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Prices

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  • 1 Like
  • Rift
  • 28 Monthly Downloads
  • Supports: 1.6.1
  • 3,135 Total Downloads
  • Updated 12/20/2011
  • Created 12/10/2011
  • 2 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Version 0.0.4
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About Prices

Prices

by algritz Modified December 9th, 2011

Since, Rift isn't very good are remembering prices, I figure I'd share the add-on for the benefit of having a "Price list" that was available in game, not on some web site or excel spreedsheet if you used any.

Features:

  • Displays a list of items and their prices in a scrollable window, that can be shown via the "/prices" command

Installation Instructions

  • Download the addon
  • Open Rift
  • From character select, click the "Addons" button at the bottom
  • Click the "Open Addon Directory" button
  • Wait for the directory to open up
  • Put the Prices folder into that directory
  • Return to Rift
  • Click "Refresh"
  • Play the game!

Usage

In order to update the values displayed in game, you need to edit the "prices.lua" file in your saved variable. format is :

item_prices = { { { "item name # 1", "price #1" }, { "item name 2", "price # 2" } }}

As long as this format is preserved, the addon will be able to display the list and its associated values

  • values are loaded only at login time. So it you need fresh values, logout, overwrite the content, then log back in.

To diplay the list in game type the "/Prices" command

Thanks To

  • Noax, your saved variable tutorial helped me a lot in this project
  • Trion (ZorbaTHut)

Updated Libraries to latest version

Comments

  • #2

    In order to update the values displayed in game, you need to edit the "prices.lua" file in your saved variable. format is :

    item_prices = { { { "item name # 1", "price #1" }, { "item name 2", "price # 2" } }}

    As long as this format is preserved, the addon will be able to display the list and its associated values

    This is the only thing that the file should contain. Nothing else.

  • #1

    and where exactly do you put that line in the lua file?  why not just have it included? instructions are kind of vague

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