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Gadgets

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  • 30 Likes
  • Rift
  • 7,810 Monthly Downloads
  • Supports: 2.5
  • 194,534 Total Downloads
  • Updated 06/23/2014
  • Created 05/04/2012
  • 141 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v0.6.3
or

About Gadgets

Video guide about gadgets configuration and capability

It have five parts:

  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" pages, where i'm write frequently asked questions.

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update

v0.6.0

  • Added new currencies type "Promotions"
  • Range finder - Add option to select from where will be range to target calculating, from centre or from edge of hit box.
  • Diablo combo points

Included Gadgets

  • Cast Bar
  • Faction Panel
  • Charge Meter
  • Combo Points
  • FPS Monitor
  • CPU Monitor
  • DataTextBar
  • StatTextBar
  • CurrenciesTextBar
  • DPS:Encounter Indicator
  • DPS:Live Indicator
  • FPS Monitor
  • Group Frames
  • HPS:Live Indicator
  • HUD Arcs
  • Planar Charges
  • Raid Frames
  • Range Finder
  • Reload UI
  • Soul Vitality
  • Unit Frame
  • XP Bar
  • XP Indicator

Buff Bars and Icons

Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.

Quick Start

You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.

Macros

The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun

Use the following syntax to have a macro carry out different actions depending on your current role:

:if role == 1 or role == 6 then
target @unit
:end
:if role == 2  then
target @unit
cast Healing Spray
:end
:if role == 3 or role == 4 or role == 5 then
target @unit
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun
:end

Profiles

Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide http://www.youtube.com/watch?v=Tr7bcidyFv8&;

Notes

I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

  • Various bar textures from LibSharedMedia (WoW addon)
  • Orb images from Roth UI (WoW addon)
  • A few images from the Rift Fansite Kit

If you store your addons not in the my documents folder. This case you need to manualy download Gadgets but not with Curse Client.

tag v0.6.3
2f4a4141624a3cf370a0bb6f70cc91f0060a7d02
Wildtide <wildtide@wildtide.net>
2014-06-24 00:21:45 +0100

--------------------

Wildtide:
    - Added absorbs to DPS meters
    - Fix for raid frame spot 1 showing duplicate player

Comments

First Previous Page 25 of 28 Next Last
  • #57

    Yep, I'm painfully aware of that one, and have been asking Zorba for a change for months to allow us to do that properly. This post is my latest attempt, the bit about Secure Frame hiding.

    I am very reluctant to add in code to hide unused raid frames, because the RIFT API prevents us from showing them again if someone joins the raid while you're in combat. This was the cause of lots of errors in other addons, and I've steered clear of it.

    As a temporary work-around while waiting for Zorba to make the required changes, you could add a Group Frame for Group01 while doing 5-man content. I realise it would be a pain having to switch between the two different Gadget types though :(

  • #56

    Thanks. 

    I just discovered an issue with the raid frame gadget.  I was in the Fae Realm doing the seasonal event, picking up artifacts etc.  And, I noticed that in certain situations, I wasn't able to click on the artifact.  I realized that it was caused by the rectangle of the raid frame.  I was in a public group with only about 4 people, so the remaining area of the raid gadget was empty.  But the problem was, it wasn't allowing for mouse click-throughs to the world.  anything behind this rectangle was unclickable.

    It would be better if this area wasn't masked off from mouse events.  If the raid frames are only half full, then the "empty" portion of the raid gadget's rectangle should allow click-throughs.

     

  • #52

    any word on changing things around on the unitframes?  Like the style of the bar?  Its kind of plain looking I like how I can change the style of it, like the template on top of the color.  

  • #54

    Hi, Sorry for the delay answering... I'm working on an alternative to the current template based approach, which will give lots more options for customisation to users.

