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Cursor Target Info

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  • Rift
  • 69 Monthly Downloads
  • Supports: 1.9
  • 13,320 Total Downloads
  • Updated 10/18/2012
  • Created 10/03/2011
  • 6 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Cursor Target Info 1.9.2
Support development! **

About Cursor Target Info

Cursor Target Info is a simple addon that places Target info beside your mouse cursor. It also doubles as a locator device for your cursor in those massive raids!

Check Updates tab for more info.

In the upper-right hand corner is a clickable space with the image of the cursor in a white-blue gradient. This will open an options window. X / Y Offset refers to the adjustment of the Info Display in junction to it's distance from the cursor. Slide the sliders to move the display further, closer or to the other side of the cursor. Click the icon again to close the window. Still does not save the options. Fixing that soon.

Has Options for MouseOver target info.

A simple add-on that adds a target info just to the right of your mouse cursor. Tracks their Health, Mana, Power, Energy and how many Combo Points you have on them.

1.5.0 : It work's out of the box. No configuration yet. I'll be working on adding expanding health/mana bars and such soon. (hopefully)

1.5.1 : Added adjusting bars to make it more 'pretty'. A little cleaner looking.

1.5.2 : Added a little icon to the Upper-Right corner of the screen. Click it and an option pane will become visible. That pane will let you adjust the offset of the Info from the Mouse Cursor. Nothing fancy.

1.5.3 : Made the range on the sliders from (-200 ~ 200 ) instead of (0 ~ 200) just in-case you want to place the info to the left or over the cursor. Added some code to isolate if your player is a Rogue or Warrior and hide the combo points block. Also added code to isolate if the target is an NPC. If so then Mana and Energy are irrelevant. Finally added code to evaluate if the target uses mana or energy. If not then it removes what isn't used from the bars and bumps them so they stay tidy.

I have plans on incorporating class icons and hopefully their roles (helpful in PvP)

1.5.4 : Realized after the fact that I forgot to add in the % like someone requested. So I added it.

1.5.5 : On a request I have made it so the Target Info no longer shows while you do not have a target. I will be adding an option to the options pane so you can always have it showing (especially when I learn how to save and load the options Xo )

1.5.6 : Added the option of displaying Mouse Over information instead of Target info. You can find it in the options menu (which still doesn't save yet X( )

1.5.7 : It can save!! =3

1.5.8 : Did some housekeeping on the options window. Added the ability to adjust the frequency of the updates to the Info Block. (On full speed/1ms delay it eats on my machine about 1.8% CPU, reigned back to about 250ms it cuts the CPU usage down to about 0.7%. Thought that was important enough to give everyone their own delay)

1.5.9 : I was planning on taking the day off from programming today (Sunday thing) but someone pointed out an error that I completely overlooked. I have fixed the "Error on Mouse Over with someone Offline". Nothing big and special this fix.

1.5.10 : Good handful of tiny things. Got the groundwork laid out for a 2nd page for the options menu. Altered the icon for the Options frame in the upper right. Added "Class Colors" as per request. Also added Number reduction to bars as per request (1,500 health should show as 1.5K, 1,000,000 as 1M). Thank you DaemonSambe for your input. It is greatly appreciated.

1.5.11 : Added a Level Number and color coordinated background to the text-box (white for no gains, red for watch out), attached to the right of the Name box. Also added a Raid Token number to the Upper right side of the Name bar. Customizeability will be forthcoming in time. Let me hammer out all the additions before I work on the options more. :)

1.5.12 : Did a little cosmetic repairs to the info bar.. and something else I can't seem to remember. /doh I remember now, I fixed the Boss level error.

1.5.13 : We now have a 2nd pane in the options chuck full of puppies specific options to the displaying of the info within the info block. Me bed now.

1.5.14 : Now there is a little icon that will show the Role of your target. I was hoping it would show the opposite factions role but apparently that info is not available. :( None the less, it should hopefully be useful. Option to shut it off is in the 2nd pane.

1.5.15 : She was throwing errors in some cases for people in group that were d/c or loading into realm. Solved, hopefully permanently.

1.5.16 : Apparently my fix before only fixed when using MouseOver's. I believe I have properly fixed it now. Thanks skyvahaerie for bringing this to me. I wouldn't have known without your assistance.

