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Teleporter

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  • 6 Likes
  • Rift
  • 294 Monthly Downloads
  • Supports: 2.3
  • 12,884 Total Downloads
  • Updated 07/03/2013
  • Created 07/25/2012
  • 31 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Teleporter-2.03r7
or

About Teleporter

Teleporter gathers all your teleport spells and items into one place.

If you have Docker installed, it will place an icon in the Dock.

Else, the icon has two states - grey (unlocked, can be moved), blue (locked, cannot be moved)

If locked in place, then moving the mouse over it will produce a popup menu - simply click on an ability to use it. Only abilities and items you currently have should be shown.

If an ability/item is currently on cooldown, then the remaining time before the ability/item becomes usable again is shown to the left of the ability.

To unlock/lock the button, click and hold the left mouse button, and then click the right button.

Using the mousewheel on the button will adjust the scale of the teleporter entries.

Command Line Options:

/teleporter mode - Toggles between popup and rightclick to show teleport abilites /teleporter align - Cycles through alignment options (replaces previous right-click button option) /teleporter reset - Relocates control button to center of screen

NOTE: Due to the way the Rift API works, buttons with macros on cannot have their visibility toggled if you are in combat - so if you are in combat, then the popup will not show.

2.03r7 - Added translations for the remaining untranslated text
    - Added /teleporter fade to adjust fade options
    - Made popup window fade rather than disappear immediately.
    - Rationalised the mouse click options
    - Added UI driven mode change

2.03r6 - Use mousewheel on button to change scale
    - Performance updates
    - Added /teleporter reset - to relocate control button to center of screen

2.03r5 - Add missing entries from .toc

2.03r4 - Added Brevanic Portal Battery + Stronghold Summoner

2.03r3 - Bug fix for Guild Rally banner if you arent in a guild

2.03r2 - Added Summon Guild Rally Banner + Rally Scroll use

2.03r1 - Added Tempest Insignia

2.02r3 - Updated for 2.3 macro system

2.02r2 - Removed some debug information + fixed an item login error

2.02r1 - Converted to 2.2 Event system
- Added T3 PA Group Summon abilities

2.00r1 - Added Brevanic Portal Generator

1.10r3 - Minor update to allow hiding of popup when Docker is installed

1.10r2
* Added two command line options
    /teleporter mode - Toggles between popup and rightclick to show teleport abilites
    /teleporter align - Cycles through alignment options (replaces previous right-click button option)
* Changed minimap icon
* Icon can be locked in place (hold left click + press right button). Locked = color, Unlocked = gray
* Icon can be moved when unlocked

1.10r1 - Added support for Docker

1.9r9 - Small cosmetic change - use the right units if cooldown remaining <1min

1.9r8 - Removed some fixed localisation and replaced data with values generated at runtime from the client.

1.9r7 - Added German localisation
+ Right clicking the minimap icon will alter the positioning of the text - C > R > L > C

1.9r6 - Language fix

1.9r5 - Added French localisation
+ Hopefully prevent the nil comparison operation when keeping the mouse over the teleport after the zone completes

1.9r4 - Shows cooldown time remaining
+ More refinement on item detection/activation

1.9r3 - Added Unseen Insignia item
+ Refined item detection, so should only show the ones you have.

1.9r2 - More reliably (I hope!) detect the artifact teleport devices

1.9r1 - Initial release to curse.

Comments

First Previous Page 1 of 3 Next Last
  • #42

    How did you get so many of the transportal areas on your list.. Mine just puts the one I saved that is all it will put there... Help

     

  • #41

    Hi!

    I love this addon, it's very useful and looks great!

    Nevertheless I keep deinstalling it because it uses so much cpu compared to others. For me it's consistently at about 3% addon cpu usage on both my laptop and my PC which is more than all my numerous other addons use combined and amounts to roughly 3 fps. This might not seem like much, but fps aren't that easy to come by in Rift ;)

    Is there any way of reducing the ressources Teleporter needs?

    Thanks!

    Amber

  • #39

    Brilliant addon. Could you maybe do the same kind of system for mounts and pets as well? Would be handy to find them all under one dropdown menu.

  • #37

    How can I get this to expand down rather than up?

    So far I have not found any way to do it.

    /teleporter align does nothing.

     

  • #38

    It expands in the direction of the most room. So if the button is in the top half of the screen it will grow downwards, and if in the bottom half, it grows upwards.

    If it would be useful, I can add something that would let you override the postioning ?

  • #40

    Love this addon, thanks for making it. I'd also like to see a grow-down or repositioning option, it grows off my screen if i have the button where i really want it.

  • #35

    When i write "/teleporter align" giving this error:

    Error: Teleporter/Teleporter_Main.lua:598: bad argument #1 to 'insert' (table expected, got nil) In Teleporter / Command.Slash.Register, event Event.Slash.teleporter stack traceback: [C]: ? [C]: in function 'insert' Teleporter/Teleporter_Main.lua:598: in function <Teleporter/Teleporter_Main.lua:595>

  • #36

    With the latest version ? 2.03r7

     

  • #30

    getting an error upon login, same as Imafreehk posted.  Have version 2.03r5 installed:

    Error: Teleporter/Teleporter_Main.lua:648: attempt to index field 'LibInventory' (a nil value) In Teleporter / Teleporter_Main.lua stack traceback: Teleporter/Teleporter_Main.lua:648: in main chunk

    Any ideas Adelea?  Don't ya love being a modder..;)

  • #31

    Are you sure you have 2.03r5 ?

    With just that addon installed, a fresh login or /reloadui does not give me any errors.

  • #33

    reinstalled it Adelea, working fine now.  Thanks for the fast reply! 

  • #29
    Any chance on adding options to decrease the size of the icon/font? the size of the menu is over 60% of my screen height now that I have all the PA summons/Portals/Artifact teleport options.
  • #32

    Good idea! I will add that.

    On my screen its only about half the full height though! (2560x1440)

  • #26

    Error: Teleporter/Teleporter_Main.lua:648: attempt to index field 'LibInventory' (a nil value)
        In Teleporter / Teleporter_Main.lua
    stack traceback:
        Teleporter/Teleporter_Main.lua:648: in main chunk

    Got this error after updating today

  • #28

    Oops! 2.03r5 should fix this.

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