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  • Rift
  • 1,817 Monthly Downloads
  • Supports: 3.0
  • 151,745 Total Downloads
  • Updated 11/10/2014
  • Created 10/25/2011
  • 114 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Apache License version 2.0
  • Newest File: RareDar V0.72
Support development! **

About RareDar

RareDar helps you track and locate rare mobs that are in your proximity.

Installation and Usage

  • RareDar has a small window that shows a radar screen. It detects when you're in a zone/area that might have rare mobs, and if so, changes the radar screen color to green. Left-clicking the green radar screen trys to target all mobs that might be close, so you have an increased chance of spotting them.

  • Right-Clicking the "RareDar" text shows a menu of known Zones, from where you can select the zone you're in (or you're interested in). This will open an info panel below the main window containing the name, area, and coordinates of a mob in that zone. Clicking the left/right Arrows will cycle through the mobs, making it easy to set waypoints and ride to them consecutively. In that info panel, mobs that you've already killed will be shown in green, mobs that are missing are red, making it easier to check spawn points of mobs you're needing only.

  • Since Version 0.7, whenever you find a rare mob, RareDar will send a message about that to other connected RareDar users. And when RareDar receives a "mob found" message, it will tell you who it was and which mob they found. This allows you to quickly tell them "please wait for me, i've been hunting this mob for ages!". Of course, you decide who to send information to, if anyone at all, and if you want or don't want to get a message when someone else finds a mob. Type /raredar config to open the config screen.

  • If you want to get a route to all known locations of the mobs you're missing, see the TomTom addon.

If you have any suggestions regarding mob names, positions, or bugs in RareDar, please post them here.

To get the newest location database, visit


fixed a typo in V0.71 that was causing a Syntax Error.


Replaced the data file with a version by Gaeladria.


Added and corrected a few mob locations. Implemented informing other players when a mob is found.


Updated LibVersionCheck to 0.2 to prevent errors. Also, added french mob names, and the mapping of dendrome mobs to achievements.


Added locations in the Dendrome, assuming the PTS locations are the same as the real ones. French and Russian are still missing, expect them in a few days when there's a valid XML file on the trion FTP server.

RareDar will detect if someone you're grouping with has a newer version than you, and inform you about that when you next log in.


Fixed a lot of mob spawn positions in Brevane and Dusken, and added several locations in Iron Pine Peak.

Mobs can have comments now, which are shown when you approach their location. For example, if you approach the vengeful spirit in silverwood, you'll get a message that you have to look for the hidden crypt and damage it to make the spirit spawn.

All location and comment data is kept on the website, where you can download new data files faster than the addon itself updates. If you're knowledgeable about mobs, locations, and spawn events, you can help make raredar better by updating information there. Contact me at [email protected] if you want to help. Translators to french and russian are needed especially.


Completely restructured the data file. Each mob has a "world name" and an "achievement name" now, with both names pulled from the Trion XML files, so targetting and detecting if you still need the mob are much more reliable now (think of mordant widow vs mordant queen, XT-300, Ghorgull, and a few others). This applies to ember isle as well, where the mob is named "Nereus" while the achievement is "Kill Nereus".

For Addons like TomTom, which rely on the old data format, a compatibility table is produced when the addon loads.

Also, the new data file makes locations consistend between languages, and allows for more than one location per mob. The locations are pretty much the same as in V0.31 at the moment, but checking and correcting them is the main change i'm planning for the next version.

"Rare found" popups now don't rely on the mob name anymore, but use the portrait - you'll get a popup for each mob that has the crystal in its portrait. This will give you popups even if the mob isn't in the database/the achievement list, which makes it easier to spot the hidden crypt in silverwood (vengeful spirit home), or the strange mound in droughtlands (scarab home).

The popup color changes with the achievement: mobs you've already killed will be shown in green now, mobs you still need for an achievement are red, and mobs that aren't in any achievement table are grey.

The "XXX might be close" message has been changed to "XXX (already killed)" for mobs you've ticked off in your achievement list.

And finally, i found the "infight" bug: if you went infight while dragging the raredar button, raredar started spitting errors. This should be fixed now.


corrected several mob locations (Kavenik, Naeus, Zhrale, Aiyra, Blorrt, Eye of Crucia, Stratos, Thome/Tricksy(german version only))

corrected the ID of the ember isle achievement that prevented "mob killed" info when you had more than 10 mobs

To improve the overall quality of the database, RareDar now logs the name, zone, and position of every rare you find. This information is not used yet, but i'll implement some way of sharing it back into the addon sometime later.

There seems to be a bug when you enter the range of a rare mob while in fight. I couldn't reproduce that bug yet, but as soon as i know what causes it, i'll fix it, so be prepared for V0.32 soon.


Added storm legion data file (from curse posters)

fixed the bug wit raredar crashing when a mob is found

fixed a few mob positions (mordant widow, ol' Barnacle)


First Previous Page 2 of 5 Next Last
  • #63

    In 0.61, I see the following error:

    Error: RareNerd/util.lua:26: attempt to index local 'all_rares' (a nil value)
    In RareDar / Display Notification, event Event.Unit.Availability.Full
    stack traceback:
    RareNerd/util.lua:26: in function 'get_rares'
    RareDar/notification_handler.lua:15: in function <RareDar/notification_handler.lua:11>

    Last edited by lewellyn on 6/15/2013 11:15:07 PM
  • #64
    Quote from lewellyn »

    In 0.61, I see the following error:

    Error: RareNerd/util.lua:26: attempt to index local 'all_rares' (a nil value)
    In RareDar / Display Notification, event Event.Unit.Availability.Full
    stack traceback:
    RareNerd/util.lua:26: in function 'get_rares'
    RareDar/notification_handler.lua:15: in function <RareDar/notification_handler.lua:11>

    Then you probably have RareNerd installed together with RareDar. RareNerd is a spin off of an older version of RareDar, which uses parts of RareDar, but hasen't been updated in a while. Sorry, but i'm afraid you'll have to deinstall either of them. I double checked my sources, i have no references to RareNerd anywhere.


