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Pet Auto Craft

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  • Runes of Magic
  • 547 Monthly Downloads
  • Supports:
  • 117,829 Total Downloads
  • Updated 11/29/2011
  • Created 12/26/2010
  • 60 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v1.5.0
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About Pet Auto Craft

Pet Auto Craft


Pet Auto Craft(PAC) automates the process of selecting/equipping tools, choosing a crafting level, and starting the craft. When you are finished with a stack of tools, PAC will harvest the items and then find the next tool stack and repeat the process. If you are crafting at a vendor, then PAC will sell the Mysterious Item and buy more tools. If you were crafting when you logged out or Reloaded your UI, PAC will continue the crafting when you log back in.


Many of you will say that using this addon is considered botting and might even be upset with me for making it. I believe that the ingame pet craft feature is already botting and that this addon just runs with it. At the very core, this addon just requips tools from your bag as you finish a stack. It is a simple pickup item and place in the craft slot. This is all it takes to set yourself up to craft a bag full of tools. Runewaker should be to blame, for making such an abusable system. If you plan to use this addon, be smart about it so you don't get yourself banned. This means don't place 50 alts around a single pet vendor, place them inside of miller's farm where others do not need to see them.

I will not be held accountable if you get yourself banned for using this addon.


Some of these terms can be a little confusing so I will spell them out here

Craft Type or Skill Type
This is referring to Mining, Woodcutting, Herbalism
Skill Level
Your Pet's current Skill Level and the percent until next level up. (Note: the client uses the number 2.6534687 as your skill and then writes it out as Level 2 with 65.35% to level)
Craft Level
this is the Skill Level require for a chosen craft (ie: Bitterleaf is a Craft Level 14 craft)
Product(s) or Item(s)
These are the items that you actually produced
Possible Products
These are the possible items that you can produce


  • Open/Close by right clicking on the ingame Pet Menu button, using addonmanager, or /pac
  • Adds a colored border around the Pet Menu button that lets you know if a pet is crafting
  • Automates buying/equipping of tools, harvesting items, starting/stopping of crafting and the ability to auto switch levels to best available
  • Select which pet will craft, which tools to use, which tools to buy, which craft lvl to do or set it to auto craft highest lvl
  • Get everything crafting with just one click
  • If crafting before logging off or Reloading UI, PAC will continue crafting when you get back into the game
  • Casting and Total timers lets you see how long til the current tool is done and when you will be completely out of usable tools(determined by the options)
  • Automatically Sell all Mysterious Items if you are crafting at a vendor
  • Combined the Possible Product and Items sections into the same section. Seemed like a waste of space, so now the Possible Products will have a count for the amount of that item is available to be harvested.
  • Crafting options are saved uniquely per character
  • Support for Advanced AuctionHouse price history tooltip


  • Skill levels seem to only have available updates after the skill has gone up to the next full percent point(ie if at 50.15% to level then the number will not update until your skill is at least 51%). This means that it will take 2 full point increases before the repeat counter will get an accurate calculation.
  • Harvested items do not go into the bag queue, this means that they get dumped straight into your bag very poorly and will sometimes not stack onto current stacks. this limitation is apart of a number of game features including the trade window.
  • Craft options are only accessible when the tool for that type is equipped.This means that the options will not all be there at first. To get around this, PAC saves all the craft options in the saved variables. You will need to equip one of each tool to populate all the craft options, these will get updated automatically if new options become available.

To Do

  • setup localization: PAC works for all languages, it is just not localized yet
  • add a manually mode for those that just want the click reduction without the automation
  • do more data mining to verify that the 50/45/5% is accurate for all craft levels at all craft levels
  • make a time until skill level up that is determined via the repeats counter
  • consider consolidating all the options into one options button and reduce the size of the window
  • allow the selection of a craft level higher then your skill level. This mode would auto do highest available until your skill level caught up
  • compact mode

==v1.5.0 - 28 Nov 2011==
* Added support for lvl 61 common mats

==v1.4.1 - 21 Mar 2011==
* fixed crashing due to swapping between characters that was cause by using previous characters settings

==v1.4.0 - 17 Jan 2011==
* reworked the Repeat counter code. PAC now saves xp per craft data for future use.
* Added a start/stop button to the craft queue frame that will force all items in the queue to 9999 and start the queue. It will also restart the queue every min if stopped along with adjusting the quantity back to 9999. This will allow you to do pet crafting at a crafting station and refine mats as you get them in all automatically.
* Added a manual harvest button that doesn't require stopping to use. Also made the default harvest button function this way aswell.
* Harvesting will now only happen under the following circumstances.
** Starting a different craft then the previous one
** When the Mysterious Items count reaches 999
** When the Middle Product item reaches a selectable amount
** When you click the manual harvest button
** Loading/Reloading UI will harvest if the product does not contain atleast one of each product. This is needed to verify that you are doing the same craft.
* Added a button on the vendors to Buy a set of tools as configured in PAC.

==v1.3.1 - 11 Jan 2011==
* >.< seems i had broken the auto resuming of pet crafting when I fixed the 'pet not found' crashes. It will now work again.

