your power bar

Player Power Bar

Same as Above

v1.0 - (9/15/10) Initial release v1.01 - (9/15/10) Fixes an issue with maximum power not being rounded. v1.02 - (9/15/10) Fixes a handful of issues:
  • Fixes Palantir appearing over other (i.e. Default) LotRO elements
  • Fixes not being able to click on the Poison slot after the first time
  • Fixes skills triggering potion cooldowns
  • Fixes numbers displaying behind the infinity symbol after clicking on a skill
v1.03 - (9/16/10) Fixes an issue with Palantir ignoring its horizontal positioning setting. v1.03.1 - (9/16/10) Fixes an issue with saving quickslots in any scope outside of Character v1.04 - (9/17/10) Fixes a couple of issues:
  • Fixes some weird positioning issues between changing position, and changing bar spacing
  • Debuff bar will now only show an indicator if you can actually cure the debuff
v1.05 - (9/18/10) Fixed an issue with a debuff indicator not clearing if player did not have any effects on them (AKA undead bug is dead.)

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