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FollowMyLead
- 0 Likes
- Warhammer Online
- 21 Monthly Downloads
- Supports: 1.3.1
- 12,290 Total Downloads
- Updated 10/16/2009 4:33:49 PM
- Created 11/9/2008 5:40:36 AM
- 31 Favorites
- Project Site
- Comments
- Release Type: Inactive
- License: MIT License
- Newest File: 1.4
About FollowMyLead
FollowMyLead gives you an easy way to place a marker on a specific unit, to make that unit easy to find again in a crowd/around obstacles.
If you have LibSlash installed, simply use the command /leader while targeting someone, or /leader Name, to set who the symbol should be put on (/fml or /followmylead will also work). (If specifying a name, the symbol won't show up until you next mouseover or select that person.)
If you don't have LibSlash, use /script FollowMyLead() instead.
To clear the symbol, simply use the command while not targeting anyone, and without specifying a name.
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Comments
/script FollowMyLead()
Can you add another cross like /fml1 /fml2 /fml3, to see different guildmates in different situations?
Thanks à lot
You can change the text at the top of the .lua file:
LabelSetText("FollowMyLeadText", L"+")
Setting the text to "|||||" may provide a bigger "icon".
You can change the color in the .xml file with red/green/blue values:
As for the size I imagine you can change it in the .xml file in:
but there may not be a bigger font.
See here for a list of fonts : http://www.thewarwiki.com/wiki/API:AvailableFonts_options
For color:
<Color r="255" g="0" b="255" a="255" />
For the size:
<Label name="$parentText" font="font_heading_huge"
We usually have a main leader in one warband and a secondary leader in another warband and if you are in the second warband you may need to switch frequently between the leaders.
Also would it be possible to setup a macro to stick to a leader without its name hardcoded (/target leader1, /follow) ?
I couldn't find a way to do this in one click so you have to click once to target your leader (there's a little delay) and to click another time to follow him.
As a bonus, if you have no leader set, the first click will assign your target as leader and will issue the /follow command.
To clear your leader you still have to type /fml with no target.
In plain english here is what the function does:
if no leader is set then set my current target as leader.
if my target is my leader then follow him
else target my leader
function FollowMyLead.StickLeader()
if FollowMyLead.target == nil then
FollowMyLead.SetTarget()
end
if FollowMyLead.target == nil then return end
TargetInfo:UpdateFromClient()
if (TargetInfo:UnitName("selffriendlytarget")):match(L"([^^]+)^?([^^]*)") == FollowMyLead.target then
SystemData.UserInput.ChatText = L"/follow"
BroadcastEvent(SystemData.Events.SEND_CHAT_TEXT)
else
SystemData.UserInput.ChatText = L"/target "..FollowMyLead.target
BroadcastEvent(SystemData.Events.SEND_CHAT_TEXT)
end
end
Now, I notice you seem to only be able to have this active on one person. Is this a limitation of the game or the mod. If the mod, then this could get out of hand quickly, flagging everyone you see to be marked in Open RVR so that no one is safe from your watchful eye.
So, now I can track 6 different targets... through walls... up to about 250-300 ft away. It seems to require that you at least get a glimpse of the target before it will track once you have gone out of range, so its not quite as abuse-able as expected.
But again, I must ask... what is to stop someone from modding this mod to track not 6... but 60 targets?
you might have installed it incorrectly , it shouldnt conflict with buffhead
to test it out just target an npc and type in /leader in the chat box and/or /script FollowMyLead() . (case sensetive). If neither of those shows the pink cross above the npc then your install didnt work properly.