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  • Rift
  • 2,484 Monthly Downloads
  • Supports: 3.0
  • 281,320 Total Downloads
  • Updated 10/05/2015
  • Created 05/04/2012
  • 186 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v0.10.81

About Gadgets

Video guide about gadgets configuration and capability

It have five parts:

  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" pages, where i'm write frequently asked questions.

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update


  • Gadgets: Buffs now added to Gadgets addon, no need to separate install it
  • New Gadgets UI (You can change background texture in Gadgets Settings)
  • LibSimpleWidgets_LifeEdition
  • sorted all fonts
  • Add option Smart Range Text
  • Fixed - Shard name text
  • Fixied - add option to show/don't show buffs for SimpleFrame


  • Added new CastbarPresets
  • Added Grid when gadgets unlock (setup it in GadgetsSettings) - grid copied from Align addon, so thanks author to done this
  • Added AlertList for RaidFrames (setup it in GadgetsSettings, works with GJK.lua
  • Fixed combo points


  • CastBarPresets: you see cast after teleport - fixed
  • Add callingcolor for primalist
  • Fixed bug with delete profile
  • Added new UnitFramePresets (Beta version)

Included Gadgets

  • Cast Bar
  • Faction Panel
  • Charge Meter
  • Combo Points
  • FPS Monitor
  • CPU Monitor
  • DataTextBar
  • StatTextBar
  • CurrenciesTextBar
  • DPS:Encounter Indicator
  • DPS:Live Indicator
  • FPS Monitor
  • Group Frames
  • HPS:Live Indicator
  • HUD Arcs
  • Planar Charges
  • Raid Frames
  • Range Finder
  • Reload UI
  • Soul Vitality
  • Unit Frame
  • XP Bar
  • XP Indicator

Buff Bars and Icons

Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.

Quick Start

You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.


The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun

Use the following syntax to have a macro carry out different actions depending on your current role:

:if role == 1 or role == 6 then
target @unit
:if role == 2  then
target @unit
cast Healing Spray
:if role == 3 or role == 4 or role == 5 then
target @unit
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun


Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide;


I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

  • Various bar textures from LibSharedMedia (WoW addon)
  • Orb images from Roth UI (WoW addon)
  • A few images from the Rift Fansite Kit

If you store your addons not in the my documents folder. This case you need to manualy download Gadgets but not with Curse Client.

tag v0.10.81
lifeismystery <>
2015-10-05 10:54:01 +0300


    - Added RangeFormat


First Previous Page 27 of 31 Next Last
  • #78

    I've just now gotten on the Gadgets bandwagon. I am interested in learning more about Mouse Macros for the Raid Frames Gadget. I currently use Click Box Healer (and have used Clique + Grid in WoW), but would love to get this Gadget up and running to my own playstyle.

    What do I need to type in Right if I want to set my Bloom spell to go off when I press Shift+Right Mouse Button when I hover over the person's name in the Raid Frame? I notice Left has a defaulted target@unit, but not sure how to implement that Shift button.

    Last edited by Morganite14 on 11/11/2012 7:49:02 PM
  • #80

    The macros are standard RIFT macros. The only thing Gadgets does to them* is replace the text @unit with the @groupNN value for the relevant raid frame.

    Therefore, you should be able to use something like:

    cast [shift] @unit Bloom

    * Unless you use the interleaved Lua stuff, in which case Gadgets rewrites your macros every time you change spec, but that's not relevant to this :)

  • #76

    Hi all,

    Thanks for the feedback and ideas for how to improve things.

    I've been busy actually *playing* RIFT for a change, as I wanted to get my fourth and final alt to 50 before Storm Legion. She dinged 50 yesterday, so I can relax on the levelling and expert dungeon grind, and get back to a bit of coding now :)

  • #75

    color the health bars the color of your class :)

  • #74

    couple things, im using this and loving it, however couple of things.  Maybe be able to chyange HOW opaque the unitframes are?  Also maybe be able to move the buffs and debuffs around?  Also the stacks of the buff lets say the rogue one from tactician,. no way of knowing how many stacks there are?  Combo points; change the sword to an orb or something?  Swords look funny for combo points.  Also one more thing, maybe adjust the height of each mana and health bar?  Or make it 50/50?

  • #73

    I love Gadgets, but I do manually modify the templates for the unit frames on each update. Here are the changes I make:

    • Change barResource to resourceColor instead of the default callingColor.
    • Change barHealth to callingColor instead of color={r=0, g=0.7, b=0, a=1.0}.

    Could you implement this as an option in the current UI? That would be great thanks.


  • #69

    Hey there!

    Firstly I would like to thank you very much for your addon! Absolutely love it.

    Now down to some suggestions that I would believe would help/make the addon better.

    - Portraits for Unit Frames (We have portraits for the default UI supplied by Trion). I'm not too sure if this is possible but it would definitely be worth looking into.

    - Being able to change the default text color for unit frames. I'm not sure if this would be a global or local option, I'll let you decide if it is worth implementing/how to implement it :P (After all you are the addon developer).

    - Having theoption of displaying Combo Points Gadget only appear when a current target is selected (Or you when you enter combat). Default is always displayed?

    - Cast bars: Have an option for the bar to go from right-left.

    Having the ability to test all unitframes with the click of the button to see what they would appear like.

    Just some ideas anyway, up to you if you decide to go with them or not :)

    Thanks for the addon, once again!


    Last edited by iSpudgun on 10/23/2012 4:50:33 PM
  • #70

    I'd definitely like to see portraits next to health bars. Seems silly, but it helps.

  • #72

    Ah, understandable and lamentable. Thanks for the work on the rest of this :-)

  • #71


    The built in portraits aren't available to us unfortunately. The best we could probably do is to put a static picture there based on the calling of the unit (ie. the cleric/mage/warrior/rogue logos).

    The other suggestions are all possible, and all make sense. I'll try to include them in an update in the near future.

  • #67

    wow getting there, anyway to change the opacity of the uf?  Also what abotu the colors, its coming along. also maybe the height of the mana bar so its 50/50?  Its good to see your coming thru with this.  I havent seen any updates on nk for a LONG time.  Youre always up to date with your mods :)

    Last edited by Talissa on 10/19/2012 4:22:01 AM
  • #68

    TBH, this is a quick hack because I got fed up with the diagonal texture. The customizable frames are going to be fundamentally different in the way they work.

    Without going into too much technical detail, the current frames are built using a very flexible template mechanism. While this allows all sorts of different unit frames, it makes user configuration *very* difficult to implement (because Gadgets has no way of knowing what a particular template actually looks like). 

    When the alternative is available (should be fairly soon), it's going to have lots more config options, but it wouldn't be possible to create something really unusual, like the Health Orb, with it. You'll be ticking boxes to choose which bars and indicators to show, specifying heights, positions, colours, textures etc. The end result will be a frame much like the current "Standard Frame" or "Raid Frame" template, but configured to look how you want it. I believe this will satisfy the requirements of most users, while leaving the template approach available for more advanced usage.

  • #64

    guess we nixed the idea for a new unit frame?

  • #65

    No, that's still coming. This version only contains minor changes developed by Noshei for his addon.

  • #66

    k :)

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