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  • Rift
  • 745 Monthly Downloads
  • Supports: 3.0
  • 166,369 Total Downloads
  • Updated 11/10/2014
  • Created 10/25/2011
  • 128 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Apache License version 2.0
  • Newest File: RareDar V0.72
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About RareDar

RareDar helps you track and locate rare mobs that are in your proximity.

Installation and Usage

  • RareDar has a small window that shows a radar screen. It detects when you're in a zone/area that might have rare mobs, and if so, changes the radar screen color to green. Left-clicking the green radar screen trys to target all mobs that might be close, so you have an increased chance of spotting them.

  • Right-Clicking the "RareDar" text shows a menu of known Zones, from where you can select the zone you're in (or you're interested in). This will open an info panel below the main window containing the name, area, and coordinates of a mob in that zone. Clicking the left/right Arrows will cycle through the mobs, making it easy to set waypoints and ride to them consecutively. In that info panel, mobs that you've already killed will be shown in green, mobs that are missing are red, making it easier to check spawn points of mobs you're needing only.

  • Since Version 0.7, whenever you find a rare mob, RareDar will send a message about that to other connected RareDar users. And when RareDar receives a "mob found" message, it will tell you who it was and which mob they found. This allows you to quickly tell them "please wait for me, i've been hunting this mob for ages!". Of course, you decide who to send information to, if anyone at all, and if you want or don't want to get a message when someone else finds a mob. Type /raredar config to open the config screen.

  • If you want to get a route to all known locations of the mobs you're missing, see the TomTom addon.

If you have any suggestions regarding mob names, positions, or bugs in RareDar, please post them here.

To get the newest location database, visit


fixed a typo in V0.71 that was causing a Syntax Error.


Replaced the data file with a version by Gaeladria.


Added and corrected a few mob locations. Implemented informing other players when a mob is found.


Updated LibVersionCheck to 0.2 to prevent errors. Also, added french mob names, and the mapping of dendrome mobs to achievements.


Added locations in the Dendrome, assuming the PTS locations are the same as the real ones. French and Russian are still missing, expect them in a few days when there's a valid XML file on the trion FTP server.

RareDar will detect if someone you're grouping with has a newer version than you, and inform you about that when you next log in.


Fixed a lot of mob spawn positions in Brevane and Dusken, and added several locations in Iron Pine Peak.

Mobs can have comments now, which are shown when you approach their location. For example, if you approach the vengeful spirit in silverwood, you'll get a message that you have to look for the hidden crypt and damage it to make the spirit spawn.

All location and comment data is kept on the website, where you can download new data files faster than the addon itself updates. If you're knowledgeable about mobs, locations, and spawn events, you can help make raredar better by updating information there. Contact me at [email protected] if you want to help. Translators to french and russian are needed especially.


Completely restructured the data file. Each mob has a "world name" and an "achievement name" now, with both names pulled from the Trion XML files, so targetting and detecting if you still need the mob are much more reliable now (think of mordant widow vs mordant queen, XT-300, Ghorgull, and a few others). This applies to ember isle as well, where the mob is named "Nereus" while the achievement is "Kill Nereus".

For Addons like TomTom, which rely on the old data format, a compatibility table is produced when the addon loads.

Also, the new data file makes locations consistend between languages, and allows for more than one location per mob. The locations are pretty much the same as in V0.31 at the moment, but checking and correcting them is the main change i'm planning for the next version.

"Rare found" popups now don't rely on the mob name anymore, but use the portrait - you'll get a popup for each mob that has the crystal in its portrait. This will give you popups even if the mob isn't in the database/the achievement list, which makes it easier to spot the hidden crypt in silverwood (vengeful spirit home), or the strange mound in droughtlands (scarab home).

The popup color changes with the achievement: mobs you've already killed will be shown in green now, mobs you still need for an achievement are red, and mobs that aren't in any achievement table are grey.

The "XXX might be close" message has been changed to "XXX (already killed)" for mobs you've ticked off in your achievement list.

And finally, i found the "infight" bug: if you went infight while dragging the raredar button, raredar started spitting errors. This should be fixed now.


corrected several mob locations (Kavenik, Naeus, Zhrale, Aiyra, Blorrt, Eye of Crucia, Stratos, Thome/Tricksy(german version only))

corrected the ID of the ember isle achievement that prevented "mob killed" info when you had more than 10 mobs

To improve the overall quality of the database, RareDar now logs the name, zone, and position of every rare you find. This information is not used yet, but i'll implement some way of sharing it back into the addon sometime later.

