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Money Bags
- 2 Likes
- Rift
- 139 Monthly Downloads
- Supports: 2.0
- 3,978 Total Downloads
- Updated 01/21/2013
- Created 03/10/2012
- 6 Favorites
- Project Site
- Comments
- Release Type: Release
- License: BSD License
- Newest File: MoneyBags-2.01r1
About Money Bags
MoneyBags tracks your currency gains/losses.
It will show a selected currency, and your current balance, along with any gains or losses and a net change.
Cycle through the available currencies using the icons.
Reposition the tracker window by dragging the coin icon using the left-button.
Right-click the coin icon to toggle display of the summary screen
Navigate through historical data using the icons.
Change reporting type by clicking the Period: label - cycles through daily/monthly/current session
Reposition the summary screen by dragging the summary header whilst holding the left-button
The display windows can be scaled in size with
/mbags scale N.NN
/mbags sumscale N.NN
TODO: Add in more summary options (per year)
2.01r1
- Added support for Freelancer's Mark of Conquest, Freelancer's Mark
- Visibility status of tracker windows persists through sessions
- Fixed some nil errors
2.00r1
- Added support for Infinity Stone, Empyreal Sourcestone, Empyreal Slayer's Mark, Frozen Eclipse Stone
1.10r1a
- Update for Docker change
1.10r1 - Possible for fix for rare nil index event on lines 956, 1021 of r10
- Added support for Docker
- Added support for Autumn currencies
1.9r10 - Bug fixes for nil index on line 950, 1003, 1009
1.9r9 - Bug fix for nil index on lines 880, 938, 925
++ icons hide/display on mouseover of currency name bar
1.9r8 - Another nil index hopefully caught
- Added a small minimap based button. Right clicking this will toggle display of all other UI elements
1.9r7 - Hopefully caught the last "attempt to index a nil value"
1.9r6 - Bug fix for circumstance where saved variables exist, but have no x/y coordinates saved
1.9r5 - Update of core to be more watchdog aware
- Icons from Silk icon set 1.3 (http://www.famfamfam.com/lab/icons/silk/)
1.9r4 - bug fixes and proper handling for friendship bracelet
1.9r3 - Added Summerfest Friendship Bracelet.
1.9r2 - Added Mark of Conquest currency. Should handle unknown currencies better also.
v1.9r1
- Updated for 1.9 currencies
v1.8r4
- Fixes the error on first load of day
v1.8r3
- Refactored startup, so should cut down on errors in some situations.
v1.8r2
- Fixes error with history if you go to a period where you didnt have a currency
v1.8r1
- Should work w/ Infernal marks
v1.7r5
- Added session to summary rotation
- Added /mbags scale N.NN
- Added /mbags sumscale N.NN - to scale the tracker windows.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| MoneyBags-2.01r1 | Release | 2.0 | 744 | 01/21/2013 |
| MoneyBags-2.00r1 | Release | 2.0 | 581 | 12/05/2012 |
| MoneyBags-1.10r1a | Release | 1.9 | 643 | 09/22/2012 |
| MoneyBags-1.10r1 | Release | 1.9 | 84 | 09/21/2012 |
| MoneyBags-1.9r10 | Release | 1.9 | 499 | 07/26/2012 |
| MoneyBags-1.9r9 | Release | 1.9 | 146 | 07/22/2012 |
| MoneyBags-1.9r8 | Release | 1.9 | 166 | 07/16/2012 |
| MoneyBags-1.9r7 | Release | 1.9 | 107 | 07/14/2012 |
| MoneyBags-1.9r6 | Release | 1.9 | 123 | 07/11/2012 |
| MoneyBags-1.9r5 | Release | 1.9 | 32 | 07/11/2012 |
| MoneyBags-1.7r5 | Release | 1.7 | 752 | 03/16/2012 |
| moneybags-1.7r3 | Release | 1.7 | 101 | 03/10/2012 |

Comments
Just got this error.
Error: MoneyBags/MoneyBags_Main.lua:1389: Error in coroutine: MoneyBags/MoneyBags_Main.lua:1275: attempt to index a nil value
In MoneyBags / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
[C]: in function 'error'
MoneyBags/MoneyBags_Main.lua:1389: in function <MoneyBags/MoneyBags_Main.lua:1384>
getting closer I can use the toggle and I can see something at the bottom of the screen pop up but cannot move it and it looks like its off the screen.....
jbored25 - try this :
/script _MoneyBags.UIElements.tracker.icon:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 500,500)
Getting this error on fresh install.
