Get an Epic Experience with Premium

Fusion

Crafting Login to Add Favorites
  • 4 Likes
  • Runes of Magic
  • 1,393 Monthly Downloads
  • Supports: 5.0.9
  • 97,450 Total Downloads
  • Updated 01/16/2014
  • Created 09/22/2009
  • 58 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v2.3
or
Support development! **
Donate

About Fusion

Adds new buttons and a working queue to the magic box to create as many mana stones with one mouseclick as you like.

Version 2.0 adds new config options. So check them out before using.

Note: People are still reporting the new version as buggy. If you don't want to help debug it then revert to version 1.6 and wait until the new version is more stable. Please don't post a message that it doesn't wotk if you aren't going to help. If you will help then post the message and respond when I ask questions. Thank you.

The addon will put the items and stones in to the magic box and remove the created mana stone automatically.

  • You can choose which types of fusion stones are allowed to be used.
  • You can choose what tier items to use.This takes into account the quality of the items. So a Tier 3, level 58, green item will count as a Tier 4 item.
  • You can specify the maximum stats an item should have. This is useful to protect your stated gear if you accidentally unequip them and for creating clean mana stones.
  • You can omit using clean items if you want to save them for making clean mana stones later.
  • There is an optional whitelist for items to use while transmuting. If you don't use the whitelist you are able to use as much different items as you like to transmute.

v2.3
- Restored speed slider so users can slow the user function down and avoid lock ups.

v2.2
- Fixed: Item level mismatch error causing "No (valid) Fusion Stone or items to transmute" message.

v2.1
- Fixed: On some systems SELECTED_CHAT_FRAME doesn't work. So now it falls back to DEFAULT_CHAT_FRAME in those cases.

v2.0
- Complete rewrite
- Added support for making upto level 20 mana stones.
- Fixed: Can now reliably identify equipment
- Removed delay timer. It now goes as fast as possible.
- Added option to use only items that make a particular level stone
- Added an option to use only items that have a certain number of stats or lower
- Added option to save clean items for later if you want to make clean mana stones.
- Added check to make sure magic box is in Transmutor mode
- Now clears the magicbox before beginning.
- Can right click the "Fusion" show button to clear the magic box.
- The Whitelist is now case insensitive
- Will also look in the item shop bag for purified fusion stones.
- Removed "Clear bag" option as it's not needed as much and was always a dangerous option.
- Will use English language strings for any missing from other languages.
- Note: The DE.lua language file is missing some strings.

v1.06

- Fixed: No longer gets stuck in a loop when out of charges.

- Changed placing of fusion button so it doesn't cover charges in some languages

v1.05
- Fixed game crashing when closing or changing character, after using Fusion.
- Now avoids using anything but weapons and armor for fusion. Other items wont get in the way.

v1.04
- Added some missing FusionStone Ids.
- Removed Purified Fusion Stone from Fusion Stone list.

v1.03
- Added AdvancedMagicBox support.
- Added fusion button to magic box.
- Increased speed max value to 2.
- Replaced os time functions.

v1.02
- add a chinese translation TW.lua file

v1.01
- you can choose the item colors used for fusion
- you can config the speed now

v1.0
- Final Version
- add a max and a reset button

v0.96
- added all fusion stone ids
- only select white and green items
- reduce wait time to 0.2 sec

v0.95
- reduce wait time to 0.3 sec
- empty magic box also after single fusion
- fix at the AddonManage minibutton

v0.91
- AddonManager support
- empty magic box after transmutation

v0.90
- optional withlist for items to choose
- clear bag function and button could be deactivated (default)
- localizations
- save config

v0.82
- restrict usable fusion stones
- preparation for local language files
- preparation for saved settings

v0.81
- add some tooltips
- fixed a bug in function name

v0.8
- creating manastones with a work queue

v0.1
- first beta version
- Will full work with simple mouse click
- Without documentation and localization.

Comments

First Previous Page 4 of 7 Next Last
  • #56

    First of all the icon name has the word 'skill' in it so I think it uses a non standard item icon. Adding a pattern match for 'skill' could cause problems.

    Second, I don't think there is any real need to automate fusing crafted items. You only really need to automate fusing large number of items so it needs to support looted items and purchased items. The odd crafted item you can fuse manually. It's not like you will have a large number of crafted items to fuse.

    Hm... unless you are a crafter and make a lot of items to level your skill. Is this the case?

  • #55

    Hi,

    fusion does not recognize crafted item (german: 'Heilige rechte Hand')

    result for /script __, icon = GetBagItemInfo(1) SendSystemChat(icon):

    interface/icons/skill_dru12-2

     

    Can you help, please.

