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Bloody Mess
- 0 Likes
- Warhammer Online
- 24 Monthly Downloads
- Supports: 1.3.1
- 8,581 Total Downloads
- Updated 04/21/2009
- Created 12/13/2008
- 15 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: Bloody Mess 1.2 R1
About Bloody Mess
- Fixed an issue that caused the options window not to show.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| Bloody Mess 1.2 R1 | Release | 1.3.1 | 6,740 | 04/21/2009 |
| Bloody Mess 1.2 | Release | 1.1.1 | 939 | 03/02/2009 |
| Bloody Mess 1.1 | Release | 1.1.1 | 374 | 02/18/2009 |
| Bloody Mess 1.0 R1 | Release | Beta 3.0 | 321 | 02/07/2009 |
| Bloody Mess 1.0 | Release | Beta 3.0 | 249 | 02/07/2009 |
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Comments
Look into the last section of the file where something like:
if ( hitAmount
if ( textType == 2 ) then
-- critical melee damage
for i = 1, (BloodyMess.amountNormal+BloodyMess.amountCritical)*BloodyMess.amountModifier do
BloodyMess.PlayEffect( hitTargetObjectNumber, nil, true )
end
elseif ( textType == 3 ) then
-- critical magic damage
for i = 1, (BloodyMess.amountNormal+BloodyMess.amountCritical)*BloodyMess.amountModifier do
BloodyMess.PlayEffect( hitTargetObjectNumber, BloodyMess.effects[math.random(table.getn(BloodyMess.effects)-5)], true )
end
end
end
there you replace wht stands ther with the text above, it's just that I cut the normal damage out and only the crits remained.
I am looking for something like this to "mature" WoW content.
What would be awesome would be blood splatter staying _on the ground_ so as you fight it gets all gory.
if this can disable Warhammer's spell effect (such as ROF, POS)
it can cut my pc's lag
and just load bloody whenever i was hit or the area was hit
Other than that Wambo's suggestion sounds pretty logical and nice to. Would be able to see rather easily when you score big hits and/or crits, etc, and also be able to set some minimum % for the splatter to come into effect. Small cuts don't usually make blood fly. ^^
A texture costumization option might also be something interesting to implement (along the lines with what wroucaec suggested below me).
I'll go try this out now, and might come with more suggestions later.
btw, since casters don't really hack into a body and engineers don't really cast, have you considered adding different types of animations? Magic Clouds, burned flesh through napalm and so on? ;x
A really nice idea and good style :)
Is there a chance that you can scale the amount of blood with the % of Damage taken? That whould be cool *g*