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Fusion

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  • 4 Likes
  • Runes of Magic
  • 855 Monthly Downloads
  • Supports: 4.0.2.2440
  • 79,650 Total Downloads
  • Updated 02/14/2012
  • Created 09/22/2009
  • 57 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v1.06
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About Fusion

Adds new buttons and a working queue to the magic box to create as much mana stones with one mouseclick as you like.

The addon will put the items and stones to the magic box without any mouse movements anymore.

You can choose which types of fusion stones are allowed to choose. There is an optional whitelist for items to use while transmuting. If you don't use the whitelist you are able to use as much different items as you like to transmute. To avoid operating errors, the item use is limited to white and green items. For Lvl 10 characters there is an optional 'Clear bag' button which will delete all unneeded items from your bag.

v1.05
- Fixed game crashing when closing or changing character, after using Fusion.
- Now avoids using anything but weapons and armor for fusion. Other items wont get in the way.

v1.04
- Added some missing FusionStone Ids.
- Removed Purified Fusion Stone from Fusion Stone list.

v1.03
- Added AdvancedMagicBox support.
- Added fusion button to magic box.
- Increased speed max value to 2.
- Replaced os time functions.

v1.02
- add a chinese translation TW.lua file

v1.01
- you can choose the item colors used for fusion
- you can config the speed now

v1.0
- Final Version
- add a max and a reset button

v0.96
- added all fusion stone ids
- only select white and green items
- reduce wait time to 0.2 sec

v0.95
- reduce wait time to 0.3 sec
- empty magic box also after singel fusion
- fix at the AddonManage minibutton

v0.91
- AddonManager support
- empty magic box after transmutation

v0.90
- optional withliste for items to choose
- clear bag function and button could be deactivated (default)
- localizations
- save config

v0.82
- restrict useable fusion stones
- preparation for local language files
- preparation for saved settings

v0.81
- add some tooltips
- fixed a bug in function name

v0.8
- creating manastones with a work queue

v0.1
- first beta version
- Will full work with simple mous click
- Without documentation and localization.

Comments

First Previous Page 2 of 4 Next Last
  • #43
    Quote from tarkan447 »

    Hi,

    first, thanks that you got hands on this very useful tool.

    My prsonal problem is, that i like to see how many "Arkane Ladungen" (Loads) are left.

    I'm not sure what you ar talking about. The charges should be visible.

    Is the 'Charges' longer in your language? Or are you using some other transmutor addon?

    Anyway I highly recommend using "AdvancedMagicBox". It allows easy access to the other 5 slots for a total of 10 slots and has more room for the "Charges" name.

     

  • #42

    Hi,

    first, thanks that you got hands on this very useful tool.

    My prsonal problem is, that i like to see how many "Arkane Ladungen" (Loads) are left.

    If you could change the settings to the following, i think that everyone still knows, that this is fusion, giving the chance to see the amount.

    ===SNAP===

    <Button name="FusionShow1" parent="MagicBoxFrame" inherits="UIPanelButtonTemplate" text="fsn" >
    <Size><AbsDimension x="36" y="16"></AbsDimension></Size>
    <Anchors><Anchor point="TOPRIGHT">
    <Offset><AbsDimension x="-10" y="30"/></Offset></Anchor>
    </Anchors>
    <Scripts>
    <OnClick>
    if FusionFrame1:IsVisible() then FusionFrame1:Hide() else FusionFrame1:Show() end
    </OnClick>
    </Scripts>
    </Button>

    ==SNAP===

  • #41

    Can someone tell me please which coordinates i have to change to move the fusion button in the box?

    Last edited by Lonewolf986 on 10/31/2011 3:56:13 PM
  • #40
    It finally update again, thank you!
  • #38
    To everyone who reported that not all Fusion Stones are recognized, version 1.04 has, hopefully, all the missing Fusion Stone ids added. It also has Honor Fusion Stones added to the Fusion Stone list.
  • #37
    Will this addon be updated to compensate for ch4 changes?
    I cant get the whitelist to work, Fusion doesnt seem to even use it... it just grabs the first item in my bag slot and trys to fuse it...
    and there is still the issue with some stones not being detected. I can get RFSs to work but most FS are skipped...
  • #36
    Great addon, makes transmuting so simple. :-)
    = 57", that way the whitelist wouldn't have to be used so much.
  • #39
    I think I can get the color of an item but I can't find a command to give the level. And I'm loath to use tooltips. They are too much trouble to work with.
  • #35
    Something to do with your settings I'd say. Have a look at the whitelist. Or maybe you have only "White" ticked. The t4 items are green right?
  • #32
    Would it be possible to move this addon for another functionality? Pet gathering is incredibly useful, and I feel like if it could be combined with this addon that would be amazing. it works exactly the same as the muter. Add an item, wait for completion, remove an item and add another.
  • #33
    Not really. They are too different and it wouldn't be practical.

    What you need is for someone to create a pet specific addon.
  • #29
    I've released v1.03 with the changes mentioned in my previous post. This version should work with game version 3.03.

    As of this release I will be maintaining this addon. I'm not going to rush to make any big changes until I'm more comfortable with the code but I already have some ideas that I plan to implement in the future.
  • #31
    Hey, thank you so much for your work!!

    The addon works fine again (Client 3.0.4) , even works together now with the 'Advanced Magix Box' - Addon :-)
  • #27
    Sorry for my laziness guys but I've been having a lot of trouble getting the repository working properly since being given control of this addon as I've been trying to move it to curse. Also I've been sick for about a month which hasn't been pleasant. Give me another day or 2 and hopefully it will be ready.

    Some of the new features you can look forward to are:
    1. Added 'Fusion' button to Magic Box.
    2. Support for AdvancedMagicBox.
    3. Increased speed max value to 2 sec (I find it more reliable).
    4. Replaced os.time functions for compatibility with 3.0.3.

    My main focus at the moment is to get this first version out then I'll see where I'll go from there.
  • #30
    Haven't tested its real function yet, but at least it doesn't give errors when using the buttons anymore :) I'll test it out soonish though.

    Take care, being sick sucks and health goes before games :p
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