  • #50

    In regard to "Fusion tells me I don't have any fusion stones, although they are in my bag":  Just enter Fusion's  settings-menu & hit the save-button to get it working again. Dunno what causes it, yet I encounter that problem everytime I login with the first char on an alt-account (v1.06).

    Btw: You may wanna change the german localisation. When the char runs out of AT-charges, Fusion states a funny message: "Keine Gebühren links." You could change it to "Keine Ladungen verfügbar." or s.th. similar.

    Last edited by Cordovan84 on 5/26/2012 8:30:47 AM
  • #51

    Sounds like you are having a different issue than calientecarl. Or are you saying that your solution is in regards to having extra bag slots?

    As to the message, I could find it nowhere. I suspect you are talking about a game generated message but I even looked in the game language strings and couldn't find it. Anyway it doesn't look like it has anything to do with the addon.

  • #52

    Fusion is working fine for me, I just stumble across the "no fusion stones found"-error, when I try to use Fusion after changing the game account. Just wanted to leave that little "workaround" on the comments, so that it might help others, as I (repeatedly ^^) spent quite some time, trying to find out the reason for it.  ;-)

    Regarding "Keine Gebühren links.": The original english message is probably "No (transmutator) charges left.", which would indicate a literal word-by-word-translation. Possible that it's an ingame-Message, instead of an addon-related message.

  • #48

    hey man. im having trouble with this addon. its telling me i dont have random fusion stones in my bag when i infact do. im not a moron i know how the settings work ive used it several times in the past, but its just not working anymore. anyone have a soluton for me?

    Update: ok i tracked it down to the fact that i didnt have my 5th bag slot open . i purchased a 3day pass for it and the addon works as it should. how do i tell it to not use this bag slot?

    Last edited by calientecarl on 4/28/2012 5:40:46 PM
  • #49

    I'm not sure I understand what you're saying. Are you saying that the stones are in your 5th bag which is no longer available and it's getting stuck trying to use them?

  • #46

    Line 409 of fusion.lua needs changing to:

    (string.match(string.lower(itemdata.icon),"interface.*icons.*weapon") or
                string.match(string.lower(itemdata.icon),"interface.*icons.*wp") or
                string.match(string.lower(itemdata.icon),"interface.*icons.*eq") or
                string.match(string.lower(itemdata.icon),"interface.*icons.*crossbow"))then -- if armor or weapon should cover most

    as some high level x-bows are skipped

  • #47

    Thanks for that. I'll add it in my next update.

    I'm planning on doing an update soon, now that AdvancedMagicBox has changed.

  • #45

    The fusion button has been moved in version 1.06

  • #44
    Quote from Lonewolf986 »

    Can someone tell me please which coordinates i have to change to move the fusion button in the box?

    If you are using the regular magic box then change the anchor for "FusionShow1". That's line 771 of fusion.xml.

                <Offset><AbsDimension x="-20" y="30"/></Offset></Anchor>

    Or else if you are using the AdvancedMagicBox addon then change the anchor for "FusionShow2". That's line 1546 which looks the same as above.

     

    If you are asking because it covers something on the regular Magic Box, I highly recommend using AdvancedMagicBox addon. Then you'll have 5 extra slots and hopefully you wont need to edit anything.

  • #43
    Quote from tarkan447 »

    Hi,

    first, thanks that you got hands on this very useful tool.

    My prsonal problem is, that i like to see how many "Arkane Ladungen" (Loads) are left.

    I'm not sure what you ar talking about. The charges should be visible.

    Is the 'Charges' longer in your language? Or are you using some other transmutor addon?

    Anyway I highly recommend using "AdvancedMagicBox". It allows easy access to the other 5 slots for a total of 10 slots and has more room for the "Charges" name.

     

  • #42

    Hi,

    first, thanks that you got hands on this very useful tool.

    My prsonal problem is, that i like to see how many "Arkane Ladungen" (Loads) are left.

    If you could change the settings to the following, i think that everyone still knows, that this is fusion, giving the chance to see the amount.

    ===SNAP===

    <Button name="FusionShow1" parent="MagicBoxFrame" inherits="UIPanelButtonTemplate" text="fsn" >
    <Size><AbsDimension x="36" y="16"></AbsDimension></Size>
    <Anchors><Anchor point="TOPRIGHT">
    <Offset><AbsDimension x="-10" y="30"/></Offset></Anchor>
    </Anchors>
    <Scripts>
    <OnClick>
    if FusionFrame1:IsVisible() then FusionFrame1:Hide() else FusionFrame1:Show() end
    </OnClick>
    </Scripts>
    </Button>

    ==SNAP===

  • #41

    Can someone tell me please which coordinates i have to change to move the fusion button in the box?

    Last edited by Lonewolf986 on 10/31/2011 3:56:13 PM
  • #40
    It finally update again, thank you!
  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Leaguepedia PAX Skin Giveaway