Error: MoneyBags/MoneyBags_Main.lua:1237: Error in coroutine: MoneyBags/MoneyBags_Main.lua:779: attempt to index a nil value
In MoneyBags / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
[C]: in function 'error'
MoneyBags/MoneyBags_Main.lua:1237: in function <MoneyBags/MoneyBags_Main.lua:1232>
downloaded the new patch and there is still something wrong. hope you get it going...
i get the folowing errormsg in v1.9r5
Error: MoneyBags/MoneyBags_Main.lua:1234: Error in coroutine: Incorrect function usage.
Parameters: (userdata: ), "TOPLEFT", (Layout: Rift.UIParent.0x20aea990), "TOPLEFT", nil, nil
Parameter types: userdata, string, Layout, string, nil, nil
Function documentation:
Pins a point on this frame to a location on another frame. This is a rather complex function and you should look at examples to see how to use it.
This function can take many different forms. In general, it looks like this: SetPoint(point_on_this_frame, target_frame, point_on_target_frame [, x_offset, y_offset]).
The first part is the point on this frame that will be attached. Usually, these are string identifiers. "TOPLEFT", "TOPCENTER", "TOPRIGHT", "CENTERLEFT", "CENTER", "CENTERRIGHT", "BOTTOMLEFT", "BOTTOMCENTER", "BOTTOMRIGHT". You may also use a string identifier that refers to a single axis - "TOP", "BOTTOM", "LEFT", "RIGHT", "CENTERX", "CENTERY". If you want more direct numeric control you can use number pairs. 0,0 is equivalent to "TOPLEFT", 1,1 is equivalent to "BOTTOMRIGHT", 0.5,nil is equivalent to "CENTERX".
The second part is the frame to attach to, as well as the point on that frame to attach to. The frame is simply passing in the frame table. The point is the same identifier or number pair as the first parameter.
Optionally, you may include an X or Y offset to the point.
This connection is permanent, and if the target frame moves, this frame will move along with it.
Caveat: If the target is a frame set to the "restricted" SecureMode, and the client is currently in "secure" mode, then unexpected behavior may occur.
Not permitted on a frame with "restricted" SecureMode while the addon environment is secured.
Frame:SetPoint(...) -- ...
Parameters:
...: This function's parameters are complicated. More details will be forthcoming.
In MoneyBags / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
[C]: in function 'error'
MoneyBags/MoneyBags_Main.lua:1234: in function <MoneyBags/MoneyBags_Main.lua:1229>
Ussi - 1.9r6 fixed the problem you had in 1.9r5?
Jbored - is there any error message at all being given ?
Yes all works fine now :)
thx 4 this work :)
Does not seem to be working. It says its loaded but its not showing up on my screen anywhere..........
Error: MoneyBags/MoneyBags_Main.lua:540: attempt to index local 'x' (a nil value)
In MoneyBags / OnUpdate, event Event.System.Update.Begin
stack traceback:
MoneyBags/MoneyBags_Main.lua:540: in function 'Category'
MoneyBags/MoneyBags_Main.lua:611: in function 'VariablesLoaded'
MoneyBags/MoneyBags_Main.lua:1021: in function <MoneyBags/MoneyBags_Main.lua:1010>
Really like this addon. It needs an update for 1.9 though. Is there one incoming?
Here's the complaint:
Error: MoneyBags/MoneyBags_Main.lua:540: attempt to index local 'x' (a nil value)
In MoneyBags / OnUpdate, event Event.System.Update.Begin
stack traceback:
MoneyBags/MoneyBags_Main.lua:540: in function 'Category'
MoneyBags/MoneyBags_Main.lua:611: in function 'VariablesLoaded'
MoneyBags/MoneyBags_Main.lua:1021: in function <MoneyBags/MoneyBags_Main.lua:1010>
This is a cool addon and I like what it does, but....I have a few things I think would make it even more awesome.
Here are some ideas.
Ability to toggle either and both of the windows on/off using a toggle that is a resizable and movable icon.
Ability to change background color and transperancy on toggle icon and windows.
Set window open direction. IE up, down, left, right. (Auto?)
Is it possible to separate the icon and the currently attached box, so that I could place the icon for currently selected currency i.e close to the minimap, and when toggled with left mouse button (no move) it would show the box at a separate location (both separately movable)?
I'm getting real bad overlap on several of the elements in the overall summary screen, making it extra-hard to read. Is there any way to adjust this, or for that matter to adjust the UI SCALE of it? I would love to be able to 'shrink' the current balance indicator a tad bit.
Can you post a screenshot?
The size of each element should be being calculated, and the widest value in any column used as width for the whole column - so not sure why you would be getting overlap.