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  • Runes of Magic
  • 546 Monthly Downloads
  • Supports: 5.0.9
  • 120,199 Total Downloads
  • Updated 10/04/2014
  • Created 09/22/2009
  • 61 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 2.43
Support development! **

About Fusion

Adds new buttons and a working queue to the magic box to create as many mana stones with one mouseclick as you like.

Version 2.0 adds new config options. So check them out before using.

Note: People are still reporting the new version as buggy. If you don't want to help debug it then revert to version 1.6 and wait until the new version is more stable. Please don't post a message that it doesn't wotk if you aren't going to help. If you will help then post the message and respond when I ask questions. Thank you.

The addon will put the items and stones in to the magic box and remove the created mana stone automatically.

  • You can choose which types of fusion stones are allowed to be used.
  • You can choose what tier items to use.This takes into account the quality of the items. So a Tier 3, level 58, green item will count as a Tier 4 item.
  • You can specify the maximum stats an item should have. This is useful to protect your stated gear if you accidentally unequip them and for creating clean mana stones.
  • You can omit using clean items if you want to save them for making clean mana stones later.
  • There is an optional whitelist for items to use while transmuting. If you don't use the whitelist you are able to use as much different items as you like to transmute.

- Fixed bug that caused Spanish clients to fail to get item level.

- Added preset buttons to main Fusion frame.
- Added some language strings.
- Added more tooltips.

- Added support for partial names in the itemlist.

- Added 6 savable preset buttons.
- Used some in game strings to reduce the needed translations.

- Restored speed slider so users can slow the user function down and avoid lock ups.

- Fixed: Item level mismatch error causing "No (valid) Fusion Stone or items to transmute" message.

- Fixed: On some systems SELECTED_CHAT_FRAME doesn't work. So now it falls back to DEFAULT_CHAT_FRAME in those cases.

- Complete rewrite
- Added support for making upto level 20 mana stones.
- Fixed: Can now reliably identify equipment
- Removed delay timer. It now goes as fast as possible.
- Added option to use only items that make a particular level stone
- Added an option to use only items that have a certain number of stats or lower
- Added option to save clean items for later if you want to make clean mana stones.
- Added check to make sure magic box is in Transmutor mode
- Now clears the magicbox before beginning.
- Can right click the "Fusion" show button to clear the magic box.
- The Whitelist is now case insensitive
- Will also look in the item shop bag for purified fusion stones.
- Removed "Clear bag" option as it's not needed as much and was always a dangerous option.
- Will use English language strings for any missing from other languages.
- Note: The DE.lua language file is missing some strings.


- Fixed: No longer gets stuck in a loop when out of charges.

- Changed placing of fusion button so it doesn't cover charges in some languages

- Fixed game crashing when closing or changing character, after using Fusion.
- Now avoids using anything but weapons and armor for fusion. Other items wont get in the way.

- Added some missing FusionStone Ids.
- Removed Purified Fusion Stone from Fusion Stone list.

- Added AdvancedMagicBox support.
- Added fusion button to magic box.
- Increased speed max value to 2.
- Replaced os time functions.

- add a chinese translation TW.lua file

- you can choose the item colors used for fusion
- you can config the speed now

- Final Version
- add a max and a reset button

- added all fusion stone ids
- only select white and green items
- reduce wait time to 0.2 sec

- reduce wait time to 0.3 sec
- empty magic box also after single fusion
- fix at the AddonManage minibutton

- AddonManager support
- empty magic box after transmutation

- optional withlist for items to choose
- clear bag function and button could be deactivated (default)
- localizations
- save config

- restrict usable fusion stones
- preparation for local language files
- preparation for saved settings

- add some tooltips
- fixed a bug in function name

- creating manastones with a work queue

- first beta version
- Will full work with simple mouse click
- Without documentation and localization.


First Previous Page 6 of 9 Next Last
  • #48

    hey man. im having trouble with this addon. its telling me i dont have random fusion stones in my bag when i infact do. im not a moron i know how the settings work ive used it several times in the past, but its just not working anymore. anyone have a soluton for me?

