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  • Rift
  • 2,459 Monthly Downloads
  • Supports: 3.0
  • 281,299 Total Downloads
  • Updated 10/05/2015
  • Created 05/04/2012
  • 186 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v0.10.81

About Gadgets

Video guide about gadgets configuration and capability

It have five parts:

  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" pages, where i'm write frequently asked questions.

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update


  • Gadgets: Buffs now added to Gadgets addon, no need to separate install it
  • New Gadgets UI (You can change background texture in Gadgets Settings)
  • LibSimpleWidgets_LifeEdition
  • sorted all fonts
  • Add option Smart Range Text
  • Fixed - Shard name text
  • Fixied - add option to show/don't show buffs for SimpleFrame


  • Added new CastbarPresets
  • Added Grid when gadgets unlock (setup it in GadgetsSettings) - grid copied from Align addon, so thanks author to done this
  • Added AlertList for RaidFrames (setup it in GadgetsSettings, works with GJK.lua
  • Fixed combo points


  • CastBarPresets: you see cast after teleport - fixed
  • Add callingcolor for primalist
  • Fixed bug with delete profile
  • Added new UnitFramePresets (Beta version)

Included Gadgets

  • Cast Bar
  • Faction Panel
  • Charge Meter
  • Combo Points
  • FPS Monitor
  • CPU Monitor
  • DataTextBar
  • StatTextBar
  • CurrenciesTextBar
  • DPS:Encounter Indicator
  • DPS:Live Indicator
  • FPS Monitor
  • Group Frames
  • HPS:Live Indicator
  • HUD Arcs
  • Planar Charges
  • Raid Frames
  • Range Finder
  • Reload UI
  • Soul Vitality
  • Unit Frame
  • XP Bar
  • XP Indicator

Buff Bars and Icons

Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.

Quick Start

You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.


The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun

Use the following syntax to have a macro carry out different actions depending on your current role:

:if role == 1 or role == 6 then
target @unit
:if role == 2  then
target @unit
cast Healing Spray
:if role == 3 or role == 4 or role == 5 then
target @unit
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun


Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide;


I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

  • Various bar textures from LibSharedMedia (WoW addon)
  • Orb images from Roth UI (WoW addon)
  • A few images from the Rift Fansite Kit

If you store your addons not in the my documents folder. This case you need to manualy download Gadgets but not with Curse Client.

tag v0.10.81
lifeismystery <>
2015-10-05 10:54:01 +0300


    - Added RangeFormat


First Previous Page 26 of 31 Next Last
  • #91

    This is my favoruite rift addon currently, looking forward to seeing how its expanded.  One thing that I really miss is the ability to easily see that myself or somebody else in the group is mentoring.  

    An icon or even just showing the level text in a different colour something on the Unit frames would be ideal.

    Also, a way to alter the font face, font size and icon size (pvp,faction, role) on the unit frames would be great.

    Keep up the great work, its much appreciated !

    Last edited by Legrath on 12/2/2012 7:20:16 AM
  • #94

    I never gave mentoring a thought. I'm not sure there's even API support for it, but you're right - it needs to be in there somewhere. I'll check the API, and have a word with Zorba if we can't currently do it.

    I'm working on an alternate set of unit frames that will be more configurable. Have a look at my "To Do List" on the game forum if you want to see what's currently in the pipeline (and suggest things to be added).

    Last edited by Wildtide on 12/3/2012 3:36:03 AM
  • #89

    Hi i started using Gadget now an its a pretty cool ui addon:) i woul like to know one thing how can i delete a char that doesnt exist anymore from the import settings window in gadgets i am not that firm with lua so i could really search the lua files or anything else :) could need a little help:) thx alot:)

  • #93

    Hmm, I should really add an option for that. You'd need to delete the character's entry from a table in your saved variables file. I'm at work right now so can't check exactly which file and what you'd need to delete, but I'll have a look tonight and reply.

  • #97

    thx that would be nice.) thanks a lot in advance


  • #85

          Hello and thanks for taking time to read this.  I am using Gadgets:Images and am trying to figure out if there is a way to make them appear under the stock UI elements?  I have tried every possible layer number in the modify gadget area and have had no luck .  I have also tried fiddling with the LUA code, but no go.   I basically would just like to be able to create black boxes underneath of the rest of my UI.  I realize you are not the author, but I would love if you could help me with some insight.  Thanks again.

