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Rift Meter

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  • 32 Likes
  • Rift
  • 4,258 Monthly Downloads
  • Supports: 2.5
  • 360,217 Total Downloads
  • Updated 01/13/2014
  • Created 11/01/2011
  • 206 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v1.1.9
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About Rift Meter

Rift Meter is a combat tracker inspired by Recount and Skada Damage Meter.

How to use

  • Set sort mode by right clicking the header bar
  • Navigate through the modes by clicking the rows (left, right and middle clicks)
  • Scroll if the items exceed the shown rows

Usage

Features

  • Navigate through all past encounters
  • Death log. Set sort mode to Deaths and click on a player.
  • Ability breakdown
  • Detailed ability information
  • Breakdown per unit. Middle click
  • Detailed ability breakdown per unit
  • Include absorbs as damage
  • Highly customizable
  • Merging pets will affect previous combats as well as including absorbs as damage
  • Switch between enemies and friendly units
  • Report window

Slash Commands

  • /rm - Show commands
  • /rm hide - Hide windows
  • /rm show - Show windows
  • /rm default - Restore default settings
  • /rm config - Opens config window
  • /rm toggle - Toggle visibility of windows

Author: Vince@BlackOut@Brutwacht
Thanks to: Azune@BlackOut@Brutwacht aka Saku

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

v1.1.9 - 01/13/2014 - Changelog:
    - Fixed a bug in death log

v1.1.8 - 11/02/2013 - Changelog:
    - Removed textfields in sliders
    - Added debug information to a rare error in the deathlog

v1.1.7 - 10/15/2013 - Changelog:
    - Overall statistics
    - Text shadows
    - Added /rm version
    - /rm default has a confirmation dialog now
    - Removed SafesRaidManager as a dependency
    - Several bugfixes

v1.1.5 - 05/25/2013 - Changelog:
    - Ability icons have tooltips now
    - Fixed a bug with custom highlighting
    - Added bar visualization to ability stats
    - Report window bug fix

v1.1.3 - 05/15/2013 - Changelog:
    - Goloch parses will cut off after kill now
    - Fixed a bug where values were doubled in damage absorbed sort mode
    - Beautified confirmation dialog - thanks to Dargor
    - Fixed a scrollbar bug
    - Updated to the new Event API

v1.0.5 - 03/22/2013 - Changelog:
    - Still some issues with pets

v1.0.4 - 03/20/2013 - Changelog:
    - Some bosses were added to the show players list due to the "improved pet detection" :S

v1.0.3 - 03/15/2013 - Changelog:
    - Improved pet detection

v1.0.2 - 03/14/2013 - Changelog:
    - Fixed another bug regarding merging pets

v1.0.1 - 03/14/2013 - Changelog:
    - Fixed a small bug in death log

v1.0 - 03/14/2013 - Changelog:
    - Added whisper target and guild wall as options in the report window.
    - After two years of confusion, pets are completely separated or merged now.
    - Added a checkbox for including absorbs as damage.
    - Fixed Deathlog.
    - Slightly edited the class colors to match the official ones. Won't affect existing installations.
    - Edited "Show percentage" formatting.
    - Added options to highlight yourself.
    - "Always show yourself" is working for sort mode Deaths now.
    - Changed tooltip anchor from BOTTOMLEFT to BOTTOMRIGHT to match RIFT's default tooltip behaviour.
    - Several bug fixes.
    - Btw. Damage Taken/Absorbed + Show Enemies + Middle click on mob rocks!
    - In order to open the deathlog, choose Deaths as the sort mode and click on a player's bar in Rift Meter.

v0.22.2 - 02/27/2013 - Changelog:
    - Damage Absorbed
    - More options
    - ColorPicker
    - Deathlog but with some issues
    - Removed the "jump to current fight" pin button. Middle click on window title achieves the same now.
    - Tooltips are colored again

Comments

First Previous Page 7 of 9 Next Last
  • #38

    So far it's a pretty great tool. I have found 1 bugs though and have a couple of feature requests.

    The bug is if you are fighting a mob that casts a DoT on you and you kill the mob the Meter thinks the fight is still active until the dot wears off. This causes your posted DPS to drop drastically after the mob is dead.

    There are two features I would like to see added. The first is custom colors. Trying to see white text on a bright yellow background is often difficult and I have to twist and turn the camera just right to read it,. With customizable font and background colors I can set this to something more readable.

    The second feature would be allow click-through when in transparancy mode. I am not sure if this is possible but would be a wonderful feature if I could click a mob/ that was visible due to transparancy but is still behind the window instead of having to swivel the camera to make it available to click.

    Anyway great tool so far, looking forward to the updates and new features. Keep up the good work,.

    Lynk_Dead

  • #42

    If damage is still being logged, the fight hasn't really 'ended' right?  I thought most DPS meters went off combat log entries, since it doesn't really log when mobs die or your combat status?

  • #43

    So what you are saying is IF the mob could put a 5  minute dot on me right before it died. Then my DPS would have effecively been less than 1 DPS? Just because you still have a DoT on you, doesn't mean combat is still going on. I do know that Recount did NOT have this problem.

  • #35

    Hi! this mod is awesome, does exactly what it says on the tin. Best damage meter for rift in my opinion.

    Just a few suggestions though:

    1. Replace long name endings with a "..." to avoid obstruction of damage numbers.
    2. Hide the resize tabs when the lock in position option is checked.

    Thanks!

  • #34

    I've been partial to Simple Meter for a long time since I knew the dev, but ti's obvious it's an abandoned project. The UI transparency with RM is amazing, but the one only complaint I have is that the buttons at the top of the meter pop out too much  with the transparency of background turned down. It is almost counterproductive, to me. 

    Have you considered an option to disable these, make them mouse-over fade or at least detachable so I can simply move them elsewhere if they can't fade. 

    That is my only complaint, though :)

    Good job btw!

    Last edited by scubab on 6/5/2012 11:02:38 PM
  • #37

    http://forums.riftgame.com/beta-addon-api-development/258724-post-your-small-addon-api-suggestions-here-29.html#post3837967

  • #30

    Is pet data (for Ranger) being auto-merged, or do I need to set it somewhere?  In the dropdown of damage type I did not see the pet damage and the total was about below what the pet would have done.

  • #31

    Pet stats are merged in combat overview. But the ability breakdown shows only your abilities and the total bar at the bottom is your dps without pets. Therefore pets are listed too in combat overview to inspect only their dps and ability breakdown.

  • #33

    Just leave your group.

  • #32

    Yep, saw that, I was mistaken.  Is there a way to make it start recording when I enter combat, an dnot when people around me do?

  • #28

    Thanks dude, nice addon. As a tank it's nice to have a meter showing damage taken :)

  • #27

    This looks very nice. Going to give it a shot!

  • #26

    any chance of update the graphical appearence, or skin, to where we have the option to make it more in line with rifts current ui style?

     

    pretty please?

     

    i know it not a functionality difference, but it wlould make the ui more awesome.

  • #24

    An example how the various button works would be nice. I have no idea what the blue sqare is for, how the pin icon (lock in place?) will work, and how to go back in combat history (since you have "jump to current combat, which I can't find either).

  • #25

    Description updated.

    Would have add information on hover by a tooltip, but there's no native support for custom strings in tooltips by now.

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