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BuffHead2

Buffs & Debuffs Login to Add Favorites
  • 1 Like
  • Warhammer Online
  • 217 Monthly Downloads
  • Supports: 1.4.0
  • 35,589 Total Downloads
  • Updated 12/25/2010
  • Created 04/27/2010
  • 45 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v2.2.5
or

About BuffHead2

Description

BuffHead2 is a complete redesign of the original BuffHead, allowing for a more advanced configuration and faster performance.

BuffHead adds buff and/or debuff indicators above the heads of players and NPCs, allowing you to keep track of active effects on multiple targets.

For AoE abilities however, BuffHead can only keep track of the effect on your current target. This means that indicators can only be shown on units you have targeted. Group members however can automatically have their indicators updated without the need to target them.

Dependencies

Optional

LibSlash is needed to use the slash commands.
LibAddonButton is needed to use the configuration button

Configuration

BuffHead can be graphically configured. You can bring up the configuration window using
/buffhead

Settings can be restored to their default values using
/buffhead reset or /buffhead default

Layout settings can be restored to their default values using
/buffhead reset layout

Best performance settings

If you have low FPS, the best performance settings are

  • General update delay 1.00s
  • Disable priority updates
  • Disable effect fading
  • Maximum updates per cycle 1

Due to how sorting is handled, disabling sorting can actually decrease performance depending on how many effects there are.

Always show/ignore

These lists contain the name or ID of the ability's effect. The lists can be set globally under the general settings or individually for each unit type under the tracker settings.

The name of the ability's effect is not always exactly the same as the ability itself. To find out the name, mouse over the effect (buff/debuff) to see its tooltip and copy the name exactly as it is shown (case sensitive).

Effect cache

The effect cache can be shown by using the command
/buffhead cache

Caching will never be enabled by default and must be manually enabled after each login or interface reload. The cache will allow you to see and search through every effect that you have come across during your play session, allowing you to find the name or ID of a buff/debuff.

Update delays

General update delay

This is the interval between draw updates of the effect's duration. By default, the update is set to 1 second, which will always show an effect as having a duration of #.0. If changed to 0.5s, the duration will always be shown in 0.5s decrements.

Start priority updates at x

When the effect's duration is less than x, the indicator will receive updates at a faster interval. If x is set to 0 (or priority updates are disabled), you will never see the 1/10th second updates, whereas if you set it to 60 (default maximum threshold), you will always see them.

Priority update delay

This is the interval between draw updates of the effect's duration when the duration is less than the "Start priority updates" value.

Advanced Compression

This form of indicator compression can be used to compress different effects into one. The only limitation is that the effects must be within the same category (always show, buff or debuff). Advanced Compression can also be used to modify the icons for effects.

When adding effects, more than one can be added at once by using a comma, such as "1,2,3".

Overrides

The name for the effect can be overridden to display a static name. If left blank, the name of the top-level indicator will be shown instead.

The icon for the effect can also be overridden. Two types of texture are supported. An existing ability icon can be used by entering a numeric value, or a custom texture can be used by entering a string.

For Black Orcs and Sword Master, the "Da Biggest!" / "Nature's Blade" problem can be fixed by doing this.

Indicator Layout

The look of indicators can be manually configured using the built-in layout editor which works the same as the interface's layout editor (except locking a frame will make it unmovable during the session). The layout manager can be accessed here which allows you to save, import and export layouts.

To configure a specific item, right click it and select properties.

Layouts

See this for importable layouts.

  • Fixed an error where child Always Show settings were behaving like Always Ignore settings
  • Fixed an error where child Always Show items could be displayed even if disabled

Comments

First Previous Page 1 of 6 Next Last
  • #76

    I don't understand how can i change offset of my buffs and move, for example, to my left like the picture.

  • #77

    That screenshot shows Advanced Containers. If you want your buffs/debuffs to be shown to your left, you will need to first disable the self tracker (Options > Trackers > Select self, uncheck enable) so they're not above your head and secondly create a self advanced container with a fixed screen position (Options > Advanced Containers > Add > Target self, Position fixed).

    If you want the container to show effects vertically, you will then need to edit the always shows, buffs and debuffs containers (within the advanced container) to position below other containers. There's a lot of settings you can go through, so be sure to read everything.

    To position a fixed container on screen, you open up the layout editor and drag the box around.

    BuffHead options are accessed using either the addon button or the command /buffhead - both require Lib addons to access.

  • #74
    Seems to be broken...any chance of someone repairing it?
  • #73
    Is there anyway , with game in 3d mode, to get the buffs on buffhead to be over the players head and not on the ui frontscreen? if that makes sense
  • #72
    "An existing ability icon can be used by entering a numeric value"

    But what value? Simple skill ID or something else?
  • #67
    Guard not showing on hostile target. Anyone else find a fix for this?
  • #68
    Exact same problem as Aragiel. Guard will not show up on a hostile target that is guarded but if it is swapped, it will show up. I've uninstalled, reinstalled, deleted folders, but to no avail.
  • #69
    Tried entering the Guards by ID number and they're still not showing on the hostile target. Any responses?
  • #70
    The problem does not appear to be just me. Every guild mate who is running this addon is experiencing the same issue. This just started within the past week. Any help?
  • #71
    Bueller? Does anyone even support this mod anymore? Sent 3 messages to the project manager letting them know of the guard issue and no response. That was 3 weeks ago and the problem still persists. If you're busy, that's totally understandable but let someone else take it over.
  • #75
    same here. guard not showing reliably...
  • #66
    I found a problem. game totaly freeze and I must hard reset PC everytime when I do something with settings (no matter what I change). Its not freeze immediately but afte 2-3 mins. I think problem can be caused by preview.
  • #64
    Last 2-3 days i have an issue with displaying "guard" on my hostile target. Basically i have advanced container which has all guards based on ID under one icon. It worked well for long time and only last 2-3 days is not working well. Sometimes i can see it sometimes it wont display it for any reason. I know there are no updates from game client and even from this addon so is really strage for me (i also didnt installed any other updates for long time). Any idea?
  • #65
    ok, more. Figured out that when i target someone while he is guarded - it wont work. But if i target someone who doesnt have guard then is fine, as soon as the person will get guard from tank - it will show up the icon properly. So it works only when someone reaply "guard" on my target in the time when i have him targeted.
  • #58
    Out of group friendly buffs (eg; group heal with hot) do not show unless I have the person selected :(
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