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King Boss Mods

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  • Rift
  • 10,328 Monthly Downloads
  • Supports: 3.4
  • 837,228 Total Downloads
  • Updated 11/15/2015
  • Created 10/04/2011
  • 268 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File:
Support development! **

About King Boss Mods

Follow us on Twitter @KingBossMods for in-game update notifications.
You can also follow development news at KBM's Facebook page.

KBM Plug-Ins

You can help test KBM by using the alpha version by downloading via The Curse Client or manually from The Official KBM file directory. If you are using alpha versions please ensure any bug reports include which alpha version you were using at the time:-

Video Spotlight: Storm Legion

Imperium of Zaviel

KBM Reviews and Video guides

Classic Rift Videos:

Manual Installation Instructions:

Extract the Zip. Copy folder within the extracted zip to your addons folder.

Description and Features

This Addon includes fully tested support for all Rift instanced raiding content, including full and partial support for: Grim Awakening, Endless Eclipse, Frozen Tempest, Triumph of the Dragon Queen, All base level 50 Raids and Slivers, and Expert and Master Dungeons. Various new and existing features are being included on a regular basis including; Mechanic Timers, Custom Mechanic Monitors (e.g. Rune King Molinar and Kolmasveli), Encounter Timers, Tank Swap monitors, Adjustable boss casting bars, Boss cast bar ability filtering, Enrage Timers and many more.

  • Note: All Encounters have full to partial support for English, German, French and Russian translations unless explicitly stated.

Tank-Swap Monitor (T-SM)

  • Automatically tracks all tanks simultaneously and displays debuff stack and duration information.
  • Full tracking of tank stack and debuff duration by any raid member.
  • Displays each tanks HP bar, updates real-time.
  • Tracks and displays all tanks death states.

Advanced Encounter Tracking

Each supported boss encounter includes the following:

  • Encounter timer display in MM:SS format.
  • Enrage timer display in MM:SS format. (where applicable)
  • Phase tracking display. (where applicable)
  • Objective tracking display. (where applicable)
  • Ready Check support with overview.
  • Rez Master, combat res monitor.
  • Main boss always visible castbar tracking. (skill filters where supported)
  • Selection of optional mechanic or skill timers and screen alerts.
  • Dynamic timers which can change duration during an encounter.
  • Advanced dynamic linked interrupt engine. Links cast interrupts and alert triggers.
  • Customize the size of all Timers, Alerts, Castbars and Phase Tracking.
  • Customize individual colors of Timers, Alerts and Cast filters.
  • English, German, Russian, Korean, Taiwanese, Chinese and French client support.


/kbmoff Turns off the Addon's triggering methods.
/kbmon Turns on the Addon's triggering methods.
/kbmdefault List available keywords to reset specific items to default.
/kbmoptions Toggle the GUI Options screen on/off).
/kbmhelp Display these commands in-game).
/kbmversion Displays the current version in chat.
/kbmreset Try this before using /reloadui, or if the encounter has ended in success didn't announce a victory.

/ReloadUI Use this in-case of any errors during the encounter. It'll reset it and the monitor "should" continue from where it left off.


  • Written and Designed by Safe@Deepwood
  • Contributor Ivnedar@Laethys
  • German Translations by Dooc@Butmutter
  • French Translations by Céres@Brisesol & Kettricken@Brisesol
  • Korean Translations by Geniee@Seastone (워려@자렌)
  • Russian Translations by
    • Toz@Akylios, Zveryga@Akylios & Extra@Akylios
    • Эксперт@Маэлфордж & Экстра@Маэлфордж
  • Testers Jeffro@Deepwood

Special Thanks to

  • Arisae@Deepwood (my Wife) for putting up with me during the long hours I put in to this.
  • Decayed@Deepwood (my Guild) also for their patience while I curse randomly when KBM crashes during testing.

Public Benefactors

  • Gaucho@Deepwood
  • Decompose@Blightweald
  • Kad@Argent
  • And all private benefactors for their on-going donations and support!

Pagura: adding UTID to Brachy and Crustok
Pagura: corrected a missconfigured proterty on brachy and crustok
Mind of Madness: enabled Pagura


First Previous Page 18 of 20 Next Last
  • #38

    King Molinar => 4% to 7% difference hp between the two boss max before 4 players killed.

    Did this change will come with next version ?


    Edit : Okay, i understand. Thx for reply, i like mod.

