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  • Rift
  • 3,674 Monthly Downloads
  • Supports: 3.0
  • 272,971 Total Downloads
  • Updated 08/30/2015
  • Created 05/04/2012
  • 180 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v0.10.7

About Gadgets

Video guide about gadgets configuration and capability

It have five parts:

  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" pages, where i'm write frequently asked questions.

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update


  • Gadgets: Buffs now added to Gadgets addon, no need to separate install it
  • New Gadgets UI (You can change background texture in Gadgets Settings)
  • LibSimpleWidgets_LifeEdition
  • sorted all fonts
  • Add option Smart Range Text
  • Fixed - Shard name text
  • Fixied - add option to show/don't show buffs for SimpleFrame


  • Added new CastbarPresets
  • Added Grid when gadgets unlock (setup it in GadgetsSettings) - grid copied from Align addon, so thanks author to done this
  • Added AlertList for RaidFrames (setup it in GadgetsSettings, works with GJK.lua
  • Fixed combo points

Included Gadgets

  • Cast Bar
  • Faction Panel
  • Charge Meter
  • Combo Points
  • FPS Monitor
  • CPU Monitor
  • DataTextBar
  • StatTextBar
  • CurrenciesTextBar
  • DPS:Encounter Indicator
  • DPS:Live Indicator
  • FPS Monitor
  • Group Frames
  • HPS:Live Indicator
  • HUD Arcs
  • Planar Charges
  • Raid Frames
  • Range Finder
  • Reload UI
  • Soul Vitality
  • Unit Frame
  • XP Bar
  • XP Indicator

Buff Bars and Icons

Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.

Quick Start

You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.


The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun

Use the following syntax to have a macro carry out different actions depending on your current role:

:if role == 1 or role == 6 then
target @unit
:if role == 2  then
target @unit
cast Healing Spray
:if role == 3 or role == 4 or role == 5 then
target @unit
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun


Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide;


I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

  • Various bar textures from LibSharedMedia (WoW addon)
  • Orb images from Roth UI (WoW addon)
  • A few images from the Rift Fansite Kit

If you store your addons not in the my documents folder. This case you need to manualy download Gadgets but not with Curse Client.

tag v0.10.7
lifeismystery <>
2015-08-30 20:31:48 +0300


    - 1) Added new CastbarPresets
    - 2) Added Grid when gadgets unlock (setup it in GadgetsSettings)
    - 3)Added AlertList for RaidFrames (setup it in GadgetsSettings, works with GJK.lua
    - 4) Fixed combo points


First Previous Page 1 of 31 Next Last
  • #478

    I have been using Gadgets unit frames (standard, default setting for my character and simple frame for my target) setting for my character and my target and was wondering is there a way the show if you have agro ?  like a red highlight around the edge or some thing like that,

    I have seen streamers playing Rift and they look to have the exact same unit frames has I have but they show a red agro border

    Otherwise awesome work on a invaluable addon for the game, Gadgets has so many options all in one system.

    Last edited by elvenmad on 9/16/2015 4:27:40 PM
  • #476

    need option to paint a cell with black color when that player died,

    for every frames of Raid, Group, and Unit.

    or we cannot know whether he is alive with a few health or dead.

    and its also hard to make different between red BG and cleansable purple BG.

    need option to change color for both.

  • #477

    Are you never see text dead? on this frame or this one

  • #474
    Nice Job sexy

    New UI improvement is great looking

  • #472

    Blademark and Chastise, the debuffs by Estrode in Hammerknell Instant Adventure, are shown as cleansable one with purple color in Gadgets' Raid Frame, but these are never cleansable.

    though idk which's fault , addon or API.

  • #473


    Faction Panel is too large to use, it should be shrunk by toggle button.

  • #468

    Getting this error

    Error: LibDraggable/LibDraggable.lua:20: attempt to call method 'GetBorder' (a nil value)
    In wtLibGadget / wtLibGadget.GadgetControlMenuOption_1:Event.UI.Input.Mouse.Left.Click
    stack traceback:
    [C]: in function 'GetBorder'
    LibDraggable/LibDraggable.lua:20: in function 'draggify'
    wtLibGadget/dialogs/wtGadget_CreateDialog.lua:104: in function 'ShowCreationUI'
    wtLibGadget/wtGadgetButton.lua:83: in function 'value'
    wtLibGadget/controls/wtMenu.lua:55: in function 'MenuItemClicked'
    wtLibGadget/controls/wtMenu.lua:184: in function <wtLibGadget/controls/wtMenu.lua:183>

    Any idea how to fix it? :(

  • #475

    I'm getting this same error. Has it been fixed yet? :C

  • #470

    What you do before you get it?

  • #471

    I right click the Cog and press 'Add Gadget.'

  • #464

    Just updated today and the buff list, including the menu I call up to modify the gadget seems to have a missing or wrong font. It's all just boxes. I would tell you what this gadget item is called but the name is just boxes as well. It's the buff list, not the icons. Is there somewhere to get the font or something?

  • #466

    Don't update Gadgets- Buff, it was beta version and i delete it.

    Gadgets v0.9.7-beta

        - Gadgets: Buffs now added to Gadgets addon, no need to separate install it
        - New Gadgets UI
        - LibSimpleWidgets_LifeEdition
        - fixied - add option to show/don't show buffs for SimpleFrame

  • #463

    Is there a way to change the order of the gadgets, so i can overlap some over others?

  • #458

    There is no way to see other's pets health in group.

    Healer must see tank's health, not only of human, but also of pet.

    Gadgets is inferior to the default raid UI only about this point.

    Of course the default UI is a shit which has a bug to turn off  "PETS" check box after relogin everytime.

  • #461

    in raid frame UI, Mark icon (such as blue shield, green cross, red sword, etc) can NOT be seen.

    cuz they appear under the buff icon's layer, on top-right of each cell, so the 1st buff icon covers a Mark.

    Marks should be placed lower than buff icons to Y direction.

     if player can customize XY , it will be better.

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