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Rift Meter

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  • Project Manager: vnc1
  • Rift
  • 3,346 Monthly Downloads
  • Supports: 3.4
  • 436,659 Total Downloads
  • Updated 10/27/2015
  • Created 11/01/2011
  • 234 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v1.2
Support development! **

About Rift Meter

Rift Meter is a combat tracker inspired by Recount and Skada Damage Meter.

How to use

  • Set sort mode by right clicking the header bar
  • Navigate through the modes by clicking the rows (left, right and middle clicks)
  • Scroll if the items exceed the shown rows



  • Navigate through all past encounters
  • Death log. Set sort mode to Deaths and click on a player.
  • Ability breakdown
  • Detailed ability information
  • Breakdown per unit. Middle click
  • Detailed ability breakdown per unit
  • Include absorbs as damage
  • Highly customizable
  • Merging pets will affect previous combats as well as including absorbs as damage
  • Switch between enemies and friendly units
  • Report window

Slash Commands

  • /rm - Show commands
  • /rm hide - Hide windows
  • /rm show - Show windows
  • /rm default - Restore default settings
  • /rm config - Opens config window
  • /rm toggle - Toggle visibility of windows

Author: Vince@BlackOut@Brutwacht
Thanks to: Azune@BlackOut@Brutwacht aka Saku

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

tag v1.2
Vince <BlackOut@Brutwacht>
2015-10-27 13:42:58 +0100



    - add abbreviation for numbers and primalist color options


First Previous Page 8 of 10 Next Last
  • #35

    Hi! this mod is awesome, does exactly what it says on the tin. Best damage meter for rift in my opinion.

    Just a few suggestions though:

    1. Replace long name endings with a "..." to avoid obstruction of damage numbers.
    2. Hide the resize tabs when the lock in position option is checked.


  • #34

    I've been partial to Simple Meter for a long time since I knew the dev, but ti's obvious it's an abandoned project. The UI transparency with RM is amazing, but the one only complaint I have is that the buttons at the top of the meter pop out too much  with the transparency of background turned down. It is almost counterproductive, to me. 

    Have you considered an option to disable these, make them mouse-over fade or at least detachable so I can simply move them elsewhere if they can't fade. 

    That is my only complaint, though :)

    Good job btw!

    Last edited by scubab on 6/5/2012 11:02:38 PM
  • #37

  • #30

    Is pet data (for Ranger) being auto-merged, or do I need to set it somewhere?  In the dropdown of damage type I did not see the pet damage and the total was about below what the pet would have done.

  • #31

    Pet stats are merged in combat overview. But the ability breakdown shows only your abilities and the total bar at the bottom is your dps without pets. Therefore pets are listed too in combat overview to inspect only their dps and ability breakdown.

  • #33

    Just leave your group.

  • #32

    Yep, saw that, I was mistaken.  Is there a way to make it start recording when I enter combat, an dnot when people around me do?

  • #28

    Thanks dude, nice addon. As a tank it's nice to have a meter showing damage taken :)

  • #27

    This looks very nice. Going to give it a shot!

  • #26

    any chance of update the graphical appearence, or skin, to where we have the option to make it more in line with rifts current ui style?


    pretty please?


    i know it not a functionality difference, but it wlould make the ui more awesome.

  • #24

    An example how the various button works would be nice. I have no idea what the blue sqare is for, how the pin icon (lock in place?) will work, and how to go back in combat history (since you have "jump to current combat, which I can't find either).

  • #25

    Description updated.

    Would have add information on hover by a tooltip, but there's no native support for custom strings in tooltips by now.

  • #22

    you going to add copy and paste so we can show damage of group

  • #23


  • #20

    Tested out the heal per second on a healing dummy, and after a few rounds (clearing) it stopped working. I even tried leaving the area to reset the aggro, but got same result. Damage per seconds worked still when testing on damage dummy, after hps stopped showing...

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