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Map

Map & Minimap Login to Add Favorites
  • 1 Like
  • Warhammer Online
  • 16 Monthly Downloads
  • Supports: 1.4.6
  • 3,034 Total Downloads
  • Updated 08/17/2012
  • Created 01/14/2011
  • 4 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: v1.2.2
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About Map

Map is aimed at filling the gap between Mythics Full Screen Map and the Minimap.

While current Minimap addons provide zooming out to a Zone View, due to it being always visible it´s usually set too small to make the Full Screen Map obsolete, and using the later while roaming around typically ends up on the bottom of the nearest cliff.

So, here´s a resizable map that´s visible on demand and doesn´t fill your screen - if you wish so.

Commands:

/m or /map or /zm or /zonemap

Arguments:

  • toggle
  • config

Features:

  • Set the Size via the Layout editor
  • Choose between different Texture Sets for the Map Border
  • Set Colors and Alphas
  • Toggle the Map via Makro: /script Map.ToggleMap()
  • (optional) Toggle the Map by clicking on a Minimap
  • WarCommander, MapMonster & MapMonster Navigator Support
  • Option to automatically hide the Map when in Combat; to show OoC

Planned Features:

  • LibAddonButton Support
  • WarBoard Toggler

Please post a ticket for bug reports and feature requests. You may want to browse already active tickets before creating duplicates and support them instead.

Note that the amount and type of enhancements heavily depends on your requests.

2012-08-17  Philosound  <Philosound>

[b4b899a4e435] [v1.2.2]
* .pkgmeta, Map.lua Map.mod

switch to LibColors

Comments

First Previous Page 2 of 3 Next Last
  • #12
    Remembered I have Busted installed. Here's the errors it shows:

    Error executing Lua buffer Interface/AddOns\MapMonster\Lang/deDE.lua: [string "Interface/AddOns\MapMonster\Lang/deDE.lua"]:13: attempt to index local 'ERRMSG' (a nil value)

    Error Reading Lua buffer Interface/AddOns\MapMonster\Source/MapMonster_Pins.lua: [string "Interface/AddOns\MapMonster\Source/MapMonster_Pins.lua"]:456: unexpected symbol near ']'
  • #13
    Found and fixed the 2nd error above: in MapMonster_Pins.lua, there was an extra "]==]" at the end of line 456. I removed it and everything is working, including the MiniMap toggle for Map.

    No clue about the first error; I removed the dependancy line from the .mod file for the time being.

    Sorry to be posting so much about MapMonster on your Map addon page. If there's a better way to reach you for feedback until you re-release MM on Curse, please let me know.
  • #14
    It´s ok to use this place. I much prefer bug reports over the silent-uninstall-and-never-come-back type and such precise error reports are very appreciated :D The amount of code I´m managing has just gotten too much to do heavy testing on everything, so I´m sorta relying and counting on user feedback for problems. The willingness of the majority of users to report problems is really low overall, unfortunately ;/

    The second error (I´m quite sure) was caused by the AceLocale Library being an outdated version in MapMonster, which hid the problem for me since the current one was included in another addon I had installed and was automatically used instead.

    beta 0.4e should fix both bugs.
  • #16
    Hey, glad to help, MapMonster is one of my most indispensible addons. That you're taking it over is an answer to a prayer!

    I installed 0.4e: still getting the error on the deDE.lua file, but it doesn't seem to be causing any issues as yet. Otherwise everything appears to be working.

    Could you possibly point me in the right direction on the fix for the Ticket 7 issue? MapMonster Navigator still has the offset problem, maybe I can help out and put in a fix for it.

    It's interesting that WAR Commander never had a problem with putting waypoints in the correct location on the map.
  • #17
    The problem was within the mouse click handling, so WARCommander using PlayerPosition exclusively was unaffected.

    MapMonster Navigator has the very same bug in the same function as MapMonster itself had, I´ll just create a clone with the fix.

    Found the issue with deDE this time (although the outdated lib was a potential problem, too). Shouldn´t cause any problems until I upload the next beta.

    Both tomorrow, main pc is at sleep already.
  • #19
    done.
  • #20
    Awesome, grabbed both and installed, looks good!

