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yGather - Gatherers Map
- 6 Likes
- Runes of Magic
- 975 Monthly Downloads
- Supports: 3.0.10
- 218,945 Total Downloads
- Updated 06/30/2011
- Created 02/28/2009
- 414 Favorites
- Project Site
- Comments
- Release Type: Inactive
- License: GNU General Public License version 3 (GPLv3)
- Newest File: v1.5
About yGather - Gatherers Map
yGather - Gatherers Map is a resource stack mapper. It records resource stack locations as you walk by and shows them on the worldmap.
Supported RoM client languages
All
Frequently Asked Questions
Features
- records resource stack locations and shows them on worldmap
- shows previously recorded resource stacks on minimap if the resource is currently unavailable
- configurable icon shape, size, color and transparency for worldmap and minimap
- filter options
- highlight selected resources on minimap
- (WoWMap compatible - not a real feature, but people seem to be interested in the fact)
Configuration
- if you have the AddonManager addon just click the yGather icon
- type /yGather or /ygather in the chat
- use the Resource button in the upper left corner of the worldmap
How To ...
... enable new resources
When Runewaker adds new resources, they have to be added to the yGather/resources/spotnames.lua file.
The file has one line for each resource type.
The number before the equal sign is the yGather ID of the resource. It has to be unique in the file. If you add a new resource just pick the next free number in the corresponding block (Lumbering, Mining or Herblism). A once assign yGather ID must not be changed - this would mess up the yGather database.
The first value after the equal sign (for example Sys560038_name) is the RoM-internal identifier for the name of the resource in the minimap tooltip. These names can be found in the string...db files in the interface.fdb file. There are tools to extract these files - look or ask in the RoM forums.
The second value after the equal sign is the level required to gather the resource (it's not required, that the gathering levels are ordered in the file). The third value should be obviuos. ;)
Make sure that you follow the exact format of the other resource lines.
... enable new zones
When Runewaker adds new zones some scaling information has to be added to the yGather/resources/zonescaling.lua file.
yGather needs this information to calculate the exact position of the resource spots.
The value before the equal sign ist the zone id. You can print the id of your current zone to the chat by typing the following command into the chat edit field:
/script DEFAULT_CHAT_FRAME:AddMessage(GetCurrentWorldMapID());
The first and second value after the equal sign are the horizontal and vertical scaling values. They are a bit more difficult to obtain.
First you need to find a location where there is only one icon of a kind (i.e. with the same tooltip name) on the minimap. Resource spots are well suited. NPCs are a bad choice because they tend to move (even the transporter dog moves a tiny bit) which leads to false scaling values.
If you choose a resource make sure there are no other resource spots with same name on the minimap and in the near surrounding. You have to move while measuring the scaling and there must not be any other icon with same name on the minimap during the whole measuring procedure.
Let's suppose you chose a "Moxa" spot ("Moxa" is the name in the minimap tooltip). Go to that spot. This is your reference spot. Make your chat window BIG. Type the following in the chat edit box:
/script yGather.minimap.scaleReference = "Moxa";
Now move diagonally (look at the minimap) from the spot (no mounts, no speed buffs, ...). You should see pairs of numbers rushing through your chat window. The farther you move from your reference spot (reference spot still on minimap) the more the numbers should converge to two values (one for horizontal and one for vertical). There are always a view values which are totally different to most of the others (don't know why) - just ignore them and focus on the majority. Round the values to full integers - these are your scaling parameters.
To get rid of the chat messages type the following:
/script yGather.minimap.scaleReference = "dummy";
The third value after the equal sign is just the name of the zone. It's mainly for better readability and not used for anything else.
If you have false scaling data resource spots on the worldmap occur in the wrong location. This gets worse the higher the worldmap coordinates are.
Localization
Use the localization feature at curseforge, if it supports your language. If it doesn't, you may either ask the people from curseforge to add it (prefered; click "Site issues" at the top of the page and file a ticket) or change the yGather files directly.
All files needed for localization are in the lang directory. If you change something (or add a new language), save the files as UTF8 without BOM (byte order mark) if your editor supports it. If not, save as ASCII, but then you have to escape non-ASCII characters.
Installation
Like with any other addon unzip in your RunesOfMagic program folder (not the one in your user directory) into the directory Interface/Addons.
For more infos on addon installation see [Guide] How to Install a AddOn or for german readers Die Installation eines Addon´s.
Requirements
- Recording only works when minimap is visible and displaying resources. It's not required to be on screen. It can be moved to not be visible but should not be hidden.
