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Map Monster
- 1 Like
- Warhammer Online
- 76 Monthly Downloads
- Supports: 1.4.6
- 27,405 Total Downloads
- Updated 08/17/2012
- Created 11/20/2008
- 131 Favorites
- Project Site
- Comments
- Release Type: Release
- License: MIT License
- Newest File: v0.96
About Map Monster
About
MapMonster was written to be a one-stop shop for all custom map pin functionality.
For the player, you can view, make, edit, move, delete and share your pins with others, any zone, anywhere. If you left click on a map pin regular MapMonster pins will open the view window, map pins created by external addons will call their own functionality. If you right click on any MapMonster pin it will bring up the context menu for basic pin functions. At the top right corner of the zone map is also a filter button, it has 3 modes, All Pins, Default Pins, MapMonster Pins, for when you've got too much clutter, right clicking on the filter button will open the filters context menu and submenu so you can enable or disable the display for specific MapMonster pin types and sub types individually. To create a new pin simply '''CTRL+LEFT CLICK''' the location on the zone map you wish to make a pin and the editor will open and all fields will be editable to let you place a new pin for any zone in any location you want. You can also create a new pin right where your standing with the slash commands /mm or /mapmonster, simply type /mm new to open the editor with your current position already inserted.
For developer you can call MapMonster global API functions to create your own type of map pin and sub types, all with custom icons, tooltip text, when a player left clicks on one of your map pin the call is sent to your addon and you can enable any kind of functionality like opening the Tome of Knowledge, opening your own addon window, or anything else you want, right click are reserved for the MapMonster context menu. Full API reference on the CurseForge MapMonster project pages
Saving your data
To avoid losing your personal map pins or map pin data from other addons make sure to keep a copy of the MapMonster saved data file.
To backup your MapMonster saved data simply make a copy of the following file to a safe location before launching Warhammer to avoid any possible data loss should there be any issues, specially when upgrading to a newer version :<warhammer install folder>/user/settings/<yourserver>/<achar>/<aProfile>/MapMonster/SavedVariables.lua
Current Issues
Incomplete zone info
The following zones have incomplete zone information and will not function properly when adding, editing pin or for proper player position:
- Doomfist Crater, Black Fire Basin, Talabec Dam, High Pass Cemetery, Tor Anroc, Temple of Isha, Gromil Crossing, Howling Gorge, Reikland Hills, Battle for Praag, Serpent's Passage, Dragon's Bane, Maw of Madness, Thunder Valley, Grovod Caverns, Caledor Woods, Blood of the Black Cairn, Logrin's Forge
Those are T3, T4 scenario or end game zones. If you can help collect information for these zone please send me a private message with your character name, server, and usualy play time and I will be glad to come show you how to collect the missing zone info using MapMonster. Thanks for your help
For Players
Dependencies
REQUIRES LibSlash
UI Elements
Filter button Located at the top right corner of the zone map
- '''Left click''' to toggle 3 filter modes: All pins, Default WH Pins Only, and MapMonter Pins Only
- '''Right click''' to open the MapMonster filter menu and sub menus
- Filter Menu Item
- Filter menu shown on right click of filter button
- '''Left Click Checkbox''' to show/hide all pins of that type
- '''Right Click Label''' opens pin type editor to modify icon, label and other options
- MapIcon
- Individual map pins spread across the zone map
- '''Right click''' for Map Icon context menu
- '''Add as Waypoint''' - Enabled when MapMonster Navigator is installed
- '''Hide MapPin''' - Temporarily hide this pin
- '''View Details''' - View MapPin not editable
- '''Share''' - *coming soon*
- '''Unlock/Lock''' - Enable/Disable MapPin editing and deleting
- '''Edit Details''' - Edit most MapPin details
- '''Copy''' - *coming soon*
- '''Delete''' - Delete MapPin Permenantly
- '''Left click''' for Pin Type specific functionality
Map Clicks
- '''CTRL+Left Mouse Button''' on the map will create a new map pin at that location
Slash Commands
- '''/mapmonster or /mm''' base slash command for MapMonster
- '''/mapmonster new''' creates a new map pin at your current position
- '''/mapmonster newtype [new sub type label]''' creates a new custom subtype in the default MapMonster category, any text following the command will be used as the new label
- '''/mapmonster filters reset''' Re-enable display of all MapMonster pins
For Addon Developers
If your an Addon developer and want to add MapPin functionality to your addon, MapMonster has a full API at your disposal to make your own pin types, with icons, callbacks to your addon function and tons more.