  • #88

    Sorry, that's my fault I'm afraid. I broke layering when I added the Opacity options in. This will be fixed in the next release, which should allow you to use the layer within Gadgets:Images to sort this out.

  • #84

    Hello ! First, Thank you for this addon !!!

    It works well, I modified some small parts of code on orbs (to resize it and resize fonts) but... There is one thing wich is annoying when you are levelling : any lvl display on orbs. It's quite important to me because I often use mentoring. How can I add a lvl display ?

    Better : I would love to have a gadget for lvl display which could be for player, target, etc.. Then I would display it where I want :P

    But if it's too long to do, i would be happy with lvl display on orb only lol.

    Thank you for all that work, keep it on ! :)

  • #87


    Both options are fairly simple to do. A level display Gadget would simply be a unit frame with just the unit's level on it, and adding a level indicator to the orbs would also be really easy (just an additional element within the template).

    I need to be careful not to break other people's UIs by changing the existing templates too much, but I might add some new Orb templates with things like level and absorb indicators.

    However, your Unit Level gadget idea is probably something I could add really easily, and this wouldn't alter anyone else's UI.

  • #90

    TY ! I just didn't thought like this (unit with only lvl) I think I'll do that for the moment :P

  • #83

    Gadgets is fantastic, but some features seem kind of sloppy no offense intended - I'm sure it probably took a lot of effort to make a lot of this happen, it just looks sloppy when placed on the screen. For example, the FPS meter and other Gadgets that are similar in some ways... can't be resized specifically. I wanted to make 2 different things that are similar, exactly the same size for consistancy, cause I'm building a UI using Gadgets, but I couldn't.

    The other thing is, even though there is transparency options now, there is no mouse over transparency, is that not possible yet in the API?

    Also, what's the point of the check boxes to allow me to change textures on unit gadgets? It just seems like a waste, because chances are about 98% of the time, the user will want it to change. It probably wouldn't be a concern if the check box and words that pertain to it there, were more noticable, but they are tiny.

  • #86

    Sorry, I don't think I got a notification when you posted so didn't realise there was a message waiting here.

    No offence taken, in fact I agree completely. Every single Gadget (and unit frame template) needs to be looked over, and options sorted out so that they are consistent and flexible. This is a fairly large piece of work, which will be done, but you can blame Trion for making the XP to get to 60 so brutal for the delay!

    The mouse-over transparency is possible, its just not something I'd thought of. Combined with combat transparency, there are potentially four possible levels of transparency I'd need to cater for, which is quite a lot of options to present for every gadget. I'll see if I can find a suitable UI that doesn't massively over-complicate things.

    The check-boxes are there due to the templated nature of the Gadgets (meaning each template is designed with a specific texture), though I could possibly have had a "Default" or blank option in the drop down instead.

  • #79

    for some reasons gadgets seems to not work for me. i constantly get a reload ui button saying my addons are using too much cpu, everytime i log in or out my gadgets layout dissappears and when i click import settings i get an error messag. i can live with some bugs but needing to reconfigure my entire ui everytime i log in is not something i can live with. if i'm causing some type of problem please let me know as i really like this addon. 

    Error: wtLibGadget/dialogs/wtGadgetImport.lua:54: bad argument #1 to 'pairs' (table expected, got nil)
        In wtLibGadget / wtLibGadget.ComboOption_4:LeftClick
    stack traceback:
        [C]: in function 'pairs'
        wtLibGadget/dialogs/wtGadgetImport.lua:54: in function 'ShowImportDialog'
        wtLibGadget/wtGadgetButton.lua:86: in function 'value'
        wtLibGadget/controls/wtMenu.lua:51: in function 'MenuItemClicked'
        wtLibGadget/controls/wtMenu.lua:163: in function <wtLibGadget/controls/wtMenu.lua:163>

    other addons are nkadvisor loottables (both the expert 50/raid and the pre 50) and rift meter.

  • #81

    It sounds like things aren't being loaded properly on your machine. If RIFT is killing Gadgets while it's still loading, that could explain the error message.

    I'm not sure why you're having these problems though. Could you try disabling your NK addons and see if the problem still happens? These are a bit old and unsupported now, so there's a chance they aren't working properly.

    If that doesn't help, let me know, and I'll see if I can think of another way around this (possibly deleting all of your Gadgets saved variables to reset it).

  • #82

    yep tried that and it still wouldnt work. it may have been my pc though as its having ram issues atm(so bad i've been through 3 os re-installs). when i get new ram that is stable i will try to run it again and see if it works then

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