1.5.17 : Added another selection to the 2nd page of the options, "Only Visible while in Combat", thanks to a spectacular request from LemurGuy. Thanks bud. (Hopefully the re-ups properly, I left a debug print on -.- )

1.5.18 : Oakayam, Your wish has been granted. Scaling can be found on Panel 2 of the Options menu. Shorrrt, Thank you for the screen shot. That helped a lot. Should be good now but let me know if it pops up somewhere again. :) In otherwords...

Scaling added and hopefully fixed another offline/loading target error. Scaling applies to the add-on as a whole.

1.5.19 : Okay, Made cosmetic adjustments. Everything seems to scale well now. I THINK that the OL/Loading char thing is either done or close to done. (I feel horrible because I really can't seem to replicate it :/ ) None the less, thank you for your patience. This is my first coded addon (that I wasn't simply just modifying the code for) and yeah, it's a jumbled mess.

1.6.1 : Welcome to the new content! Sorry for the wait, and thank you Ytek for PM'ing me. I have been out of the loop for a while with life in general. I believe the most peculiar lines of code that were throwing the errors are corrected. PM me if something else pops up, preferably with a snapshot so I have an idea of where to look for the errors.

1.7.0 : Just a little tidying up done. Fat trimming so-to-speak. Nothing significant or noticeable.

1.9.0 : It's been too long Rift. Sorry for taking so long. Here is your long overdue update. Seems they initiated the depreciated (yadda yadda). Much love. Miss you guys.

1.9.1 : Nothing really earth shattering unless you were annoyed at the names being cut off.

1.9.2 : I thought about it and felt that a distance finder might be nice to add to it. No options for it yet though. Just wanted to push this out there while I had a moment of time.


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  • #17

    Still alive here.  My old iPod authenticator doesn't work and I am waiting for support to clear it so I can check and update this (if anyone still actually uses it XD )


  • #14

    This doesnt work for me :s i always get this error when starting the game.


    CTi Info Load FAILED. (possibly difference in version or first time loading)

    Reconstructing Save File...

    Save Fail, save file not available.

  • #16

    I updated and logged in.  I got the same message but it seems to be a false negative. Make sure you adjust the sliders in the options.  That's the only thing I can see having issues. Oh,  and also it has the option to only show while in combat by default. Options are a little graphic CTi at the top / right of the screen.

  • #15

    I know it's been six months,  sorry. I haven't played in a long time.  I will get on it and try to see what it might be. It's possible it simply can't write the file.  Where is the game installed? c:\program files\ ?  

  • #13

    Added a range finder to it.  Though that might be of help to anyone that might still be using this. :)

  • #12

    I've had to drop Rift.  Lack of money and I feel my family is more important than entertainment.  If something comes up that is breaking I'll always be able to open a 'free' account and hopefully test things on there.  If something comes up I'm sorry if I don't react to it rapidly (especuially seeing as I won't be playing every day)

    Feel free to use the ticket system or drop me a PM to make sure I see your ideas/desires. Or if something breaks of course.

    Last edited by adracamas on 11/19/2011 5:42:02 PM
  • #11
    Fixed that. Was planning on taking off today but I felt it more important to add 33 characters into the code to fix it. ;) I just feel foolish for overlooking that.
  • #9
    (repeats if still moused over)
  • #10
    Ah.. I didn't consider someone d/c'ing. I'll get that fixed asap. Thanks for the info.
  • #8
    Thank you for adding mouseover support!

    Are you able to get it to display debuff information as well? Maybe a list that builds up or down?
  • #7
    Hm, but the question is HOW to show that info. Buffs over, debuffs under? How big do they need to be.. goodness. I'm going to need to tidy up the code a little so I don't get lost in it. (already a mess lol) You won't be able to cursor over the icons because their attached to your mouse position. Let me know what exactly you're looking for and I'll try my best to set it up.
  • #6
    I was just being goofy calling it a locator device by the way. lol Sorry. In time all your needs will be addressed though. Functionality before finesse.
  • #5
    Yeah, sorry. Was adding options to the add-on. It Can't Save Yet though.
    It's limited to adjusting the offset of the info from the cursor only at the moment.
    I'll be adding more and more as I go. Now that I know you only want to be able to see what is available (Seeing 1/1 bars for invalid info didn't bother me ;) ) I'll get working on it checking the target for class and hiding unnecessary info. The big number is the Combo counter for you if you are a rogue or warrior btw. I'll work on that hiding also if you don't use CP.
  • #3
    It would be nice if you could add percentages next to the hp bar. I normally get the word Nil on my target so I have no idea what it means. Locator device can be a bit more obvious or I'm just not seeing it.
  • #4
    Scratch nil part since I figured what it is now.
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