There seems to be a bug when you enter the range of a rare mob while in fight. I couldn't reproduce that bug yet, but as soon as i know what causes it, i'll fix it, so be prepared for V0.32 soon.


Added storm legion data file (from curse posters)

fixed the bug wit raredar crashing when a mob is found

fixed a few mob positions (mordant widow, ol' Barnacle)


First Previous Page 4 of 6 Next Last
  • #37

    Hey, just a suggestion for a future update, and maybe it's just not possible, but I would love it if once you killed a rare mob it removes it from being tracked.  I know the addon can tell if I have already killed them or not, I just don't know how easy (or possible) it would be to make it stop sending the message that it's close.  For example I have all the Freemarch rares, but it still sends me messages when I'm close to them. 

    Thank you and I love the addon.

  • #34

    I think this is a good addon, but needs a few features if possbile.

    1) Make available the current postion and direction on minimap of character. Like a semitransparent compass with a grid coordinates marker on RareDar.

    2) Allow ability to set way-points on minimap to desired locations directly using selected target mob spawn points.

    3) Using a real RADAR likw image to show actual targets relative in distance and direction to character, just like a RADAR.

    Thanks for the update! Great Work!


  • #33

    Firstly, thanks for the addon!

    One feedback would be making a TOGGLE option, instead of static show/hide, which consumes too much effort, so to speak!


  • #32

    Thanks for the update & great work!

  • #31

    My next request... how about a way to disable this when in Conquest. Stillmoor is the zone, but no mobs are there...

  • #30

    There is a typo in the coordinates for the rarespawn "Mad Hogger" located in Iron Pine Peak. The coordinates in data.lua are "7337, 2014", which would place the mob somewhere in Three Springs in Moonshade Highlands. Correct coordinates (for one spawn area, at least) would be "3773, 2014"

  • #29

    Found a missing Rare from Stonefield name Ashandara located at 4477, 5019. She stands on the back side of a rock & ambushes people as they ride past.

  • #28

    This is one of the best addons ever! Thank you, I have found more rares using this addon!

    Found 6 rares in a matter of a few hours. All of a sudden the add on stopped working. I can not move the icon and it won't detect or allow me to tab over to add ons in the area I'm at. Not sure what happened. I tried to uninstall and re-install but not luck. Any suggestions?

    From my research into this, I believe the add on was not responding because of "Conquest" and the "Lag" that is is causing. It started to work fine after the Lag went down.

    Last edited by Powder28 on 7/2/2012 8:20:52 AM
  • #27

    When I zone into some raids or a warfront, I believe I get this error. Perhaps the player variable isn't initialized all yet.

    Error: Incorrect function usage.
      Parameters: nil
      Parameter types: nil
    Function documentation:
        Returns information about zones.
            detail = Inspect.Zone.Detail(zone)   -- table <- zone
            details = Inspect.Zone.Detail(zones)   -- table <- table
            zone:    The identifier of the zone to retrieve detail for.
            zones:    A table of identifiers of zones to retrieve detail for.
    Return values:
            detail:    Detail table for a single zone.
            details:    Detail tables for all requested zones. The key is the zone ID, the value is the zone's detail table.
    Returned members:
            id:    The ID of the requested element.
            name:    The name of the zone.
            type:    The type of this zone. May be either "instance", "warfront", or nil.
        In RareDar / Display Notification, event Event.Unit.Available
    stack traceback:
        [C]: in function 'Detail'
        RareDar/util.lua:31: in function 'get_rares'
        RareDar/notification_handler.lua:15: in function <RareDar/notification_handler.lua:11>

  • #26

    I like this addon a lot! It needs an update for 1.9 though. Is there one incoming?

  • #25

    I'd like to see an option that addon marks the locations on map when click on names and the alarm range is not limited in melee range.

  • #24

    The green names indicate that you already have killed this rare mob, red mean that you haven't killed that rare mob yet. A white name indicate that this rare mob are not part of a achievement and RareDar therefore don't know if you have killed it before. I have updated the description with this information.

  • #23

    I like the idea of your raredar but I need instructions on what your addon does. Why are some names green and others red and others white? does your addon tell you if they are spawned or just the area they are in? Please clarify the features.


  • #22
    I believe you "problem" lies in the fact that you're not adding the id's or correct id's associated with the rare spawn. How about taking a look at npc scan and npc overlay and take a hint... I'm in IT - when in doubt, check it out... duh...
  • #21

    Jhorm in droughtlands dont work, it targets mobs in Shimmer like the Swirling Tempest, thats NOT a rare spawn, please do your best to update this mod.  One of the best ones for rift

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