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Gadgets
- 16 Likes
- Rift
- 2,499 Monthly Downloads
- Supports: 2.0
- 44,697 Total Downloads
- Updated 03/15/2013
- Created 05/04/2012
- 50 Favorites
- Project Site
- Comments
- Release Type: Release
- License: BSD License
- Newest File: v0.3.104
About Gadgets
Lost Your Button?
If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.
Included Gadgets
- Cast Bar
- Charge Meter
- Combo Points
- CPU Monitor
- DPS:Encounter Indicator
- DPS:Live Indicator
- FPS Monitor
- Group Frames
- HPS:Live Indicator
- HUD Arcs
- Planar Charges
- Raid Frames
- Range Finder
- Reload UI
- Soul Vitality
- Unit Frame
- XP Bar
- XP Indicator
Buff Bars and Icons
Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.
Quick Start
You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.
Right click on the button and choose 'Add Gadget' to add a gadget to your screen.
Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).
To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.
When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).
Grid Snapping
Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.
Macros
The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:
Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".
Use the following syntax to have a macro carry out different actions depending on your current role:
:if role == 1 then cast @unit Healing Breath :end :if role == 2 or role == 3 then cast @unit Healing Breath cast @unit Healing Flare :end
Notes
I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.
- Various bar textures from LibSharedMedia (WoW addon)
- Orb images from Roth UI (WoW addon)
- A few images from the Rift Fansite Kit
tag v0.3.104
6ae5f3779293dfa15c6bc5ed67c1c40d519c2135
Wildtide <wildtide@wildtide.net>
2013-03-15 08:26:26 +0000
Tagging for v0.3.104
--------------------
Wildtide:
- Updated range finder to use built in range calculation Altered range property to take radius into account Increased frequency of range calculation
- Updates to cast bar to add option for small cast time text Added mask to cast bar so that spell names are cut off before timer Added Adelea's gradient textures
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v0.3.104 | Release | 2.0 | 5,350 | 03/15/2013 |
| v0.3.103 | Release | 2.0 | 577 | 03/12/2013 |
| v0.3.102 | Release | 2.0 | 907 | 03/11/2013 |
| v0.3.101 | Release | 2.0 | 1,946 | 03/06/2013 |
| v0.3.100 | Release | 2.0 | 1,854 | 02/28/2013 |
| v0.3.99 | Release | 2.0 | 950 | 02/28/2013 |
| v0.3.98 | Release | 2.0 | 2,344 | 02/18/2013 |
| v0.3.97 | Release | 2.0 | 149 | 02/18/2013 |
| v0.3.96 | Release | 2.0 | 1,151 | 02/16/2013 |
| v0.3.95 | Release | 2.0 | 5,089 | 01/07/2013 |
| v0.3.94 | Release | 2.0 | 1,950 | 01/01/2013 |
| v0.3.93 | Release | 2.0 | 628 | 12/31/2012 |
| v0.3.92 | Release | 2.0 | 233 | 12/31/2012 |
| v0.3.91 | Release | 2.0 | 3,570 | 12/12/2012 |
| v0.3.90 | Release | 1.9 | 4,402 | 10/26/2012 |
| v0.3.89 | Release | 1.9 | 384 | 10/25/2012 |
| v0.3.88 | Release | 1.9 | 1,201 | 10/19/2012 |
| v0.3.87 | Release | 1.9 | 455 | 10/18/2012 |
| v0.3.86 | Release | 1.9 | 6 | 10/18/2012 |
| 0.3.85 | Release | 1.9 | 436 | 10/17/2012 |
| v0.3.84 | Release | 1.9 | 1,579 | 10/03/2012 |
| v0.3.83 | Release | 1.9 | 1,398 | 09/19/2012 |
| v0.3.82 | Release | 1.9 | 475 | 09/17/2012 |
| v0.3.81 | Release | 1.9 | 282 | 09/17/2012 |
| v0.3.80-beta | Beta | 1.9 | 52 | 09/15/2012 |
| v0.3.80-beta | Beta | 1.9 | 4 | 09/15/2012 |
| v0.3.79 | Release | 1.9 | 638 | 09/14/2012 |
| v0.3.78 | Release | 1.9 | 2,053 | 08/05/2012 |
| v0.3.77-beta | Beta | 1.9 | 56 | 08/02/2012 |
| v0.3.75-beta | Beta | 1.9 | 64 | 07/31/2012 |
| v0.3.74 | Release | 1.9 | 606 | 07/30/2012 |
| v0.3.73-beta | Beta | 1.9 | 92 | 07/23/2012 |
| v0.3.72-beta | Beta | 1.9 | 30 | 07/22/2012 |
| v0.3.71-beta | Beta | 1.9 | 38 | 07/21/2012 |
| v0.3.70-beta | Beta | 1.9 | 64 | 07/09/2012 |
| v0.3.69 | Release | 1.9 | 1,025 | 07/07/2012 |
| v0.3.68 | Release | 1.9 | 32 | 07/07/2012 |
| v0.3.67 | Release | 1.9 | 170 | 07/06/2012 |
| v0.3.66 | Release | 1.9 | 161 | 07/05/2012 |
| v0.3.65-beta | Beta | 1.9 | 40 | 07/05/2012 |
| v0.3.64 | Release | 1.9 | 447 | 06/29/2012 |
| v0.3.63 | Release | 1.8 | 285 | 06/26/2012 |
| v0.3.62 | Release | 1.8 | 691 | 05/27/2012 |
| v0.3.61 | Release | 1.8 | 72 | 05/27/2012 |
| v0.3.6 | Release | 1.8 | 40 | 05/26/2012 |
| v0.3.52 | Release | 1.8 | 271 | 05/15/2012 |
| v0.3.51 | Release | 1.8 | 28 | 05/14/2012 |
| v0.3.4 | Release | 1.8 | 216 | 05/08/2012 |
| v0.3.3a | Release | 1.8 | 83 | 05/07/2012 |
| v0.3.2 | Release | 1.8 | 111 | 05/05/2012 |
| v0.3.1 | Beta | 1.8 | 2 | 05/05/2012 |


Comments
I beg you to release HoT tracking soon! I realize that this addon isn't "healing specific", but all of the other healing addons have been discontinued and are outdated. You'd make myself and many other healers very, very happy.
