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Teleporter

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  • 6 Likes
  • Rift
  • 291 Monthly Downloads
  • Supports: 2.3
  • 12,892 Total Downloads
  • Updated 07/03/2013
  • Created 07/25/2012
  • 31 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Teleporter-2.03r7
or

About Teleporter

Teleporter gathers all your teleport spells and items into one place.

If you have Docker installed, it will place an icon in the Dock.

Else, the icon has two states - grey (unlocked, can be moved), blue (locked, cannot be moved)

If locked in place, then moving the mouse over it will produce a popup menu - simply click on an ability to use it. Only abilities and items you currently have should be shown.

If an ability/item is currently on cooldown, then the remaining time before the ability/item becomes usable again is shown to the left of the ability.

To unlock/lock the button, click and hold the left mouse button, and then click the right button.

Using the mousewheel on the button will adjust the scale of the teleporter entries.

Command Line Options:

/teleporter mode - Toggles between popup and rightclick to show teleport abilites /teleporter align - Cycles through alignment options (replaces previous right-click button option) /teleporter reset - Relocates control button to center of screen

NOTE: Due to the way the Rift API works, buttons with macros on cannot have their visibility toggled if you are in combat - so if you are in combat, then the popup will not show.

2.03r7 - Added translations for the remaining untranslated text
    - Added /teleporter fade to adjust fade options
    - Made popup window fade rather than disappear immediately.
    - Rationalised the mouse click options
    - Added UI driven mode change

2.03r6 - Use mousewheel on button to change scale
    - Performance updates
    - Added /teleporter reset - to relocate control button to center of screen

2.03r5 - Add missing entries from .toc

2.03r4 - Added Brevanic Portal Battery + Stronghold Summoner

2.03r3 - Bug fix for Guild Rally banner if you arent in a guild

2.03r2 - Added Summon Guild Rally Banner + Rally Scroll use

2.03r1 - Added Tempest Insignia

2.02r3 - Updated for 2.3 macro system

2.02r2 - Removed some debug information + fixed an item login error

2.02r1 - Converted to 2.2 Event system
- Added T3 PA Group Summon abilities

2.00r1 - Added Brevanic Portal Generator

1.10r3 - Minor update to allow hiding of popup when Docker is installed

1.10r2
* Added two command line options
    /teleporter mode - Toggles between popup and rightclick to show teleport abilites
    /teleporter align - Cycles through alignment options (replaces previous right-click button option)
* Changed minimap icon
* Icon can be locked in place (hold left click + press right button). Locked = color, Unlocked = gray
* Icon can be moved when unlocked

1.10r1 - Added support for Docker

1.9r9 - Small cosmetic change - use the right units if cooldown remaining <1min

1.9r8 - Removed some fixed localisation and replaced data with values generated at runtime from the client.

1.9r7 - Added German localisation
+ Right clicking the minimap icon will alter the positioning of the text - C > R > L > C

1.9r6 - Language fix

1.9r5 - Added French localisation
+ Hopefully prevent the nil comparison operation when keeping the mouse over the teleport after the zone completes

1.9r4 - Shows cooldown time remaining
+ More refinement on item detection/activation

1.9r3 - Added Unseen Insignia item
+ Refined item detection, so should only show the ones you have.

1.9r2 - More reliably (I hope!) detect the artifact teleport devices

1.9r1 - Initial release to curse.

Comments

First Previous Page 2 of 3 Next Last
  • #34

    Working now. Thanks a lot! :)

  • #27

    Same, had to go reinstall the old version under other downloads.

  • #24

    Any chance of adding the veteran reward Tempest Insignia?

  • #25

    It should be there - just above the  Brevanic Portal Generator (if you have one). It will just be labelled as 'Tempest Bay' though.

  • #23

    4/1/13:  Tried this addon today and the button does not display anywhere.  Attempted to uninstall/reinstall and login/out, no difference.

  • #22

    That worked great and thank you so much for you help..

  • #20

    12/12/12 after 2.1 to start out teleporter was almsot the only mod that still worked and at about 8 pm as me and my raid entered the new 20 man man of us crashed and upon logging back in teleporter was gone fromt he screen. its installed and it is enabled, I haave even uninstalled it and reinstalled it to no avail..

    Anyone have any ideas where it went or how to retreive it

  • #21

    Hi - sorry for the late reply - Curse doesnt give a nice easy way to see all recent comments across all addons, so I have to click on each one in turn - so I dont do it every day!

    Crashing probably caused the saved variables to get corrupted somehow.

    Try this:

    /script Teleporter_Settings = nil

    /reloadui

    That will reset the settings to their defaults.

  • #19

    This is such a sweet Addon. Thankyou for your work. I've got most of the teleporting areas completde, and the addon saves so much bar space! and this new updatw - Wow, got my Brevanic Generator in there now ... thanks heaps!

  • #17

    I installed the addon today and it looks fine. All teleports i have was shown...only the 3 item-teleports (to CHANCEL OF LABORS : Altar der Arbeit ; WYRMBANE SPIRE : Wurmfluchspitze ; ZAREPH'S RETURN : Zarephs Wiederkehr) i miss. I 've installed the german client. Should i have to use it one time or is it a bug since stormlegion?

  • #18

    Sorry for the late reply Lazario - are the item teleports still missing?

    Detection of them is a bit of a problem, and only really works on a completely fresh login - which by now, I assume you've done - so hopefully they are working ?

  • #15

    Love this addon! It cleans up my bars and lets me avoid opening and hunting through the abilities menus. Any way you could use this same concept to add a Rift Lure menu? Particularly after filling up the Attunement points we end up with a lot of different types of lure abilities, and if we have expert or raid lures in our bags that can be included in a menu...that would be incredible.

  • #16
    Quote from eventide7 »

    Love this addon! It cleans up my bars and lets me avoid opening and hunting through the abilities menus. Any way you could use this same concept to add a Rift Lure menu? Particularly after filling up the Attunement points we end up with a lot of different types of lure abilities, and if we have expert or raid lures in our bags that can be included in a menu...that would be incredible.

    That is what my addon Rifter does! 

  • #14

    I tried this addon, and got a button that did nothing.  Don't know if it needs an update, but it didn't work for me so I deleted it.

  • #12

    From the Patch Notes: "1.10r1 - Added support for Docker"

    What is Docker?

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