(thanks to adisadicul for bringing the idea of yGather to RoM and creating the first versions)
v1.5
thanks to arnefi for the following changes:
- added scaling data for Coast of Opportunity, Xaviera, Land of Malevolence, Redhill Mountains
- added level 61, 63 and 69 resources
v1.4
thx to arnefi for the following changes:
- added Limo Desert scaling data - resources get recorded now
v1.3.1
- added level 57 resource icons to "Resource icons" icon set
v1.3
thx to flow0284 for the following changes:
- level 57 resource are recorded
- added Northern Janost Forest scaling data - resource get recorded now
v1.2.2
- fixed incompatibility with WoWMap - changing zone on worldmap should work now
v1.2.1
- quick fix for rom client 3.0.3.2231
- fixed: NPCTrack feature caused false records if tracked NPC had the same name as user markers
v1.2
- added Thunderhoof Hills and Southern Janost Forest scaling data - resource get recorded now
v1.1.1
- russian localization (thx to SilverWF)
v1.1
- universal resource db (big thanks to Yamabuki for finding out the key names)
- resource menu stays open, when adding resource to or removing resource from filtering
- new feature: highlight selected resources on minimap
- update: french localization (thx to Noreck111 and Agenusha)
v1.0.3
- added vietnamese resource db (thx to vietales)
v1.0.1
- fixed a few bugs that occured when yGather was installed for the first time
v1.0
- lots of internal changes (almost completly rewritten)
- no resource clusters when moving while RoM client is minimized
- resource database cleans up itself; i.e. resource locations, that are not seen for a while are removed from the database;
- increased number of resource icons on worldmap to max 600
- new icon sets
- *minimap: the original minimap icons
- *minimap grey: the original minimap icons, but in grey (my favorit for the missing resources on the minimap)
- *minimap alternativ: three icons I found in the RoM files;
- *resource icons: as in the bag
- cleaned up filter menu
- *only resources currently visible on the worldmap are shown as options
- *options to hide ore, herbs and wood
- *option to hide everything, that is above the characters current gathering level
- *colored resource filters
- added quick switch on worldmap which easily hides or shows (according to the filters) icons on worldmap
- added option to change yGather interface language
- japanese localization update (thx to Yamabuki)
- traditional chinese localization update (thx to machihchung)
v0.46
- added hungarian translation and resource DB (thx to Tuskone)
v0.45
- updated chinese translation and resource DB (thx to flamejoker and antonyliaw)
v0.44
- added chinese translation and resource DB (thx to antonyliaw)
v0.43
- updated japanese resource db file (thx to Yamabuki)
- added ENUS resource DB file
v0.42
- added Aotulia Vulcano scaling data - resources should be recorded now
- fixed "Mineral de hierro de brujo" in spanish resource db
- spanish translation for config dialog (thx to Intarcete)
- japanese translation and resource DB (thx to Yamabuki)
v0.41
- fixed resource filters
- fixed "Clear Zone"
- added Savage Lands scaling data - resources should be recorded now
- added Elven Island scaling data - resources should be recorded now
v0.40
- removed placeholders for non-existing resources (resources will be added as soon as they are in the game)
- fixed "Spiegelried" in german resource DB (thx to KingAnorak)
- fixed "Ambroise" in french resource DB (thx to ExTempus)
- fixed a bug that caused to many updates of the worldmap while moving - should increase perfomance
v0.39
- fixed "Drachenbartholz" in german resource DB (thx to KingAnorak)
- fixed "Herbe démoniaque des montagnes" in french resource DB (thx to ExTempus)
v0.38
- added Weeping Coast scaling data - resource should get recorded now
- fixed "Drachenmalve" and "Drachenbaumholz" in german resource DB (thx to Medice)
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v1.5 | Release | 3.0.10 | 68,476 | 06/30/2011 |
| v1.4 | Release | 3.0.2 | 37,019 | 12/23/2010 |
| v1.3.1 | Release | 3.0.2 | 11,228 | 12/01/2010 |