Full API reference on the CurseForge MapMonster project pages
2012-08-17 Philosound <Philosound>
[c1f935e4adc8] [v0.96]
* MapMonster.mod
version bump
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v0.96 | Release | 1.4.6 | 954 | 08/17/2012 |
| v0.95 | Release | 1.4.4 | 2,350 | 11/18/2011 |
| v0.92 | Release | 1.4.1 | 4,353 | 03/11/2011 |
| v0.91 | Release | 1.4.1 | 837 | 02/28/2011 |
| Beta v0.9 | Beta | 1.4.0 | 848 | 02/18/2011 |
| Beta v0.3.11 | Beta | Beta 3.0 | 16,414 | 01/24/2009 |
| Beta v0.3.10 | Beta | Beta 3.0 | 361 | 01/19/2009 |
| Beta v0.3.9 | Beta | Beta 3.0 | 1 | 01/17/2009 |
| Beta v0.3.8 | Beta | Beta 3.0 | 2 | 01/09/2009 |
| Beta v0.3.7 | Beta | Beta 3.0 | - | 12/22/2008 |
| Beta v0.3.6 | Beta | Beta 3.0 | - | 12/21/2008 |
| Beta v0.3.5 | Beta | Beta 3.0 | 1 | 12/16/2008 |
| Beta v0.3.4 | Beta | Beta 3.0 | 1 | 12/14/2008 |
| Beta v0.3.3 | Beta | Beta 3.0 | - | 12/12/2008 |
| Beta v0.3.1 | Beta | Beta 3.0 | 1 | 12/01/2008 |
| Beta v0.2.3 | Beta | Beta 3.0 | - | 12/01/2008 |
| Beta v0.2.2 | Beta | Beta 3.0 | - | 12/01/2008 |
| Beta v0.2.1 | Beta | Beta 3.0 | - | 11/30/2008 |
| Beta v0.1.4 | Beta | Beta 3.0 | - | 11/29/2008 |
| Beta v0.1.3 | Beta | Beta 3.0 | - | 11/29/2008 |
| Beta v0.1.2 | Beta | Beta 3.0 | 2 | 11/28/2008 |
| Beta v0.1.1 | Beta | Beta 3.0 | - | 11/28/2008 |
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Comments
As for what rozbuska posted below - I've had this happen on occasion; not sure if it's the game's or addon's fault but sometimes all the saved data, pins disappear.
I noticed it probably correlated with being forcibly disconnected from the game, i.e. when you lose the internet connection or the game crashes.
Had it happen twice so far, both times it was one of the situations mentioned above.
Atm I can only recommend backing up /user/settings/GLOBAL/MapMonster after adding importing data (and /rel or logging off in a safe manner before the backup).
I doubt there´s anything I can do about such SOL moments :(
I was wondering if you had the plans to take over and manage Kill Tracker and Tome Tracker... however while the KillTracker is still on Curse, TomeTracker seem to have vanished somewhere.
The thing is, the more addons I take care of, the less time I can spare per addon ;)
Tome Tracker is more likely I look into, since it depends on MapMonster, while KillTracker is standalone.
Looking forward to TomeTracker revivification :)
One more thing I forgot to mention is a bug in MapMonster though - since version 0.91 the marks and waypoints created by Ctrl or Alt clicking on Mythic's default map have an offset for me; it's increasing in amount with value of X or Y of original click.
I.e.: Making a mark at coords 6k,6k will put it at 6.6k,6.6k, while creating at 60k,60k will put off-screen (numbers are an example and are not exactly what I get, if you need me to I'll record the exact amount of offset).
This worked fine in the 0.9 beta but since release it's been like this ever since.
I'm using:
MapMonster v0.91
MiniMapMonster v0.9
Map Monster Navigator v0.94
Installed latest (0.9 beta) versions for this, Map Monster Navigator (from Curse Forge), and War Commander. Everything looks great!