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MiniMapMonster
- 1 Like
- Warhammer Online
- 34 Monthly Downloads
- Supports: 1.4.1
- 17,714 Total Downloads
- Updated 3/11/2011 5:18:48 AM
- Created 4/11/2009 1:05:00 PM
- 37 Favorites
- Project Site
- Comments
- Release Type: Release
- License: MIT License
- Newest File: v0.91
About MiniMapMonster
Shows your MapMonster waypoints on your minimap.
Requires: MapMonster
Written to work with WARCommander but hopefully of use to anyone using Map Monster's waypoints.
Icon scaling
You can change the scale of the icons on the minimap by calling:
/script MiniMapMonster.SetIconScale([num])
Where [num] is a floating point number. This defaults to 0.8 (80%).
e.g. /script MiniMapMonster.SetIconScale(0.4) This will set them to half the default size
Mod writers:
If you have a custom minimap window and want MiniMapMonster to work with it, just add MiniMapMonster as an optional dependency in your .mod:
<Dependencies> <Dependency name="MiniMapMonster" optional="true" forceEnable="false"/> </Dependencies>
And add the following to your module's initialisation:
if(MiniMapMonster) then MiniMapMonster.SetMiniMapWindow("MyMiniMapWindowMapDisplay") end
Cmap and Minmap are already detected in the code. If you want your mod autodetected just send me a message on here or leave a comment.
------------------------------------------------------------------------
r18 | philosound | 2011-03-11 11:18:45 +0000 (Fri, 11 Mar 2011) | 1 line
Changed paths:
A /tags/v0.91 (from /trunk:17)
Tagging as v0.91
------------------------------------------------------------------------
r17 | philosound | 2011-03-11 11:17:30 +0000 (Fri, 11 Mar 2011) | 1 line
Changed paths:
M /trunk/MiniMapMonster.lua
M /trunk/MiniMapMonster.mod
support Minmap zonemap
------------------------------------------------------------------------
r15 | philosound | 2011-02-28 15:32:26 +0000 (Mon, 28 Feb 2011) | 1 line
Changed paths:
M /trunk/MiniMapMonster.lua
M /trunk/MiniMapMonster.mod
hide minimap pins when minmap is on zoneview
------------------------------------------------------------------------
r14 | philosound | 2011-02-28 11:12:54 +0000 (Mon, 28 Feb 2011) | 1 line
Changed paths:
D /trunk/MiniMapMonster
A /trunk/MiniMapMonster.lua
A /trunk/MiniMapMonster.mod
A /trunk/MiniMapMonster.xml
fix directory structure
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v0.91 | Release | 1.4.1 | 3,919 | 3/11/2011 5:18:48 AM |
| v0.9 | Release | 1.4.1 | 700 | 2/28/2011 9:35:37 AM |
| v0.3.1 | Release | 1.3.1 | 7,124 | 8/20/2009 3:16:32 PM |
| v0.3 | Release | 1.2.1 | 3,259 | 6/17/2009 8:39:41 AM |
| v0.3beta2 | Beta | 1.2.1 | 1,920 | 4/18/2009 10:57:49 AM |
| v0.2beta | Beta | 1.1.1 | 589 | 4/12/2009 8:55:27 AM |
| MiniMapMonster v0.1 | Beta | 1.1.1 | 4 | 4/11/2009 1:10:46 PM |
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Comments
I’am using the addon “Mini World Map” for having a quick overfiew and via script I toggle this map on / off if necessary.
With your mod writer description I could not bring Mini World Map to work with Mini Map Monster.
Could you help me in that case, please ?
Thanks in advance.
Looks like that's a mod for displaying the main map in a mini window - which would be more the realm of changes to MapMonster rather than MiniMapMonster but I'll have a look - there might be something I can throw into MiniMapMonster that helps it work with that mod.
Thanks,
Flim
[string "Interface/AddOns\warcommander\WARCommander.lua"]:164: attempt to call global 'tosring' (a nil value)
Not much else to report. I had just logged in, started moving for first time when this error fired.
http://war.curse.com/downloads/war-addons/details/warcommander.aspx
V 0.5.2 should fix it.