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Rift Meter

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  • 29 Likes
  • Rift
  • 8,160 Monthly Downloads
  • Supports: 2.5
  • 307,923 Total Downloads
  • Updated 01/13/2014
  • Created 11/01/2011
  • 178 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Apache License version 2.0
  • Newest File: v1.1.9
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About Rift Meter

Rift Meter is a combat tracker inspired by Recount and Skada Damage Meter.

How to use

  • Set sort mode by right clicking the header bar
  • Navigate through the modes by clicking the rows (left, right and middle clicks)
  • Scroll if the items exceed the shown rows

Usage

Features

  • Navigate through all past encounters
  • Death log. Set sort mode to Deaths and click on a player.
  • Ability breakdown
  • Detailed ability information
  • Breakdown per unit. Middle click
  • Detailed ability breakdown per unit
  • Include absorbs as damage
  • Highly customizable
  • Merging pets will affect previous combats as well as including absorbs as damage
  • Switch between enemies and friendly units
  • Report window

Slash Commands

  • /rm - Show commands
  • /rm hide - Hide windows
  • /rm show - Show windows
  • /rm default - Restore default settings
  • /rm config - Opens config window
  • /rm toggle - Toggle visibility of windows

Author: Vince@BlackOut@Brutwacht
Thanks to: Azune@BlackOut@Brutwacht aka Saku

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

v1.1.9 - 01/13/2014 - Changelog:
    - Fixed a bug in death log

v1.1.8 - 11/02/2013 - Changelog:
    - Removed textfields in sliders
    - Added debug information to a rare error in the deathlog

v1.1.7 - 10/15/2013 - Changelog:
    - Overall statistics
    - Text shadows
    - Added /rm version
    - /rm default has a confirmation dialog now
    - Removed SafesRaidManager as a dependency
    - Several bugfixes

v1.1.5 - 05/25/2013 - Changelog:
    - Ability icons have tooltips now
    - Fixed a bug with custom highlighting
    - Added bar visualization to ability stats
    - Report window bug fix

v1.1.3 - 05/15/2013 - Changelog:
    - Goloch parses will cut off after kill now
    - Fixed a bug where values were doubled in damage absorbed sort mode
    - Beautified confirmation dialog - thanks to Dargor
    - Fixed a scrollbar bug
    - Updated to the new Event API

v1.0.5 - 03/22/2013 - Changelog:
    - Still some issues with pets

v1.0.4 - 03/20/2013 - Changelog:
    - Some bosses were added to the show players list due to the "improved pet detection" :S

v1.0.3 - 03/15/2013 - Changelog:
    - Improved pet detection

v1.0.2 - 03/14/2013 - Changelog:
    - Fixed another bug regarding merging pets

v1.0.1 - 03/14/2013 - Changelog:
    - Fixed a small bug in death log

v1.0 - 03/14/2013 - Changelog:
    - Added whisper target and guild wall as options in the report window.
    - After two years of confusion, pets are completely separated or merged now.
    - Added a checkbox for including absorbs as damage.
    - Fixed Deathlog.
    - Slightly edited the class colors to match the official ones. Won't affect existing installations.
    - Edited "Show percentage" formatting.
    - Added options to highlight yourself.
    - "Always show yourself" is working for sort mode Deaths now.
    - Changed tooltip anchor from BOTTOMLEFT to BOTTOMRIGHT to match RIFT's default tooltip behaviour.
    - Several bug fixes.
    - Btw. Damage Taken/Absorbed + Show Enemies + Middle click on mob rocks!
    - In order to open the deathlog, choose Deaths as the sort mode and click on a player's bar in Rift Meter.

v0.22.2 - 02/27/2013 - Changelog:
    - Damage Absorbed
    - More options
    - ColorPicker
    - Deathlog but with some issues
    - Removed the "jump to current fight" pin button. Middle click on window title achieves the same now.
    - Tooltips are colored again

Comments

First Previous Page 8 of 9 Next Last
  • #20

    Tested out the heal per second on a healing dummy, and after a few rounds (clearing) it stopped working. I even tried leaving the area to reset the aggro, but got same result. Damage per seconds worked still when testing on damage dummy, after hps stopped showing...

  • #21

    A new session is started on first attack on an enemy.

  • #19
    Copy to clipboard

    Clipboard (not yet implemented in API)... Its maybe not implemented directly but its possible to copy/paste meter stats to others like they did with simplemeter

  • #18

    From what I noticed the meter seems to peg out a 5888 group dps.  It will not read more than this at least in Rise of the phoenix.  Also the pets still show up as their own dps.  Not sure if the dps is factored into the person it belongs to but it does make raids annoying.

  • #14

    Will be wonderful if u can add settings for the alpha channel

  • #12

    From what I've noticed the numbers come out way off if you have DoTs or HoTs active. When I do straight damage it's fine. Tried it with melee, ranged physical & spell attacks.

  • #16

    That was my problem with my numbers as well. I was trying out the new pyrolock spec and when i went through my rotation with my dots, it looked alot lower then what i do on other parses, roughly 400-500 damage. But when i burn heatwave first and chain fireball, and THEN start dot rotation, its fine.

  • #17

    Hmm what is your combat duration saying? Maybe the combat timer started earlier, because someone in your target did damage. I'll improve the detection in the next version.

    Try clearing the meter right before you start dpsing for the meantime

  • #11
    Quote from LupusVindex »

    I've noticed that the DPS or HPS is way off on this meter. It will properly show the encounter and the totals done for the most part. But, the actual DPS or HPS seems to be about 500 low. Even from your own personal damage, which should be right on target all the time. I show me only pulling 1.3K DPS on AoE pulls when I have been told by people with ACT that I was actually at 2.2K.

     

    Im sometimes having this problem as well. But other times I am not. The addon is GREAT. I love the fact you have a DAMAGE DONE. The only other problem I would have is there is no way to POST the numbers. That would make this a perfect addon.

     

  • #13

    I'm waiting for an internal clipboard function because I do not want spend my time in doing workarounds and one week later its implemented in the API. Your friends could load this addon as well, so there's no need for a clipboard function :P

    Btw. inaccurate numbers are fixed!

  • #15

    Very true :) Again, great job with this

  • #9

    I've noticed that the DPS or HPS is way off on this meter. It will properly show the encounter and the totals done for the most part. But, the actual DPS or HPS seems to be about 500 low. Even from your own personal damage, which should be right on target all the time. I show me only pulling 1.3K DPS on AoE pulls when I have been told by people with ACT that I was actually at 2.2K.

  • #10

    Fixed now!

    Rift's "Inspect.Unit.Detail" is kinda buggy...

  • #8

    Thank you so much been wanting this.

  • #7

    Love the add on, Wondering if you plan to add an ability damaqge breakdown window showing how much damage each ability did how many times they crit max/min damage etc.. 
    Pretty muchb like recount in wow does. 

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