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Super Meter

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  • Rift
  • 930 Monthly Downloads
  • Supports: 2.4
  • 215,546 Total Downloads
  • Updated 10/19/2013
  • Created 12/04/2011
  • 59 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Apache License version 2.0
  • Newest File: Super Meter v 2.02
Support development! **

About Super Meter

Super Meter

The Low Cost Advanced Combat Parser With Raid Sync


  • No library's and attention to addon CPU costs.
  • First ability tracking and 8 enter combat triggers.
  • Full pet tracking for group and non-group members.
  • 14 combat modes: Damage, healing, absorbs, blocks etc.
  • Auto force start combat and auto force end combat features.
  • Absorb to heal tracking and converter, Filters need translating.
  • Highly detailed standard and advanced breakdowns by ability, Including damage type.
  • Session manager: Where you can delete, export, import, rename or view a specific session.
  • 3 unit display styles: White text, calling coloured text or calling coloured bars.
  • Player session combat logs and session death logs with event coloured text.
  • Export stats for both allies and enemies and log entry's for players.
  • Silent sync feature to share data with allies using Super Meter.
  • Merge all sessions: To view all sessions as one.

Slash Commands:

  • /sm - Toggles the Super Meter options bar
  • /sm switch - Toggles Super Meter On/Off.
  • /sm toggle - Toggles view of the main frame.
  • /sm reset - Resets the addons settings.

Add Or Remove Filters:

  • Open "SuperMeter-Filter.lua" with wordpad or similar.
  • Copy any line and paste it in the section you wish to edit, then rename it.
  • Backup your changes to a text file.
  • Then simply /reloadui in game.

Install Instructions

  • Press the escape button in game, select addons and disable Super Meter.
  • Press the "open addon" directory button.
  • Delete any old versions of Super Meter.
  • Install the new version of Super Meter.
  • Enable Super Meter in game.


  • Ferather@Gelidra


  • All past Rift parser addon author's for paving the way.
  • Additional features will be packaged within an additional addon for Super Meter.
  • Base addon is now closed for changes, and will be purely maintained.

Super Meter v 2.02

Tighten this bolt, and that bolt.

  • Items and potions are now auto ignored from critical calculations.
  • Fixed a rare error with the unit range scanner.

Super Meter v 2.00

Gather me not .... No wait!

  • Sync was raid tested by members of : The Rift Walkers@Gelidra
  • Re added pre-set slot sizes and added a cycle feature.
  • New unit gathering engine with a silent sync feature.
  • Fixed an issue with 'Clear all data' and PvP mode.
  • Fixed a display bug with the encounter timer.
  • Multiple display and engine optimizations.
  • Addon counter reset for error tracking.


First Previous Page 2 of 2 Next Last
  • #237

    I got a suggestion about the menu. Why not get rid of it? The only 2 option we have on the menu is to show self, 5,10 or 20 players( what we can do clicking on names on the parse windown), and browse the past encounters. My sugestion is to put something like this to replace Menu: < encounter # > . That would show you what encounter you looking at , and if we wanna see past encounters we could just click on the "<" ">" to browse them. Has the same effects, just less clicks. Plus , that floating menu windown annoys the shit outta me lol. Apart from that, great addon, best parse out there.

  • #240

    This option will be added in a future update.

    Last edited by Baelual on 10/13/2013 11:28:21 AM
  • #224

    i know that you can see the defiler link absorbs via the total damage taken tab but what is the feasibility of tying it into the healing along with other similar abilities?

  • #225

    That would need a converter similar to the one I built for absorbs. Intercepted damage is triggered by the Event.Combat.Damage() event, and would need converting. Additionally intercepted damage is self damage and does not count as a heal at all, and technically should not be converted.

    A converter for intercepted damage would be very easy to add, But as I said above its self damage, all you are doing in effect is say taking 500 damage from the tank and you take the 500 damage instead, not a heal just a damage re-direct.

    Like hitting yourself over the head with a woodern spoon and converting it to a heal :P

    Last edited by Baelual on 9/17/2013 10:47:52 PM
  • #245

    I am unsure why on this but I gave your addon a try and i was in one area low level area and fighting to test the addon out see how it worked. Anyways I did not clear the recorded data that it had and i went to another area using the fast travel ordeal but when i loaded up I was given a rift message saying that some of my game files was corrupted that I should recover when I can. I logged off and click recover but the strange part is all the files was good. This issue has only happened when using this addon. Either I downloaded the wrong work or what not but I felt that maybe I should make you aware of that issue.

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