| v1.3 | Release | 3.0.2 | 11,146 | 09/23/2010 |
| v1.2.2 | Release | 3.0.2 | 2,010 | 09/01/2010 |
| v1.2.1 | Release | 3.0.2 | 2,361 | 08/11/2010 |
| v1.2 | Release | 2.1.7.2095 | 6,045 | 05/27/2010 |
| v1.1.1 | Release | 2.0.11.1872 | 461 | 03/08/2010 |
| v1.1 | Release | 2.0.11.1872 | 396 | 01/31/2010 |
| v1.0.3 | Release | 2.0.11.1872 | 301 | 12/26/2009 |
| v1.0.1 | Release | 2.0.11.1872 | 33 | 12/24/2009 |
| v1.0 | Release | 2.0.11.1872 | 74 | 12/22/2009 |
| v1.0-beta1 | Beta | 2.0.11.1872 | 44 | 12/17/2009 |
| v0.46 | Release | 2.0.11.1872 | 526 | 11/07/2009 |
| v0.45 | Beta | 2.0.11.1872 | 76 | 10/26/2009 |
| v0.44 | Beta | 2.0.11.1872 | 54 | 10/21/2009 |
| v0.43 | Beta | 2.0.11.1872 | 77 | 10/15/2009 |
| v0.42 | Beta | 2.0.11.1872 | 110 | 10/07/2009 |
| v0.41 | Beta | 2.0.11.1872 | 100 | 09/18/2009 |
| v0.40 | Beta | 2.0.11.1872 | 108 | 09/08/2009 |
| v0.39 | Beta | 2.0.11.1863 | 77 | 08/31/2009 |
| v0.38 | Beta | 2.0.11.1863 | 45 | 08/26/2009 |
| v0.37 | Beta | 2.0.10.1853 | 47 | 08/19/2009 |
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Comments
*IMPORTANT UPDATES: Great news! Ystra can work again, WITH EDIT, since 22/04/2013.
There is an update (by nice McBen) on wowmap and wowmap-POI from 22/04/2013 which helps us yGather users to workaround Ystra area even though the problem is in yGather allegedly! Things work again, with those updates from today.
Please update to the last version of wowmap and wowmap-POI if you use those! Those who use yGather & wowmap only, please update wowmap.
You should ALSO apply the edit described bellow, as by a check it is still needed for RECORDING NEW RESOURCES or for starting to record while no records exist for Ystra zone. Still, now all can work nicely for Ystra:
...After testing it looks like having the controversially ADDED line regarding zone 358:
[358]={1532,1149,"Ystra Highlands"},
in your yGather/resources/zonescaling.lua file doesn't hurt, and is NEEDED for RECORDING NEW RESOURCES IN YSTRA / starting to record in Ystra while records do not yet exist. (Initial non full results of testing with reset addons...)
You may probably like to add it right above Obsidian Stronghold line. DO NOT erase any lines.
For scaling info for the current newest area, you may like to try to add the following line (I did that right after the 23 zone line and right above the 31 zone line) into yGather/resources/zonescaling.lua:
[24]={1445,1084,"Merdhin Tundra"},
These are preliminary, non accurate values - it works for me, it might not be good for you.
@ eagleix: Maybe those notes would help: Try using classic / minimap2 / minimap gray icons, and also apply others' most recent suggestions bellow (since ~22/01/2012, I think,) for the newer mats and the other relatively new zones. Make sure the desired resources are to be shown on the appropriate settings as well, along with the minimap.
Remember that this addon records what is (or could be) seen on the minimap while that map is set to be "visible", then shows - it doesn't come with the location already marked on maps you didn't explore after the addon was installed.
P.S.
In general, I learned that if things don't work (e.g. after one tried to no avail changing icon shape and make sure the desired resources are present and visible in settings) and no working settings in comments, one may check the values by self and change / add as needed.
As for the resources / mats icons playing along with the new game versions / mats, one may edit files to change the icon sets / default icon too if one likes, but this is not for most, I think. ("Resouces" icon settings would generaly work as is without updates / edits, but only for resources under level 61 and beside for Dragon Beard Root Wood, I think (again, edit could solve this all). Minimap and colored dots icon sets are totally borked in the newer game versions without edit. The default / fallback icon does not work anymore (as is) as intended as well. This is why I recommended any of three other icon sets: classic/minimap2/minimap gray, which as far as I know work as is in all ranges without any icon file edit.)
