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Gadgets

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  • 29 Likes
  • Rift
  • 3,915 Monthly Downloads
  • Supports: 2.5
  • 170,176 Total Downloads
  • Updated 01/03/2014
  • Created 05/04/2012
  • 130 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v0.5.91
or

About Gadgets

Video guide about gadgets configuration and capability

It have five parts:

  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" pages, where i'm write frequently asked questions.

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update

v0.5.9

1. DataTextBar

  • Fixed. Shard Name

2. Added CurrenciesTextBar.

3. Unit Frame

  • Added options to display combo points.

4. Raid frames

  • Visible in Group: Solo - now it's work.

Included Gadgets

  • Cast Bar
  • Faction Panel
  • Charge Meter
  • Combo Points
  • FPS Monitor
  • CPU Monitor
  • DataTextBar
  • StatTextBar
  • CurrenciesTextBar
  • DPS:Encounter Indicator
  • DPS:Live Indicator
  • FPS Monitor
  • Group Frames
  • HPS:Live Indicator
  • HUD Arcs
  • Planar Charges
  • Raid Frames
  • Range Finder
  • Reload UI
  • Soul Vitality
  • Unit Frame
  • XP Bar
  • XP Indicator

Buff Bars and Icons

Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.

Quick Start

You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.

Macros

The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun

Use the following syntax to have a macro carry out different actions depending on your current role:

:if role == 1 or role == 6 then
target @unit
:end
:if role == 2  then
target @unit
cast Healing Spray
:end
:if role == 3 or role == 4 or role == 5 then
target @unit
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun
:end

Profiles

Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide http://www.youtube.com/watch?v=Tr7bcidyFv8&;

Notes

I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

  • Various bar textures from LibSharedMedia (WoW addon)
  • Orb images from Roth UI (WoW addon)
  • A few images from the Rift Fansite Kit

If you store your addons not in the my documents folder. This case you need to manualy download Gadgets but not with Curse Client.

tag v0.5.91
6d1618cd1588dc789366ca9d6450f38ed9279867
Lifeismystery <Lifeismystery@yandex.ru>
2014-01-03 20:42:50 +0400

--------------------

Lifeismystery:
    - Fixed combo points.

Comments

First Previous Page 27 of 27 Next Last
  • #10

    anyway to change the type of colors or background on the unit frames?  Also the raid frames when its not active tyhe box is still visible

  • #11
    Quote from Talissa »

    anyway to change the type of colors or background on the unit frames?  Also the raid frames when its not active tyhe box is still visible

    In the current version of the addon, these sorts of adjustments to frames can only be made be editing the templates themselves. The focus of v0.4 is around allowing you to alter any aspect of a template, but that's probably at least a week away from being ready for release. Sorry!

    The box behind the raid frames is due to a limitation of the RIFT API. If we enable 'Click to Target' functionality, the RIFT client doesn't allow us to hide or move frames while in combat (to prevent automation). This means the area of the screen with the raid frames will always capture mouse clicks. The background colour is there to show you that there is something in the way, as the alternative is to have an invisible rectangle on your screen that doesn't respond to mouse clicks.

  • #7

    Wish list
    Mouseover raidframes & raidframes stack vertically.

  • #9
    Quote from cyklon78 »

    Wish list
    Mouseover raidframes & raidframes stack vertically.

    Raid frames should already be mouseover enabled. If they're not it's a bug (unless you're using @mouseoverui in your macros, this unfortunately needs to be @mouseover for anything creating in an addon).

    Raid frames stacked vertically is already an option. When you create (or modify) them, choose 1x20 as the layout.

  • #6

    Think you can throw a combat tracker somewhere in there

  • #8
    Quote from moonboy1207 »

    Think you can throw a combat tracker somewhere in there

    Yep, it's quite easily done. I originally had the border turn yellow on combat, red on aggro, but it looked really ugly! I'll add something though.

  • #2

    Is it normal that unitframes background still is visible even tho i have no target selected?

  • #3
    Quote from cyklon78 »

    Is it normal that unitframes background still is visible even tho i have no target selected?

    Yes, that's down to restrictions in Rift itself which will hopefully be improved at some point. If you can click on a unit frame to target the unit, we cannot currently hide the frame (while in combat), even if there is no unit available. Rather than have an invisible area of the screen that doesn't respond to clicks, I opted to add in a block to show that *something* is in the way. I posted a suggestion some time ago on the forums (based on an idea from another user, JCA) for a way around this, and am hoping that Trion may implement this at some point.

  • #239

    Hey! Great addon my favorite so far! Id like to thank you very much. I have one request! Is it possible to exclude yourself from the group frames? I already have a seprate unit frame for myself and see no use to see myself in the group frames just takes up more space. Thanks again!

  • #12

    great addon !

    when i get the player and target frame theres one thing im missing. id like to see my pvp status and my targets pvp status. this would be awsome :)

     

    luv gadgets and i hope we will see more stuff. good job !

  • #5
    Quote from Wildtide »
    Quote from cyklon78 »

    Is it normal that unitframes background still is visible even tho i have no target selected?

    Yes, that's down to restrictions in Rift itself which will hopefully be improved at some point. If you can click on a unit frame to target the unit, we cannot currently hide the frame (while in combat), even if there is no unit available. Rather than have an invisible area of the screen that doesn't respond to clicks, I opted to add in a block to show that *something* is in the way. I posted a suggestion some time ago on the forums (based on an idea from another user, JCA) for a way around this, and am hoping that Trion may implement this at some point.

    Ok, tnx. Great addon BTW, like a miniversion of Tukui for wow.

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