    Currently, the units frames are very customizable (e.g. compare a "Health Orb" to a "Standard Unit Frame"), but you need to be willing/able to write/edit Lua templates, which most people aren't all that happy to do :). This alternative will be less flexible, but will provide lots of options to let a user alter the way a frame looks without having to edit files.

  • #48

    I am haveing an issue with the Target frame ... It wont target anything ??? Any Ideal's ??? Player frame works fine ... Even NKthingd is Clitching and wont show a target ??

     

    Found the Issue .... The Latsest Alpha for KBM   Fubared it ... So I rolled back and fixed it ..

    Last edited by Moirea on 8/31/2012 2:13:37 PM
  • #49

    My guess is that something has messed up the event handlers used to detect when a unit is targetted, if both Gadgets and nkThings aren't working. Have you installed a new addon lately? It's actually very easy to break Rift's event handlers unfortunately.

    All I can suggest is that you disable all addons except for Gadgets, and see if the problem goes away. If it does, then turn nkThings on, then each other addon you have in turn until something breaks. If you do this and find that another addon is responsible, can you please let me know which one it was?

    Also ofc, if you find that Gadgets still doesn't work even when it's the only thing enabled, let me know and I'll see if I can work out what's going on.

  • #50

    Actually, it could be something else entirely - from a comment made on the game forums, it looks like Trion have released a new version of a library we all use, and broken it. 

    http://forums.riftgame.com/rift-general-discussions/addon-api-development/204383-example-addons-10.html#post3941215

    If this is the cause, you must have updated an addon that has shipped with this new version of LibUnitChange, so the same process I described before should still help fix things.

     

    Last edited by Wildtide on 8/31/2012 3:27:36 AM
  • #43

    Would love to see a HPS Encounter/Live Indicator.

  • #45

    That's not a bad idea at all, in fact I have no idea why I didn't include those when I created the DPS ones, seeing as I'm normally either tanking or healing, and very rarely DPSing :)

  • #42

    Hey man, mentioned this a little bit ago but 2 requests/feedback:

    1.) Would be cool to create a gadget to let us know when we are PvP Flagged.

    2.) For the target gadget, maybe turn it Silver or some color for rare spawns?

    not sure how hard these are too insert in the game, love the add on!

  • #44

    Hi,

    A PvP indicator is definitely needed, I'll get one sorted out.

    Unfortunately, the rare spawns indicator would need a database of which mobs are rare, as we have no information from the API about them. I've steered clear of anything that needs this sort of data maintenance but if something gets added to the API, I'll add this.

  • #38

    Love the addon but some feedback.

    Raid Frames:

    Need to be able to scale them smaller, even at their smallest size these thigns dominate the screen.

    Seperatable groups, one giant block is meh.

    Click through option.  Right now even if you aren't in a raid the box prevents you from targeting or right-click to look.  A real pain that keeps me from wanting to use the raid frames (even though they're awesome).

     

    Thanks for the great addon!

  • #40

    Hi,

    The minimum size of the raid frame can be changed easily. I'll have a play and see what a reasonable absolute minimum is.

    If you don't want one giant block, have a look at the Group Frames gadget. I haven't yet copied the macro handling code over to these, but they let you split the raid frames up into 4 groups and orient them however you want (and of course, you could create 20 individual unit frames with the Raid Frame template applied, though that would be fairly masochistic :)).

    Click through is a massive pain, and there is no really good way to handle it yet. I keep nudging Zorba for a fix for this, but he's not got around to it. Due to the way the API works, we can't add/remove clickable frames while in combat, so rather than have an implementation that breaks frequently, I'm leaving it as it is until Zorba gives us a way to do it properly.

    Range fading is possible (Noshei has done it for his raid frames template, check out "Noshei's Gadgets"), but I haven't implemented this feature in the core library yet. It's on the list.

  • #41

    Thanks for the quick reply, about half the current minimum size of scalability is what I am personally looking for.  :)

     

    Thanks again!

  • #39

    Also, currently the raid frames only "grey out" for LoS, not range.

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