==v1.3.0. - 11 Jan 2011==
* ZOMG i did it again, seems 1.2.1 is an invalid number >.<

==v1.2.1 - 10 Jan 2011==
* First version of 1.2 didn't have the sell code fully in place so i fixed it and reuploaded the files. Bad on me for not testing my code first. Fixed the bug with auto selling mats. -reported by Xadavus
* The tools will now get displayed if you had a stack still remaining at login. forgot to refresh that info at the beginning

==v1.2.0 - 10 Jan 2011==
* Fixed the crash on startup bug that was caused by not having a pet in the first slot.
* PAC will now wait 10 seconds for an item to clear from the cursor when trying to eqip a new tool, after which, PAC will clear the item itself.
* Added a sell mats option to choose which mats you want to be auto vendored
* In the buy tools option, it is now possible to click on the tool to toggle between 0 and 1 stacks as an alternative to selecting the stack amount.
* Refined the Buy Tools checkbox system to actively reflect your current changes.
* Full proofing should be finished (merging your crafter while PAC is open might cause a crash, please close PAC during all mergers)

==v1.1.0 - 3 Jan 2011==
* Changed the tool and product sections into icons instead of text
* Changed the buy tools to only display vendor items
* Changed the buy tools from true or false to number of stacks. This will allow you to keep a set ratio for crafting needs
* Added support for Advanced AuctionHouse's PriceTooltip
* Added map icons to mark the locations of all the Pet Vendors
* Reduced slightly the overall size of the frame
* Fixed a few bugs and made it a bit more fool proof

==v1.0.0 - 28 Dec 2010==
*initial version


First Previous Page 3 of 7 Next Last
  • #71
    This thing worked great for about 3 days.. then after running update it stopped being able to find tools in my bag or cash in my inventory.
    Running v1.4.1. This is at both the vendor and when I'm harvesting in my house.
    Help would be appreciated.

  • #70
    HA figured it out myself works like charm... just had to target the vendor and open the vendor window....great add on tyvm...
  • #69
    I left the program at the default settings and bought 1 stack of 99 small hoe to do mining production. I have over 10 mil gold and have the buy tools set to the default 6 and I am in Millers Ranch and very close to the pet hunter vendor there. Nose to nose in
    When the 99 hoe's are used up I just get a message saying that the tools are used up and the program will not buy more hoe's and continue production....
    I then bought 2 stacks of 20 each and put them in my back pack and the program ran the 20 tools, did the harvest and loaded the next stack of 20 and continued to the end and then gave me the message that there where no more tools left.. would not buy from the vendor???
  • #66
    Whenever I try to purchase pet crafting tools it give me the message "not enough gold to purchase pet crafting tools". Have uninstalled and reinstalled and still doing it. It worked perfectly for about a day then started giving me this message. Does the same when I try to manually buy tools. I clearly have enough gold so I'm unclear as to what to do to fix this. Thank you! Great addon!
  • #68
    Well, apparently I had set it to buy 1 stack at a time BUT for some reason that number went to 0 and I just failed to realize it. Your mentioning it made me check and sure enough that was my problem! So it's all good now! Thank you for your prompt response! Did I mention I LOVE THIS ADD ON?
  • #67
    how many stacks of tools do you have it set to buy and how much gold do you have?
  • #64
    Just wanted to throw my $.02 on those who might claim this is botting - it is absolutely not botting because that requires an outside executable manipulating the client or posing as a mouse/keyboard user. Since pets are designed by the developers to auto-harvest then this add-on merely extends that by auto-selling and auto-tooling. So if the harvesting itself can be automated and that's "OK" with the dev's, then this add-on is chump change activity by comparison.
  • #63
    Dear author,

    Your AddOn usually works perfectly fine, but tends to fail when my latency rises to above 500ms. I have tried modifying the delay values in the.lua file, but cannot seem to get it to work. Could you possible allow the user to manually alter the delay values in-game to accommodate for poor internet connection? Or perhaps simply release another "higher-delay" version of this AddOn?

    Thank you!
  • #65
    it would help if i knew what types of issues you were having when you get lagged
  • #73
    Just latency problem, client side. my location is quite far away from the server, and sometimes other users on the same connection are hogging the bandwidth.

    During a high latency period, the pet tool is equipped momentarily and then removed. The script stops right after that. How about a Retry feature every 30 secs?

  • #60
    I periodicaly loss all my settings in "SaveVariables.lua" because
    I get bad value in config Pet Auto Craft - 1.#INF in game
    ["xpPerCraft"] = {
    [61] = {
    [26] = {
    [1] = {
    [1] = 1.#INF,
    [2] = 1.#INF,
    [3] = 0.013445377349854,
    [5] = 0.0051727294921875,
    [41] = {

    I don't know why this happen, but is not good :(
    PS: Sorry for My English.
  • #61
    I got the same problem, it's absolutely reproducable: Just let your Pet work and relog or quit the game without stop the pet.

    Stopping the Pet from Working also stops the interface errors ;)
  • #62
    I disable save code in "PetAutoCraft.lua" for permanent fix error:
    --if math.floor(SkillLvl[Type]) == math.floor(level) and Repeats[Type].Completed then
    -- PetAutoCraftGSave.xpPerCraft[Repeats[Type].Clvl][Repeats[Type].Slvl] = (level - SkillLvl[Type]) / Repeats[Type].Completed
  • #58
    Would it be possible to have the option to donate unwanted materials to the guild rather then sell back to npc?
  • #59
    yes, but I will have to find the space for it first
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