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Map
- 1 Like
- Warhammer Online
- 16 Monthly Downloads
- Supports: 1.4.6
- 3,034 Total Downloads
- Updated 08/17/2012
- Created 01/14/2011
- 4 Favorites
- Project Site
- Comments
- Release Type: Release
- License: MIT License
- Newest File: v1.2.2
About Map
Map is aimed at filling the gap between Mythics Full Screen Map and the Minimap.
While current Minimap addons provide zooming out to a Zone View, due to it being always visible it´s usually set too small to make the Full Screen Map obsolete, and using the later while roaming around typically ends up on the bottom of the nearest cliff.
So, here´s a resizable map that´s visible on demand and doesn´t fill your screen - if you wish so.
Commands:
/m or /map or /zm or /zonemap
Arguments:
- toggle
- config
Features:
- Set the Size via the Layout editor
- Choose between different Texture Sets for the Map Border
- Set Colors and Alphas
- Toggle the Map via Makro: /script Map.ToggleMap()
- (optional) Toggle the Map by clicking on a Minimap
- WarCommander, MapMonster & MapMonster Navigator Support
- Option to automatically hide the Map when in Combat; to show OoC
Planned Features:
- LibAddonButton Support
- WarBoard Toggler
Please post a ticket for bug reports and feature requests. You may want to browse already active tickets before creating duplicates and support them instead.
Note that the amount and type of enhancements heavily depends on your requests.
2012-08-17 Philosound <Philosound>
[b4b899a4e435] [v1.2.2]
* .pkgmeta, Map.lua Map.mod
switch to LibColors
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v1.2.2-nolib | Release | 1.4.6 | 92 | 08/17/2012 |
| v1.2.2 | Release | 1.4.6 | 218 | 08/17/2012 |
| v1.2.1-nolib | Release | 1.4.4 | 399 | 11/06/2011 |
| v1.2.1 | Release | 1.4.4 | 525 | 11/06/2011 |
| v1.2-nolib | Release | 1.4.4 | 224 | 10/05/2011 |
| v1.2 | Release | 1.4.4 | 230 | 10/05/2011 |
| v1.1 | Release | 1.4.1 | 679 | 02/28/2011 |
| v1.1-nolib | Release | 1.4.1 | 21 | 02/28/2011 |
| 1.0 beta 4 | Beta | 1.4.0 | 396 | 01/17/2011 |
| 1.0 beta 4-nolib | Beta | 1.4.0 | 7 | 01/17/2011 |
| 1.0 beta 3 | Beta | 1.4.0 | 214 | 01/14/2011 |
| 1.0 beta 3-nolib | Beta | 1.4.0 | 2 | 01/14/2011 |
| 1.0 beta 2 | Beta | 1.4.0 | 70 | 01/14/2011 |
| 1.0 beta 1-nolib | Beta | 1.4.0 | 2 | 01/14/2011 |
| 1.0 beta 1 | Beta | 1.4.0 | 65 | 01/14/2011 |
| 1.0 beta | Beta | 1.4.0 | 41 | 01/14/2011 |
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Comments
Error executing Lua buffer Interface/AddOns\MapMonster\Lang/deDE.lua: [string "Interface/AddOns\MapMonster\Lang/deDE.lua"]:13: attempt to index local 'ERRMSG' (a nil value)
Error Reading Lua buffer Interface/AddOns\MapMonster\Source/MapMonster_Pins.lua: [string "Interface/AddOns\MapMonster\Source/MapMonster_Pins.lua"]:456: unexpected symbol near ']'
No clue about the first error; I removed the dependancy line from the .mod file for the time being.
Sorry to be posting so much about MapMonster on your Map addon page. If there's a better way to reach you for feedback until you re-release MM on Curse, please let me know.
The second error (I´m quite sure) was caused by the AceLocale Library being an outdated version in MapMonster, which hid the problem for me since the current one was included in another addon I had installed and was automatically used instead.
beta 0.4e should fix both bugs.
I installed 0.4e: still getting the error on the deDE.lua file, but it doesn't seem to be causing any issues as yet. Otherwise everything appears to be working.
Could you possibly point me in the right direction on the fix for the Ticket 7 issue? MapMonster Navigator still has the offset problem, maybe I can help out and put in a fix for it.
It's interesting that WAR Commander never had a problem with putting waypoints in the correct location on the map.
MapMonster Navigator has the very same bug in the same function as MapMonster itself had, I´ll just create a clone with the fix.
Found the issue with deDE this time (although the outdated lib was a potential problem, too). Shouldn´t cause any problems until I upload the next beta.
Both tomorrow, main pc is at sleep already.
Only problem noted so far is that pins created in Altdorf have a large offset from cursor position.
I'll make a point of checking other zones and report back.
If I´m right, I hope the original authors don´t find out, they might go really mad at Mythic spending all this time on gathering data while the undocumented API would´ve provided it with a few lines of code...
No promises, though ;)
If you know of a map addon that has this feature (wouldn´t be aware that CMap has), just lemme know.
But I'm a bit lost - I can't resize my map - I can't find any anchor points in the Layout editor for it - when I toggle it on it fills roughly ½ my screen down and 1/4 across right in the left side corner. Can you say something about waht the anchor is called and how large/where it should be by default?
I have mapmonster/war commander installed but clicking on minimap doesn nothing, even after clicking it on in options.
None of these are dealbreakers really, especially if you get the "hide in combat" part working - but a few words on the resize thing will really help - open and close is easy with /m toggle - or maybe create support for LibAddonButton?
I had to add third-party map support to MapMonster to make it work. It´s not entirely finished, since you only see MapMonster points and cannot create them on the Map yet. However, since MM had to be changed, it won´t work on the versions floating around yet. For a sneak peak try my clone:
http://war.curseforge.com/addons/mapmonster/repositories/wothor/files/
I´m planning to take over MapMonster soon to make those changes official (and it´s too good to be as dead as it is now imo).
In case you try out the MM clone, maybe back up the settings before (user/settings////MapMonster). I´m moving the points to global to re-enable the possibility of character-shared points. I´m not entirely sure how the game handles that, so if there would be a reason to downgrad to the normal version, it might be handy to have those settings.
Combat is supported as of beta 4 ;) A workaround to get rid of machine gun changes (when you theoretically are ooc and have dots left on you, you´ll enter combat every time the dot hits, then leave combat, then...) will be included later
I do like LibAddonButton, too. A dedicated button for triggering the map can be provided in one of the next versions. However, it´s also possible to create a user button in LibAddonButton and use the Makro with it. Only thing missing then is a dedicated button look.
I'm glad to hear someone is adopting it, I also agree that it is simply too good to be abandoned. Any chance you could take over MapMonster Navigator as well?
Well, it would make sense to take care of Map Navigator too, although I don´t really have plans for it. Gotta think about the best procedure here.
Navigator may not need much attention at the moment, it seems to work ok with the existing MapMonster. There is an issue with click-to-create waypoints under both, but it works under WAR Commander so I don't think it's much of an issue.