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  • Rift
  • 2,591 Monthly Downloads
  • Supports: 3.0
  • 281,113 Total Downloads
  • Updated 10/05/2015
  • Created 05/04/2012
  • 186 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v0.10.81

About Gadgets

Video guide about gadgets configuration and capability

It have five parts:

  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" pages, where i'm write frequently asked questions.

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update


  • Gadgets: Buffs now added to Gadgets addon, no need to separate install it
  • New Gadgets UI (You can change background texture in Gadgets Settings)
  • LibSimpleWidgets_LifeEdition
  • sorted all fonts
  • Add option Smart Range Text
  • Fixed - Shard name text
  • Fixied - add option to show/don't show buffs for SimpleFrame


  • Added new CastbarPresets
  • Added Grid when gadgets unlock (setup it in GadgetsSettings) - grid copied from Align addon, so thanks author to done this
  • Added AlertList for RaidFrames (setup it in GadgetsSettings, works with GJK.lua
  • Fixed combo points


  • CastBarPresets: you see cast after teleport - fixed
  • Add callingcolor for primalist
  • Fixed bug with delete profile
  • Added new UnitFramePresets (Beta version)

Included Gadgets

  • Cast Bar
  • Faction Panel
  • Charge Meter
  • Combo Points
  • FPS Monitor
  • CPU Monitor
  • DataTextBar
  • StatTextBar
  • CurrenciesTextBar
  • DPS:Encounter Indicator
  • DPS:Live Indicator
  • FPS Monitor
  • Group Frames
  • HPS:Live Indicator
  • HUD Arcs
  • Planar Charges
  • Raid Frames
  • Range Finder
  • Reload UI
  • Soul Vitality
  • Unit Frame
  • XP Bar
  • XP Indicator

Buff Bars and Icons

Please check out the Gadgets:Buffs addon, if you want more advanced buff/debuff tracking.

Quick Start

You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid. Type "/gadgets grid" with no number to reset snapping.


The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun

Use the following syntax to have a macro carry out different actions depending on your current role:

:if role == 1 or role == 6 then
target @unit
:if role == 2  then
target @unit
cast Healing Spray
:if role == 3 or role == 4 or role == 5 then
target @unit
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun


Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide;


I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

  • Various bar textures from LibSharedMedia (WoW addon)
  • Orb images from Roth UI (WoW addon)
  • A few images from the Rift Fansite Kit

If you store your addons not in the my documents folder. This case you need to manualy download Gadgets but not with Curse Client.

tag v0.10.81
lifeismystery <>
2015-10-05 10:54:01 +0300


    - Added RangeFormat


First Previous Page 28 of 31 Next Last
  • #61

    for some reason my gadgets icon is gone from my ui. any way to get it back?

  • #62

    Try typing...

    /gadget reset

    ...into your chat window. That should put the button in the middle of the screen.

  • #63

    thanks got it backLaughing

  • #60

    Hey Wildtide,

    I love your addon! Your Range Finder is absolutely amazing for PvP as a Rogue. I was wondering, with the upcoming release of 1.11, if you mofify the Combo points on Rogue so they don't disappear after I clear my enemy target? After more than a year of playing RIFT, I can't get used to the sefl combo points on my character portrait for a bit. Is this feasible? 

    Thanks in advance!

  • #53

    Is there a way to make the raid frame moveable without having to always unlock and then lock it?  I'd just like a free-floating frame that I can move around easily.

  • #55

    There isn't right now. It's something I could add - I'll see what would be involved.

  • #59

    Yep, Zorba is "the" Trion dev as far as addons are concerned.

    Thanks, but I don't think posting would help. Zorba does want to add these things in, but he currently has other priorities around the launch of Storm Legion which mean the addon API isn't getting quite as much attention as it used to.

    Once SL launches, we should get back on track (hopefully!).

  • #58

    I really do appreciate the replies.  Thanks for the info.

    Is "Zorba" one of the Trion devs or something?  Would it help if I posted similar comments/questions on the rift forums? 

  • #57

    Yep, I'm painfully aware of that one, and have been asking Zorba for a change for months to allow us to do that properly. This post is my latest attempt, the bit about Secure Frame hiding.

    I am very reluctant to add in code to hide unused raid frames, because the RIFT API prevents us from showing them again if someone joins the raid while you're in combat. This was the cause of lots of errors in other addons, and I've steered clear of it.

    As a temporary work-around while waiting for Zorba to make the required changes, you could add a Group Frame for Group01 while doing 5-man content. I realise it would be a pain having to switch between the two different Gadget types though :(

  • #56


    I just discovered an issue with the raid frame gadget.  I was in the Fae Realm doing the seasonal event, picking up artifacts etc.  And, I noticed that in certain situations, I wasn't able to click on the artifact.  I realized that it was caused by the rectangle of the raid frame.  I was in a public group with only about 4 people, so the remaining area of the raid gadget was empty.  But the problem was, it wasn't allowing for mouse click-throughs to the world.  anything behind this rectangle was unclickable.

    It would be better if this area wasn't masked off from mouse events.  If the raid frames are only half full, then the "empty" portion of the raid gadget's rectangle should allow click-throughs.


  • #52

    any word on changing things around on the unitframes?  Like the style of the bar?  Its kind of plain looking I like how I can change the style of it, like the template on top of the color.  

  • #54

    Hi, Sorry for the delay answering... I'm working on an alternative to the current template based approach, which will give lots more options for customisation to users.

    Currently, the units frames are very customizable (e.g. compare a "Health Orb" to a "Standard Unit Frame"), but you need to be willing/able to write/edit Lua templates, which most people aren't all that happy to do :). This alternative will be less flexible, but will provide lots of options to let a user alter the way a frame looks without having to edit files.

  • #48

    I am haveing an issue with the Target frame ... It wont target anything ??? Any Ideal's ??? Player frame works fine ... Even NKthingd is Clitching and wont show a target ??


    Found the Issue .... The Latsest Alpha for KBM   Fubared it ... So I rolled back and fixed it ..

    Last edited by Moirea on 8/31/2012 2:13:37 PM
  • #49

    My guess is that something has messed up the event handlers used to detect when a unit is targetted, if both Gadgets and nkThings aren't working. Have you installed a new addon lately? It's actually very easy to break Rift's event handlers unfortunately.

    All I can suggest is that you disable all addons except for Gadgets, and see if the problem goes away. If it does, then turn nkThings on, then each other addon you have in turn until something breaks. If you do this and find that another addon is responsible, can you please let me know which one it was?

    Also ofc, if you find that Gadgets still doesn't work even when it's the only thing enabled, let me know and I'll see if I can work out what's going on.

  • #50

    Actually, it could be something else entirely - from a comment made on the game forums, it looks like Trion have released a new version of a library we all use, and broken it.

    If this is the cause, you must have updated an addon that has shipped with this new version of LibUnitChange, so the same process I described before should still help fix things.


    Last edited by Wildtide on 8/31/2012 3:27:36 AM
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