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Ability Alert!

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  • 0 Likes
  • Warhammer Online
  • 20 Monthly Downloads
  • Supports: 1.4.4
  • 11,534 Total Downloads
  • Updated 02/29/2012
  • Created 09/13/2008
  • 66 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: r35
or

About Ability Alert!

  • This simple addon will give you an alert when a cooldown is completed for a ability (your own or your pet's) and ready for use. The alert is sent to the upper section of the screen or to WSCT, view the screenshot for a sample.
  • Requirements
NOTE: This AddOn requires LibSlash. http://www.curse.com/downloads/detail.../13510/
EA_ActionBars, if you use a button bar replacement AddOn this might or might not work.
  • Command line options
Display options
If "show all" is used the filtertext will hide abilities. If using "show none" the filtertext will display those abilities.
/aa show [all|none] - show all/none abilities. Filtertext will hide (all) or display (none)
/aa add [filtertext] - adds a filter for the given alert text (can be partial)
/aa del [filtertext] - removes a filter for the given alert text
/aa list - list filters
Reactive ability options
Reactive abilities are abilities that trigger from block, parry, disrupt/etc. Anything that is not active until a specific event should work.
/aa radd [monitor text] - add reactive monitor for ability (full name or partial text)
/aa rdel [monitor text] - delete a reactive monitor.
/aa rlist - list reactive monitor abilities.
WSCT Options
/aa wsct [enable|disable|both] - use WSCT if installed, or use WSCT and standard output.
/aa wsctframe [1|2|3] - change WSCT output frame to 1, 2 or 3.
  • Customize layout options
Alert Window
  • Known issues
Currently if you have the same ability on the button bar more than once you will receive an alert for each of those copies on the bar.
When the .mod file revision is updated it forces the SavedVariables.lua and windows to reset. I've stopped updating that until a work around can be found.
  • Bug
Report all bugs and RFE's here: http://war.curseforge.com/projects/ab.../create-ticket/

------------------------------------------------------------------------
r35 | celestian | 2012-02-29 23:29:11 +0000 (Wed, 29 Feb 2012) | 1 line
Changed paths:
   M /trunk/AbilityAlert.mod

1.4.5 version update
------------------------------------------------------------------------
r34 | celestian | 2011-09-14 19:09:08 +0000 (Wed, 14 Sep 2011) | 1 line
Changed paths:
   M /trunk/AbilityAlert.mod

1.4.4 update
------------------------------------------------------------------------

Comments

First Previous Page 1 of 4 Next Last
  • #57
    Any other addons doing the same thing? (No I don't want graphical fluff) ^^
  • #55
    Sat around for several hours to figure this one out.

    Action bar CD, as mentioned before, is a big problem for this addon.
  • #56
    Alerts bug / issue: Tendancy to spam a myriad of allerts for certain skills.

    Example:
    "Whirling Pin"
    "Whirling Pin"
    "Whirling Pin"
    "Whirling Pin"
    "Whirling Pin"
    "Whirling Pin"
  • #54
    I can't get this to show up.

    I'm using Vertigo, WSCT and Ability Alert!.

    I want to have AA show when my Silence the Heretic ability is ready etc.

    I've tried configuring it, but it won't show up :-/
  • #53
    Has anyone gotten this to work with the bright wizard's flashfire tactic? I haven't installed this yet and would like to know before I do.

    Otherwise, I guess the other way to do it is to be able to make it say "flashfire" or something to the top of the screen. Is that doable and what's the best way to do it?
  • #51
    I've disabled show reactive (or thought I had? /aa reactive off) yet I still get the pop ups for block/parry/etc. I have no need for this, I only want to see cooldowns - however I want to see -all- my cooldowns for my characters and going through and adding in everything after filtering it all of would be a bit much.

    Is there any other way to disable reactives?
  • #52
    Parry, Dodge and block are not reactive alerts. Those are just like normal alerts. If you want to hide them filter them /aa add parry and so forth.
  • #49
    would like to be able to filter everything and add the ability I want to show
  • #50
    You can.

    /aa show none
    /aa add AbilityYouWantToSee

    If you want to hide only certain ones then:

    /aa show all
    /aa add AbilityYouWantTohide

  • #47
    Ok, now that I got Pit of Shades to show up, I have another problem.
    It shows up too often. I don't mean like twice or so when its cooldown is over (it doesn't and its only on my quickbar once).

    Its a ground targeted AE spell and therefore doesn't need a target, yet its range its set to 80ft, which is the range I can set it on the ground.
    80ft away, the spell marks as unavailable (i can still cast it though, since it doesn't need a target).
    Now whenever I cross that 80ft mark, or target someone closer or noone at all (no target=button shows as ok), basicly whenever the button switches from not available to available and back, AA triggers a "Pit of Shades" ready message.
    Its quite disturbing.

    Its just that spell, all other spells that mark as red or not don't cause that problem.
  • #48
    Nevermind, it was again my mistake... I guess when i was checking out why it wasn't displaying the Pit of shade messge in the first place, i added it to the reactive filter, and forgot about it, thats why it triggered all the time.
  • #44
    No matter what I do, I can't get the mod to alert me when Pit Of Shades and Hand of Ruin (both sorceress spells) come of cooldown. Both these spells are channeled spells, perhaps thats the reason?

    It works for other "normal" sorc spells like Gloom of Night or Grip of Fear though.
  • #45
    @jarikaWar it should work for channeled spells. I play a Archmage and searing touch and funnel essence both alert for me. I can't really do any testing for ya to determine why but I'll poke around.
  • #46
    I did some digging into the code and found the problem.
    Its nothing with the code, but with one of my filters. On my swordmaster a long time ago I tried to filter out the Parry messages, since I had not after-parry style i didn't care for them. The filter "[parry]" accomplished that...
    Unfortunately its interpreted as a regular expression in your isFiltered function and basicly filters out any ability with one of those letters in, I'm surprised I didn't notice any odd behaviour earlier (i guess it filtered alot more abilities, I just never cared for those).

    So its nothing with your code, but for curiousity sake, how do you filter out those parry notifications?
  • #42
    Omg I love this mod! Also, what inia said, is there a way to put the 5 point scale on alert? for Shaman and Archmage? Thanks
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