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Effigy
- 1 Like
- Warhammer Online
- 53 Monthly Downloads
- Supports: 1.4.0
- 8,939 Total Downloads
- Updated 2/3/2011 7:36:54 AM
- Created 9/10/2010 10:15:17 AM
- 15 Favorites
- Project Site
- Comments
- Release Type: Release
- License: MIT License
- Newest File: v2.6.7.4
About Effigy
Effigy is a (Unit)Frame Construction Addon aimed at UI Customization.
Dependencies (2.6+)
| required | optional |
|---|---|
| RVAPI_ColorDialog | LibRange v1.3+ |
| RV_Mods Manager | |
| LibAddonButton | |
| LibSlash |
For hiding Mythic UI Elements using Phantom is recommended.
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Patch notes
Preamble
There may appear some changes to the way settings are saved, so if you want the possibility of downgrading back to another version, please back up the Effigy folders in:
- user/settings/GLOBAL and
- user/settings/<yourserver>/<yourprofile>.
Upgrades are automatic, downgrades are not.
2.6.7.2
Improvements:
- Fixes career label, affecting layouts using it
2.6.7
Features:
- New state "FMOT", which refers to the current or last friendly mouseover player. Keybind ActionButton 120 for better in-world targeting :)
Improvements:
- LibSlash Support for Global Color Presets
- Click Overhaul
- Label logic improvements
- Improved (upcoming) YakUI 1.4 support
- Bar Layer support
- Minor speed and efficiency improvements, fixes etc.
Beta Preamble
A beta is a beta is a beta, as I´m not only updating / fixing, but am in the process of doing some huge recodes, it is possible new bugs appear. When I tag a beta, I consider the addon usable, but not polished and hope for your reports - good bug reports are worth very much since I obviously cannot notice as much as you all do in the same time span.
You can always use /effigy to bring up the configuration menu, no matter what. If LibAddonButton or the RV_Mods Manager are found on your system, they will be supported.


It is a fork of Hud Unit Frames by Metaphaze and Tannecurse. For bug reports please use the ticket system, it helps me to keep things organized.
2011-02-03 Philosound <Philosound>
[ad5664cb8b80] [v2.6.7.4]
* Effigy.mod
isSelf rule fix version bump
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v2.6.7.4 | Release | 1.4.0 | 2,620 | 2/3/2011 7:36:54 AM |
| v2.6.7.4-nolib | Release | 1.4.0 | 34 | 2/3/2011 7:36:53 AM |
| v2.6.7.3 | Release | 1.4.0 | 216 | 2/2/2011 5:02:10 PM |
| v2.6.7.3-nolib | Release | 1.4.0 | 2 | 2/2/2011 5:02:09 PM |
| v2.6.7.2 | Release | 1.4.0 | 437 | 1/26/2011 5:18:06 PM |
| v2.6.7.2-nolib | Release | 1.4.0 | 8 | 1/26/2011 5:18:05 PM |
| v2.6.7.1 | Release | 1.4.0 | 411 | 1/21/2011 12:41:12 PM |
| v2.6.7.1-nolib | Release | 1.4.0 | 3 | 1/21/2011 12:41:10 PM |
| v2.6.7 | Release | 1.4.0 | 112 | 1/21/2011 10:25:28 AM |
| v2.6.7-nolib | Release | 1.4.0 | 2 | 1/21/2011 10:25:27 AM |
| v2.6.6.1 beta | Beta | 1.4.0 | 13 | 12/9/2010 7:44:11 PM |
| v2.6.6.1 beta-nolib | Beta | 1.4.0 | 1 | 12/9/2010 7:44:10 PM |
| v2.6.6 | Release | 1.4.0 | 15 | 11/27/2010 10:46:16 PM |
| v2.6.6-nolib | Release | 1.4.0 | 1 | 11/27/2010 10:46:15 PM |
| v2.6.5 | Release | 1.4.0 | 4 | 11/23/2010 12:37:22 AM |
| v2.6.5-nolib | Release | 1.4.0 | 2 | 11/23/2010 12:37:21 AM |
| v2.6.4 | Release | 1.4.0 | 20 | 11/11/2010 2:38:57 PM |
| v2.6.4-nolib | Release | 1.3.6 | 1 | 11/11/2010 2:38:56 PM |
| v2.6.3 | Release | 1.3.6 | 8 | 11/1/2010 10:10:40 AM |
| v2.6.3-nolib | Release | 1.3.6 | 1 | 11/1/2010 10:10:39 AM |
| v2.6.2 | Release | 1.3.6 | 10 | 10/23/2010 2:08:49 PM |
| v2.6.2-nolib | Release | 1.3.6 | 2 | 10/23/2010 2:08:48 PM |
| beta 2.6 | Beta | 1.3.6 | 6 | 10/13/2010 8:06:15 PM |
| v2.5.5 | Release | 1.3.6 | 19 | 9/10/2010 8:05:07 PM |
| v2.5.4 | Release | 1.3.6 | 1 | 9/10/2010 12:33:51 PM |
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Comments
But I have a problem, I can't see keepdoor's HP when I operate the ram in RvR
And I don't know why ? can you help me?
btw , I use HuD templete :)
Thanks for the report (my main is a healer, I would never have noticed^^)
btw, in my experience, HuD will disappear when use "ANY" World Object, like ram or cannon, hope this useful :)
tu for Effigy though, it's really nice.
I´m unsure if I should bandaid that, because when one knows this, there are also tricks thinkable with this behaviour being the intended one.
Easy fix should be just using the same visibility rule on the image/label in question.