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MountMap
- 0 Likes
- Runes of Magic
- 26 Monthly Downloads
- Supports: 4.0.2.2440
- 4,364 Total Downloads
- Updated 06/01/2012
- Created 02/05/2010
- 3 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: v1.0
About MountMap
Please submit bug reports and change requests through the ticketing system on this addon's Curse project page.
This add-on manages automatically displaying and hiding the small area map when riding a mount.
The area map is normally toggled with the shift+M hotkey combination. Upon completion of casting a mount, the map will display. Dismounting will hide the map if it was originally automatically displayed by the add-on.
If you manually display the map by using the shift+M combo, the add-on will not automatically hide it - you must hide it with the hotkey as you normally would.
As an added bonus, this add-on also fixes a client bug where displaying the map doesn't retain the player's transparency setting.
If the map is not triggered by your mount, please leave a comment and I will contact you.
------------------------------------------------------------------------
r4 | shifuimam | 2012-06-02 00:55:44 +0000 (Sat, 02 Jun 2012) | 1 line
Changed paths:
A /tags/v1.0 (from /trunk:3)
tagging as release
------------------------------------------------------------------------
r3 | shifuimam | 2012-06-02 00:54:49 +0000 (Sat, 02 Jun 2012) | 2 lines
Changed paths:
M /trunk/MountMap.lua
M /trunk/MountMap.xml
features:
- registered with AddonManager
------------------------------------------------------------------------
r2 | shifuimam | 2012-05-18 04:00:50 +0000 (Fri, 18 May 2012) | 1 line
Changed paths:
A /trunk/MountMap.lua
A /trunk/MountMap.toc
A /trunk/MountMap.xml
initial commit
------------------------------------------------------------------------
r1 | svn | 2012-05-18 03:16:23 +0000 (Fri, 18 May 2012) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
mountmap/mainline: Initial Import
------------------------------------------------------------------------

Comments
Simply listen to UNIT_BUFF_CHANGED event.
If you find a "Horse" within the buffs, you toggle mini-worldmap on. If not you toggle it off. Make sure to set a variables that will check if it was toggle by your script or not. Else it will always close the mini-worldmap when the user buffs/debuffs changes.
UNIT_BUFF_CHANGED event will surely end more economic than CASTING_STOP on a caster class.
Cheers for your idea, I like to have my mini-worldmap opened when I travel. (Still I manually open it ^^')
Cycle all buffs to find out if there's a mount one.
Make sure to remember that all mounts are not called horses and it is also language based.
Good luck.
The qualifier for whether it's a mount or not is based on GetPlayerBuffTexture(), which unless I'm mistaken should be language-independent since it's part of the game database files.
Glad you made it work! This will be very useful to those that travel a lot.