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RareDar
- 3 Likes
- Rift
- 4,038 Monthly Downloads
- Supports: 1.8
- 28,838 Total Downloads
- Updated 4/23/2012 3:03:29 PM
- Created 10/25/2011 10:02:38 AM
- 24 Favorites
- Project Site
- Comments
- Release Type: Release
- License: Apache License version 2.0
- Newest File: 0.2.3
About RareDar
RareDar helps you track and locate rare mobs that are in your proximity.
Installation and Usage
- RareDar has a small window, that shows a radar screen. It detects when you're in a zone/area that might have rare mobs, and if so, changes the radar screen color to green. Left-clicking the green radar screen trys to target all mobs that might be close, so you have an increased chance of spotting them.
- Right-Clicking the "RareDar" text shows a menu of known Zones, from where you can select the zone you're in (or you're interested in). This will open an info panel below the main window containing the name, area, and coordinates of a mob in that zone. Clicking the left/right Arrows will cycle through the mobs, making it easy to set waypoints and ride to them consecutively. In that info panel, mobs that you've already killed will be shown in green, mobs that are missing are red, making it easier to check spawn points of mobs you're needing only.
We'll be working on RareDar as Trion's Addon API matures and over time he'll get smarter at helping you find those rare mobs! :)
Developers
Know a way to make RareDar more awesome? Let's work together!
- Fork RareDar at https://github.com/ka-ka/raredar
- Write, test, commit, and push awesome code
- Send us a pull request!
- Updated to Rift Version 1.8 API
- Now using cooridnates (instead of area names) to determin if a rare might be close.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 0.2.3 | Release | 1.8 | 4,586 | 4/23/2012 3:03:29 PM |
| 0.2.2 | Release | 1.7 | 1,908 | 4/19/2012 12:43:33 AM |
| 0.2.1 | Release | 1.7 | 2,955 | 4/9/2012 3:48:01 AM |
| 0.2 | Release | 1.7 | 1,470 | 4/5/2012 1:49:44 PM |
| 0.1.4 | Release | 1.6 | 5,144 | 2/27/2012 11:07:03 PM |
| 0.1.3 | Release | 1.6.1 | 7,616 | 12/19/2011 8:32:22 PM |
| 0.1.2 | Release | 1.6.1 | 13 | 12/19/2011 8:27:03 PM |
| 0.1.1 | Release | 1.5 | 7,138 | 10/30/2011 3:17:50 PM |
| 0.1 | Release | 1.5 | 94 | 10/30/2011 4:44:47 AM |


Comments
The green names indicate that you already have killed this rare mob, red mean that you haven't killed that rare mob yet. A white name indicate that this rare mob are not part of a achievement and RareDar therefore don't know if you have killed it before. I have updated the description with this information.
I like the idea of your raredar but I need instructions on what your addon does. Why are some names green and others red and others white? does your addon tell you if they are spawned or just the area they are in? Please clarify the features.
Thanks
Jhorm in droughtlands dont work, it targets mobs in Shimmer like the Swirling Tempest, thats NOT a rare spawn, please do your best to update this mod. One of the best ones for rift
ive just targeted 7 rare mobs, and not a single one was found by RareDar (including AFTER i targeted them myself.. no notification, nothing..)
this addon does not work. i would love for it to work, but it doesnt.
Hi Skybreak,
Being that I work on this project on my spare time, I would also like it to work. However, you haven't provided any information to assist in doing so. If you would truly love for this addon to work then your best course of action would to provide the information to assist in finding the problem.
-Steven
Was pretty good when it first came out. Hasn't been updated in a while and throws errors now
I hope it gets updated soon.
Came across this thread
http://forums.riftgame.com/rift-general-discussions/achievements-collections/118506-handbook-rare-spawn-creatures-telara.html
that list rare spawns and the Coordinates. not sure if it would help or not
stphung - just wanted to give you a shout out and a thanks for working on this. Perhaps it's not perfect yet, but it is / will be a great addition to the game. Sometimes, we as commentors can sound kind of harsh.
Thanks again :)
Hi .
how about an ingame On/Off button , a sounds when a rare is found and raremobnames of outher leanguages then US/UK ?
Hi Gunslinger,
I'll go ahead and suggest if you want the addon disabled to disabled it at the character level from the character select screen. As far as sounds when a rare is found, that as far as I know is not possible yet. If you would like to provide more localizations they are open for you to contribute at http://rift.curseforge.com/addons/raredar/localization/
Thanks
Good app concept but UGGGH for coding.
PLEASE PLEASE since this is likely to be a popular app DON'T make it easy for other careless developers to cause your addon to crash. PLEASE tidy up your code and stop poluting the global variable space.
It really is completely unforgivable to put things like "red = 0.2" in your config.lua file thus putting the variable red into the global variable space. This means that ALL addons see your variable red. It just means your addon is likely to crash if other poorly written addons use the same variable name. Your should have "RareDar.red = 0.2"
The simplest solution is as follows...
At the head of each file put
Then prefix your variable names with RareDar. eg: RareDar.all_rares so that way ALL your individual lua files can see your variables and so your code works and is neatly split into separate files. However they won't then leak out into the Global space and risk crashing when someone else's badly written addons also pollutes the global variable space. Thus you prevent other badly written addons from causing your addon to crash.
Once you have tidied up the addon and removed the global namespace polution I have some code I can take from my own addons you can have that will allow you to use the Curse.com localisation system so that your addon works in all the languages Rift runs in. ie: French, German, Russian, Korean as well as English. All without you having to know anything about those languages.
Great suggestion. Those of us who've played other MMOs have experienced this sort of issue with other cool mods. It seems to me that the Rift community is looking out for each other much better to help keep the quality of gameplay as high as possible.
Also, sweet mod. Keep up the good work!
Thanks for this, your outcry is well heard. I'm always looking for the right way to do things, I'll definitely be fixing things in the next release. If you could provide more information about using localization or point me in the right direction that would be great. If you are anxious and want to give me a hand and send me a pull request that would be superb, not asking for handouts just want to give the opportunity.
Great, thanks! Currently I zip and upload because I prefer not to have my code hosted there.