    Last edited by oragepoilu on 1/21/2012 5:29:24 AM
  • #39

    It will change with 0.9.3, I've already implemented it. But, I'll not rush out a release as I feel there's no issue with people still using the 4% variation monitor. It will just be a surprise when 3 people don't die.

    0.9.3 should be out well before the next lock out though, when the monitor will adjust to 7% variations. I would like to finish off the other extra's before I push the next release.

  • #37
    v0.9.3 Development News.

    Development is underway on v0.9.3. Included is two new options for individual screen alert settings (Enable/Disable showing of the border or test). The first expansion on the newly corrected Inwar Darktide encounter, and some further tweaks to High Priest Arakhurn to improve accuracy on timers during the slightly buggy (see Trion) phase transition.

    This is just a small outline of the improvements that are on the way to KBM this week. You may also notice a recently disabled tab unlock for each encounter.



  • #36

    Currently in development for 0.9.1. Full support for Guilded Prophecy. And a minor fix to PlayerBuff triggers sometimes being ignored (possibly the last fix needed to the engine).

    There's a new method in place to invalidate times if the addon picks up in a fight mid-way through. It'll be a personal preference if you wish to reset your own encounter data for this.

  • #27

    I notice the 6th screen shot does not have the big green/yellow/red Prince Dollin/Rune King Mollinar bar on it. I have searched in my options for a way to hide it when not in use or even to scale it so it is not so large. Am I missing something as for how to do this?

  • #28


    If you go in to the options page for Rune King Molinar, the first 3 options are for the Percentage Monitor (the green/yellow/red thing).

    • Check "Hidden until encounter Start." (this will only show the monitor during King's fight)
    • Check "Compact Mode." (which will set the Monitor to a smaller version)
    • Check "Locked in place." (which will ensure your mouse will pass-through the monitor to the game)

    The next version of KBM has enhanced options, and should be easier to set-up yet allow for far more customization than is currently available.

    Last edited by Kekoas on 12/8/2011 12:46:06 PM
  • #25

    How can i help you ? 

    . Combatlog ?

    . Screenshot from BossAbilities ?

  • #26

    A combat log for the fight will indeed have the translations in. Also, non-combat logs will include any chat triggers missing.

    I'll take a look and see if I can't find any French videos on YouTube and capture the french names and RP also.


  • #32

    Thanks for those, I'll get them in for v0.8.1 :)

  • #29

    Murdantix :


    Zamira :


    Grugonim : 

  • #24

    After further investigation in to the French clients, it is advisable to turn off Tank-Swap due to the buffs being unsupported at the moment. I will however be addressing the Tank-Swap engine as there is room for some major optimization.

    Disabling Tank-Swap should see you able to run Matron as normal without excessive CPU use. Once the engine is redesigned you will be able to turn on Tank-Swap even when unsupported without loss in frame rates. I will however try and find the translations for the debuffs so all clients support all encounters to the full.

  • #22

    Hello, thanks for your add-on. I play on French Client, and they are few bug :)

    .On Matrone Zamira , KMB use 30-40% of the Add-on UC, my game slow down, normally I play @30-35fps, but in this fight 8-10fps. If il deactivate KMB, no problem of FPS.

    .The Tank module doesn’t works correctrly on murdantix, matrone, Grugonim,.. on French client too. No information is displayed, only name’s tank.

    .On Akylios fight:

    P1 work Great, but p2 begin, warning tide of p1 don't stop. no warning alert for other phase on akylios work on french client :) I test to /kmboff and /kmbon when p2 begin. Nothing append, the add-on don't recognize the P2 start on French client :'(


  • #23

    Thanks for the feedback. I'll take a look at Matrone and see why she's taking so much CPU time. It maybe isolated to the French client though.

    As for the other translations, I'll ask the French translator if he can possibly translate the debuff names for Murdantix, Matrone and Grugonim. If you have these in any combat logs, I'll be happy to add them for the next version.

    Same for Akylios, there will be lots of missing abilities and triggers (including the dialog which is used for some triggers, the dialog at the end of phase 1 will trigger phase 2) and the names for Stingers and Lashers in French. They're also missing for the German client unfortunately.

    If you have the french translations for the Akylios encounter, I'll gladly add them to the translation dictionary.

  • #21

    More fights with boss mods here



    King and Prince




    great work man 

    Last edited by Weilandoh1 on 11/20/2011 8:12:54 PM
  • #19

    the description says it will support  "Dungeons -normal , t1 and t2"  are these in yet? or not yet? I dont raid but i would love something for dungeons.

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