    Only problem noted so far is that pins created in Altdorf have a large offset from cursor position.

    I'll make a point of checking other zones and report back.
  • #23
    Zone data (size and offset from world coordinates) in MapMonster has been gathered manually, I can confirm the data for both cities are probably wrong. However, I think I found a method doing the whole stuff via code instead, so currently the status is it might take a while but then MapMonster will be quite a lot slimmer while providing the same functionality consistently.
    If I´m right, I hope the original authors don´t find out, they might go really mad at Mythic spending all this time on gathering data while the undocumented API would´ve provided it with a few lines of code...
    No promises, though ;)
  • #3
    Great work on the addon its nice to see cmap revived. One possible suggestion could the leader dot on the map be custom coloured to make them easy to spot when in a warband? thanks again.
  • #4
    Afaik this isn´t possible with the Interface provided to us by Mythic.
    If you know of a map addon that has this feature (wouldn´t be aware that CMap has), just lemme know.
  • #1
    I really like this addon and hope you get the plans to work out. When you aren't in combat its really nice to have a large map to follow when roaming.

    But I'm a bit lost - I can't resize my map - I can't find any anchor points in the Layout editor for it - when I toggle it on it fills roughly ½ my screen down and 1/4 across right in the left side corner. Can you say something about waht the anchor is called and how large/where it should be by default?

    I have mapmonster/war commander installed but clicking on minimap doesn nothing, even after clicking it on in options.

    None of these are dealbreakers really, especially if you get the "hide in combat" part working - but a few words on the resize thing will really help - open and close is easy with /m toggle - or maybe create support for LibAddonButton?
  • #2
    It was called Mini World Map in the Layout Editor, changed to Map in beta 4. I was initially planning to name the addon so. Last-Minute before release I found out there was actually an Addon with this name in 2008, so I renamed it - it´s actually the zone map anyway. This addon is probably the unknown grandfather of this one, I assume Yakar got the code there and I recoded this one.

    I had to add third-party map support to MapMonster to make it work. It´s not entirely finished, since you only see MapMonster points and cannot create them on the Map yet. However, since MM had to be changed, it won´t work on the versions floating around yet. For a sneak peak try my clone:
    http://war.curseforge.com/addons/mapmonster/repositories/wothor/files/
    I´m planning to take over MapMonster soon to make those changes official (and it´s too good to be as dead as it is now imo).
    In case you try out the MM clone, maybe back up the settings before (user/settings////MapMonster). I´m moving the points to global to re-enable the possibility of character-shared points. I´m not entirely sure how the game handles that, so if there would be a reason to downgrad to the normal version, it might be handy to have those settings.

    Combat is supported as of beta 4 ;) A workaround to get rid of machine gun changes (when you theoretically are ooc and have dots left on you, you´ll enter combat every time the dot hits, then leave combat, then...) will be included later

    I do like LibAddonButton, too. A dedicated button for triggering the map can be provided in one of the next versions. However, it´s also possible to create a user button in LibAddonButton and use the Makro with it. Only thing missing then is a dedicated button look.


  • #6
    Pardon me if I'm missing the obvious, but which version exactly should I get for the latest working version of your MapMonster Clone? I tried one version (forget which now), but was unable to get it working.

    I'm glad to hear someone is adopting it, I also agree that it is simply too good to be abandoned. Any chance you could take over MapMonster Navigator as well?
  • #7
    From the above link it´s at the time of this writing, that´s beta 0.4b. Date sorting is waffled up when first creating a clone - from now on it should be at the top of the list when sorted by date. Caution though, the curse installer doesn´t support clones other than installing them, so there won´t be updates via the client until this clone becomes the official line.
    Well, it would make sense to take care of Map Navigator too, although I don´t really have plans for it. Gotta think about the best procedure here.
  • #9
    Great, thanks for the info, I'm going to give it a shot. I use a modiified version of MapMonster currently so I already don't use the Curse client to manage it.

    Navigator may not need much attention at the moment, it seems to work ok with the existing MapMonster. There is an issue with click-to-create waypoints under both, but it works under WAR Commander so I don't think it's much of an issue.
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