  • #61

    I've been getting this error and it goes away when I disable raredar.

    Error: LibVersionCheck/UI.lua:30: attempt to compare number with string
    In LibVersionCheck / Event.Addon.Startup.End, event Event.Addon.Startup.End
    stack traceback:
    [C]: in function '__lt'
    LibVersionCheck/UI.lua:30: in function 'createAndShowUI'
    LibVersionCheck/main.lua:164: in function <LibVersionCheck/main.lua:153>


  • #62

    Unfortunately, you're right. The new version 0.61 should fix that (and has a newer database for dendrome mobs).

    If you use another of my addons - Equalizer, Heartometer, TomTom, ToonInfo and WhereAmI - make sure to update them as well, since they might get loaded before RareDar, which would still use the old library version.


  • #58

    This add-on is blocking hostile nameplates for some odd reason.

  • #60

    Please, review your interface settings .. there's not even a way to interfere with nameplates from an addon, so i would be very surprised if the addon has anything to do with it. If you can send me a step-by-step guide "do this, then the nameplates look like this, then disable the addon, and they look different", i'll be happy to review the addon again.


  • #57

    I found Baron Teruran in Kingdom of Pelldane in the tent at 7440, 4396

    Also found Captain Kalkuli at 7326, 4891 right in front of the portal thing.

    Last edited by bucketachicken on 5/29/2013 9:10:14 AM
  • #59

    Thank you. Both locations are in the current database of the dendrome update now.

    Btw, you can always download the newest database at, which gets updated whenever i find a new location (or when an old location proves invalid). The addon gets updated only when there's new functionality, or when there's a significant change, like the dendrome opening today.

  • #55

    I've just taken over RareDar Development from Karl Johan, who doesn't play the game anymore. I just uploaded version 0.30, which fixes the notification bug, adds SL mobs (thank you morganite14 and omnivir), and fixes a few mob positions which were wrong or inconsistent in the old database.


  • #56

    Thanks SO much Thorgeig for taking over this project! Sorry that we lost Karl Johan but, everyone has to play something they enjoy in the moment so can totally understand.

  • #54

    If you replace your notification.lua with this one, the errors when a rare is found will go away:!id1wBZRC!LTzX3geUKC64dWsBzpcwm2bJUV0UB45q84VKjM_qa6Y

    If you don't trust random files from the internet, just open the original notification.lua and replace all calls to GetFullHeight with GetHeight, and the calls to GetFullWidth with GetWidth.

     EDIT: curse truncates the link after the #, so you'll have to copy/paste the URL to your browser.


    Last edited by Thorgeig on 3/4/2013 10:52:10 AM
  • #53

    I get this error when a rare is found. I also have updated the .lua file to include SL rares. Thought you guys might like to know. (This specific error was from a rare found in Scarlet Gorge)

    Error: RareDar/notification.lua:32: attempt to call method 'GetFullHeight' (a nil value)
    In RareDar / Display Notification, event Event.Unit.Availability.Full
    stack traceback:
    RareDar/notification.lua:32: in function 'display_notification'
    RareDar/notification_handler.lua:34: in function 'RareDar_show_notification'
    RareDar/notification_handler.lua:22: in function <RareDar/notification_handler.lua:11>

    Last edited by Morganite14 on 2/5/2013 12:32:05 PM
  • #42


    the Addon is still working with SL, except the notification. You have to use a new database for SL you can download it here:

    Click here to start the Download, or here to open it as a textfile in your browser

    Thanks to omnivir for completion the list!

    To use it just move the new data.lua from your download folder into the RareDar folder and overwrite the old one.

    Your Name\Documents\RIFT\Interface\Addons\RareDar

    Have fun!

    Last edited by Ghds on 1/19/2013 7:03:42 PM
  • #44

    I'm not really that familiar with lua coding for addons, or anything like that. I went ahead though and updated the data.lua file you provided with the coordinates listed in the GDoc "Rare Mobs Stormlegion Locations" shown here:

    I also took the extra step and included the German and French translations for the new rare creatures that were introduced with Storm Legion, as well as their respective zones. So far it seems to be working fine witht he updated data.lua contents. Anyone interested should be able to copy/paste the entire document into your local data.lua file that is downloaded with the addon (~RIFT\Interface\Addons\RareDar\data.lua).

    I only speak English and some Japanese, so I pulled the German and French translation from what is listed on The site doesn't have a direct Russian translation, so I sadly wasn't able to include that one into the mix. Hope this helps out some.

  • #52

    Thanks for this link/file

    I just copied and pasted it. Curious how it will work. I will see that tonight when i go ingame.
    I really miss Raredar in Storm Legion. So i really hope it will work again this way.
    And it looks like all the zones are in the lua, so no bother changing lua files all the time. Thanks

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