For the new zone you must add the following line in yGather/resources/zonescaling.lua:
[23]={1139,854,"Chrysalia"},
You also have to add the new collection node names to the file yGather/resources/spotnames.lua. Note that there are node codes all starting with 560xxx and material codes. Fortuately at the moment these are identical in english and german, but you'll never know. Because I found some some mistakes in my own file, here are the lines for all the level 60+ nodes
[1017] = {"Sys560068_name", 63, "LUMBERING"},
[1018] = {"Sys560077_name", 61, "LUMBERING"},
[1019] = {"Sys560081_name", 69, "LUMBERING"},
[1020] = {"Sys560087_name", 71, "LUMBERING"},
[1021] = {"Sys560084_name", 75, "LUMBERING"},
[2017] = {"Sys560061_name", 63, "MINING"},
[2018] = {"Sys560076_name", 61, "MINING"},
[2019] = {"Sys560080_name", 69, "MINING"},
[2020] = {"Sys560088_name", 71, "MINING"},
[2021] = {"Sys560085_name", 75, "MINING"},
[3017] = {"Sys560075_name", 63, "HERBLISM"},
[3018] = {"Sys560078_name", 61, "HERBLISM"},
[3019] = {"Sys560082_name", 69, "HERBLISM"},
[3020] = {"Sys560086_name", 71, "HERBLISM"},
[3021] = {"Sys560083_name", 75, "HERBLISM"},
If you still attend to this, please check the levels assigned to the alleged 61 and 63 level materials, though I think it's mostly cosmetic (beside the potential visibility settings), I think there was some mixup between the two levels.
The real gathering level for the rare mats in those levels is 61 (example: mica), while the non rare mats have a gathering level of 63 (example: olivine).
P.S.
There is also no level 50 gathering, it's 51 instead.
...Since it looks like noone attends to this, for completeness I'd add I swithced all item level 50 (no change to any other attribute!) into 51 in that file, and replaced 61 with 63 and vice versa, (again, only replacing the level attribute! don't touch other data in that regard), preserving the rest of the data as those are. The effect is mostly cosmetic but could affect visibility by level. It works for me, but If you want to try this, please backup 1st in case I didn't explain well enough...
Another addition for completion only: In case you keep addons updated by curse client, know that this addon (yGather) will not get further official updates (as far as I know it's discontinued) unless the situation changes, so you may probably like to "ignore" it for update purposes, that is, in case you've made any personal modifications which changed its state to modified or other state than orginal last version (which is currently 1.5). If you don't, your personal modifications would be overwriten and lost by such "update". (Just to clarify, this addon is still very usefull and works nicely by applying the comments added since ~22/01/2012)
Anyone got the numbers for the new Ch. V zones yet?
Later that same day... k then.... try these:
In yGather/resources/zonescaling.lua add the line(s):
[22]={1395,1040,"Ancient Kingdom of Rorazan"},
[31]={906,680,"Yrvandis Hollows"},
to the zonescaling.lua file to activate this zone. These may need a little tweaking, but work as a first approximation to be going on with...
For Tergothen bay:
In yGather/resources/spotnames.lua:
Change line [1019] to
[1019] = {"Sys560081_name", 69, "LUMBERING"},
Change line [3019] to
[3019] = {"Sys560082_name", 69, "HERBLISM"},
to correct the error in previous post
In yGather/resources/zonescaling.lua add line
[21]={1736,1302,"Tergothen Bay"},
to activate the new zone
Holz = Sys560081
Kräuter = Sys560082
Bitte ändern :-)
Interface\Addons\yGather\resource/X.lua cannot resume non-suspected coroutine and 27 more like these.
I'm using the Slim client version could this be the prob?
ps the addon didnt work before the patch 4.O.O either
If yGather is not the only addon you are using, the proplem may be caused by one of the other addons. You may try yGather as your only addon and see if it works.
If you need more help I recommend to ask in the official Runes of Magic forums (since I don't play anymore).
spotnames.lua:
[1017] = {"Sys208240_name", 63, "LUMBERING"},
[1018] = {"Sys202318_name", 61, "LUMBERING"},
[1019] = {"Sys560082_name", 69, "LUMBERING"},
[2017] = {"Sys208234_name", 63, "MINING"},
[2018] = {"Sys202316_name", 61, "MINING"},
[2019] = {"Sys560080_name", 69, "MINING"};
[3017] = {"Sys208246_name", 63, "HERBLISM"},
[3018] = {"Sys202558_name", 61, "HERBLISM"},
[3019] = {"Sys560081_name", 69, "HERBLISM"};
zonescaling.lua:
[13]={2011,1509,"Coast of Opportunity"},
[14]={1658,1200,"Xaviera"},
[19]={1164,871,"Land of Malevolence"},
[20]={1261,946,"Redhill Mountains"},
thx
and sorry for the late reply. Seems I don't get notified anymore when there are new comments.
Adding your data will take a view days because I'm busy at the moment (and curseforge seems to have some problems). But it won't be forgotten - I promise! ;)
mehr aktualisiert?? Oder gibt es noch ein anderes Addon dieser Art?