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  • Rift
  • 2,812 Monthly Downloads
  • Supports: 3.4
  • 292,788 Total Downloads
  • Updated 12/27/2015
  • Created 05/04/2012
  • 190 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v0.10.16

About Gadgets

Video guide about gadgets configuration and capability

It have five parts:

  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" pages, where i'm write frequently asked questions.

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update


  • Added Black/White List to Raid frames for next template:
    • HealFrame,
    • LifeRaidFrame1 ,
    • LifeRaidFrame2,
    • LifeRaidFrameCallingCilor

Included Gadgets

  • Cast Bar
  • Faction Panel
  • Charge Meter
  • Combo Points
  • FPS Monitor
  • CPU Monitor
  • DataTextBar
  • StatTextBar
  • CurrenciesTextBar
  • DPS:Encounter Indicator
  • DPS:Live Indicator
  • FPS Monitor
  • Group Frames
  • HPS:Live Indicator
  • HUD Arcs
  • Planar Charges
  • Raid Frames
  • Range Finder
  • Reload UI
  • Soul Vitality
  • Unit Frame
  • XP Bar
  • XP Indicator

Buff Bars and Icons

Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.

Quick Start

You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.


The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun

Use the following syntax to have a macro carry out different actions depending on your current role:

:if role == 1 or role == 6 then
target @unit
:if role == 2  then
target @unit
cast Healing Spray
:if role == 3 or role == 4 or role == 5 then
target @unit
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun


Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide;


I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

  • Various bar textures from LibSharedMedia (WoW addon)
  • Orb images from Roth UI (WoW addon)
  • A few images from the Rift Fansite Kit

If you store your addons not in the my documents folder. This case you need to manualy download Gadgets but not with Curse Client.

tag v0.10.16
lifeismystery <>
2015-12-27 15:41:45 +0300


    - fixed error with White List


First Previous Page 1 of 32 Next Last
  • #491

    I don't know whether or not anyone reported it before.

    But when i'm healing and the Tank is at Position 1 in RaidFrames and i want to heal him via mouseover macro without having anything in my target, i heal myself instead of healing the Tank.

    Is this Problem known? Can it get fixed?

  • #490

    I'm getting an error with the XP Bar.  Whenever I /reloadui the bar moves to the top left corner and I get the following message:

    WRN: Error creating gadget XPBar1: Gadgets/wtXPBarGadget.lua:190: bad argument #2 to 'format' (number expected, got nil)

    I need to relog to fix the problem.



  • #489

    Maybe I'm the only one with this issue, but when Gadgets is part of Docker, and Docker is set to float, the hover dropdown is impossible to use.

  • #487

    Is there any chance of getting a 'reverse' buff option? For the gadget to check if you are missing buffs?

  • #486

    How do I solve this situation where I appear once in the unit frame and once in the group frame? I noticed there were previous comments with replies that this is not a bug and to uncheck "Visible in Group -> Solo" however this makes the group frame disappear while not in a group which is nice. Though, I would also not like to appear in the group frame at all as I want to use a unit frame for myself. Is this possible?

    Here is a screenshot of the situation:

  • #484

    As of the latest beta, getting this any time I hover over any mob/npc/etc. Makes the addon completely unusable.

    Error: wtLibUnitFrame/GJK.lua:57: attempt to index field 'RaidFrames1' (a nil value)
        In wtLibUnitDatabase / OnUnitAvailable, event Event.Unit.Availability.Full
    stack traceback:
        [C]: in function '__index'
        wtLibUnitFrame/GJK.lua:57: in function 'method'
        wtLibUnitDatabase/wtUnit.lua:88: in function '__newindex'
        wtLibUnitDatabase/wtUnit.lua:70: in function 'Create'
        wtLibUnitDatabase/wtUnitDatabase.lua:341: in function 'PopulateUnit'
        wtLibUnitDatabase/wtUnitDatabase.lua:483: in function <wtLibUnitDatabase/wtUnitDatabase.lua:481>

    EDIT: The release after this didn't have the same issue, I'm quite happy to report.

    Last edited by KickMeElmo on 12/9/2015 9:28:41 AM
  • #485

    Fixed in v0.10.13

  • #483

    "Unit Frame" needs the background color adjuster option, or when the game world is dark, we cannot make difference them.

  • #482

    Seems to be some bug with the preset castbars the timer doesnt always show sometimes it does and then like never again its really weird

  • #481

    Group frame and Raid frame is bugging from last patch.

    when grouping up, it shows no cell of players.

    and if once aggros are gone, it gets fixed.

  • #480

    Just started using Gadgets, and was hoping to replace all the primary items on screen.  The problem I'm having, just getting back into the game, is that XP/PA XP bars seems to shift to the upper lefthand corner with no ability to move them on a ReloadUI.

    Effectively, I can't use those bars at all, as I can't move them where I'd like them to be.  Otherwise, excellent utility so far.

  • #479

    Just throwing this in here since I think it makes sense:

    If anyone is getting UI errors involving LibDraggable and is also using the addon Merisioux, I'm pushing up an update to Merisioux to fix compatibility. The issue lies with Merisioux using an older/different version of LibDraggable and I am simply renaming it to LibDraggableOld until I or Seebs (the actual author of Merisioux) makes a proper fix.

  • #478

    I have been using Gadgets unit frames (standard, default setting for my character and simple frame for my target) setting for my character and my target and was wondering is there a way the show if you have agro ?  like a red highlight around the edge or some thing like that,

    I have seen streamers playing Rift and they look to have the exact same unit frames has I have but they show a red agro border

    Otherwise awesome work on a invaluable addon for the game, Gadgets has so many options all in one system.

    Last edited by elvenmad on 9/16/2015 4:27:40 PM
  • #476

    need option to paint a cell with black color when that player died,

    for every frames of Raid, Group, and Unit.

    or we cannot know whether he is alive with a few health or dead.

    and its also hard to make different between red BG and cleansable purple BG.

    need option to change color for both.

  • #477

    Are you never see text dead? on this frame or this one

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