Small feature request: Make the Gadget button snap to grid as well!
hello. this ui mod framework is very nice, it's really cool what you've done with it, wildtide. i love having a nice castbar right over my tank's head so i can catch interrupts consistantly, as well as a no-nonsense life bar right where it needs to be, and the customizable buff displays are great too....
i really like that your raid frames can be clicked through with the right mouse button to allow mouse turning, it makes it a lot easier to move around while healing. this is, imo, almost essential for efficiency.
is there any way to make the display of the debuffs on the frames larger? i find myself squinting at the screen many times to analyze which debuffs are on which party or raid members. i understand that you're probably busy with many things, but i just felt to ask, as this would make a great addon for healing even better, in that it would improve a healer's overall ability to analyze situations and choose a course of action (such as navigate mechanics or prioritize cleanses/heals) that much easier....
anyway ty for your time, looking forward to seeing your framework evolve further.
Cheers,
~Academic
I have a request feature. Cause for some characters I would prefer to have a certain setup that isn't possible yet because it's not an option with Gadgets.
Having the Health, and Mana separate. I'd like to be able to have a health bar only, no name or other info on it - and also a separate mana and charge gadgets (not part of the same thing), and keep them separate.
Basically trying to create a similar setup as The Elder Scrolls V: Skyrim has health, mana and stamina set up on the bottom. That's currently not available.
Also maybe a feature to have them have transparency options for mouse over and out of combat and in combat at the same time. That way if I want the frames to show up during combat only, they will and also if I want them to show up if I mouse over them, they will. Also maybe even better - have the health only show up when it's not full, and same for mana and charge - that way they could function similar to TESV Skyrim. For the layout I'm trying to use.
Those features are essential in my opinion. It's all that I miss from the default Unit Frames.
I like the sound of all of these options. Good ideas, I hope Wildtide can incorporate some of them into future builds.
Hi there.
I got this error message while i was updating a new gadget (Buff Bars for player.target):
Thanks for your awesome job with gadget, not enough addons for Rift :(
Fairly minor issue: As of the last update, the HUD bars seem to be detecting combat at the wrong times. The UI elements in question are set to 0% non combat opacity and 100% combat opacity, meaning they should only be visible in combat. Unfortunately they seem to appear when (1)a group/raid is entered or (2)a group/raid is left, or (3)any teleport is taken. Not seeing any error messages.
Thanks again Wildtide.
I just got this error:
Error: wtLibUnitFrame/wtUnitFrame_Bindings.lua:81: bad argument #2 to 'gsub' (string/function/table expected)
In wtLibUnitFrame / wtLibUnitFrame_UnitFrame_UnitPropertySet, event Event.wtLibUnitDatabase.UnitPropertySet
stack traceback:
[C]: in function 'gsub'
wtLibUnitFrame/wtUnitFrame_Bindings.lua:81: in function 'method'
wtLibUnitFrame/wtUnitFrame.lua:344: in function <wtLibUnitFrame/wtUnitFrame.lua:336>
[C]: in function 'UnitPropertySet'
wtLibUnitDatabase/wtUnit.lua:93: in function '__newindex'
wtLibUnitDatabase/wtUnitDatabase.lua:228: in function <wtLibUnitDatabase/wtUnitDatabase.lua:214>
It does not tell me if it's this addon or not causing it, but the string is unitframe so I figured it must be.
A request Wildtide, if you'd consider it: Would it be possible to have combo points show as a simple number (1 - 5) instead of the sword icons? Thanks again for all the hard work with this addon, I'm really enjoying using it.
Yep, that's actually on the list. There are some fairly major improvements to the combo gadget coming along; especially if I can persuade NaughtyCupcake to draw me some pretty pictures :)
Excellent, I look forward to it. Gadgets is pretty much the definitive addon suite for Rift, keep it up! Really good work.
Hi Wildtide,
I'm running the latest release version, updated this morning. My Target Cast Bar is showing the "?" icon in a black box (spell icon) even when nothing is being cast. I set one up for Focus and one for Target. The Focus one disappeared, the Target one is persisting on my screen. I"ve tried a /reloadui, and unchecking/rechecking "show spell icon" in settings under Modify. I think this is a bug as it is being displayed on login. I"ll let you know if it doesn't go away through the night tonight. Thanks!
p.s. you're awesome.
Sorry for the slow replies at the moment... sounds like a little bug in the new cast bar. I'll have a look at the code and see why that's happening.
It may just be me, but when I have raid frames set up and the box to show when solo checked, it still only shows the frames when I am in a party/raid. Is there any way to have it show a single frame for me when I am solo?
It sounds like there's a bug there that I need to fix. It may be contention between the raid frames trying to hide themselves when you're not in a raid, and the general Gadget setting to show when solo. I'll look into it.
However, a better solution for you may be to add a Unit Frame that only shows when you're solo, and have the raid frames only show when you are in a group. If you set the unit frame to use the Raid Frame template, and put it in the same place as the raid frames, it will look like the raid frames are shrinking down to a single unit. This should save you from the hassle of a large area of screen that doesn't respond to mouse clicks when you're solo.