    Update: ok i tracked it down to the fact that i didnt have my 5th bag slot open . i purchased a 3day pass for it and the addon works as it should. how do i tell it to not use this bag slot?

    Last edited by calientecarl on 4/28/2012 5:40:46 PM
  • #49

    I'm not sure I understand what you're saying. Are you saying that the stones are in your 5th bag which is no longer available and it's getting stuck trying to use them?

  • #46

    Line 409 of fusion.lua needs changing to:

    (string.match(string.lower(itemdata.icon),"interface.*icons.*weapon") or
                string.match(string.lower(itemdata.icon),"interface.*icons.*wp") or
                string.match(string.lower(itemdata.icon),"interface.*icons.*eq") or
                string.match(string.lower(itemdata.icon),"interface.*icons.*crossbow"))then -- if armor or weapon should cover most

    as some high level x-bows are skipped

  • #47

    Thanks for that. I'll add it in my next update.

    I'm planning on doing an update soon, now that AdvancedMagicBox has changed.

  • #45

    The fusion button has been moved in version 1.06

  • #44
    Quote from Lonewolf986 »

    Can someone tell me please which coordinates i have to change to move the fusion button in the box?

    If you are using the regular magic box then change the anchor for "FusionShow1". That's line 771 of fusion.xml.

                <Offset><AbsDimension x="-20" y="30"/></Offset></Anchor>

    Or else if you are using the AdvancedMagicBox addon then change the anchor for "FusionShow2". That's line 1546 which looks the same as above.


    If you are asking because it covers something on the regular Magic Box, I highly recommend using AdvancedMagicBox addon. Then you'll have 5 extra slots and hopefully you wont need to edit anything.

  • #43
    Quote from tarkan447 »


    first, thanks that you got hands on this very useful tool.

    My prsonal problem is, that i like to see how many "Arkane Ladungen" (Loads) are left.

    I'm not sure what you ar talking about. The charges should be visible.

    Is the 'Charges' longer in your language? Or are you using some other transmutor addon?

    Anyway I highly recommend using "AdvancedMagicBox". It allows easy access to the other 5 slots for a total of 10 slots and has more room for the "Charges" name.


  • #42


    first, thanks that you got hands on this very useful tool.

    My prsonal problem is, that i like to see how many "Arkane Ladungen" (Loads) are left.

    If you could change the settings to the following, i think that everyone still knows, that this is fusion, giving the chance to see the amount.


    <Button name="FusionShow1" parent="MagicBoxFrame" inherits="UIPanelButtonTemplate" text="fsn" >
    <Size><AbsDimension x="36" y="16"></AbsDimension></Size>
    <Anchors><Anchor point="TOPRIGHT">
    <Offset><AbsDimension x="-10" y="30"/></Offset></Anchor>
    if FusionFrame1:IsVisible() then FusionFrame1:Hide() else FusionFrame1:Show() end


  • #41

    Can someone tell me please which coordinates i have to change to move the fusion button in the box?

    Last edited by Lonewolf986 on 10/31/2011 3:56:13 PM
  • #40
    It finally update again, thank you!
  • #38
    To everyone who reported that not all Fusion Stones are recognized, version 1.04 has, hopefully, all the missing Fusion Stone ids added. It also has Honor Fusion Stones added to the Fusion Stone list.
  • #37
    Will this addon be updated to compensate for ch4 changes?
    I cant get the whitelist to work, Fusion doesnt seem to even use it... it just grabs the first item in my bag slot and trys to fuse it...
    and there is still the issue with some stones not being detected. I can get RFSs to work but most FS are skipped...
  • #36
    Great addon, makes transmuting so simple. :-)
    = 57", that way the whitelist wouldn't have to be used so much.
  • #39
    I think I can get the color of an item but I can't find a command to give the level. And I'm loath to use tooltips. They are too much trouble to work with.
  • #35
    Something to do with your settings I'd say. Have a look at the whitelist. Or maybe you have only "White" ticked. The t4 items are green right?
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