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MiniMapMonster
- 1 Like
- Warhammer Online
- 62 Monthly Downloads
- Supports: 1.4.6
- 18,647 Total Downloads
- Updated 08/17/2012
- Created 04/11/2009
- 37 Favorites
- Project Site
- Comments
- Release Type: Release
- License: MIT License
- Newest File: v0.96
About MiniMapMonster
Shows your MapMonster waypoints on your minimap.
Requires: MapMonster
Written to work with WARCommander but hopefully of use to anyone using Map Monster's waypoints.
Icon scaling
You can change the scale of the icons on the minimap by calling:
/script MiniMapMonster.SetIconScale([num])
Where [num] is a floating point number. This defaults to 0.8 (80%).
e.g. /script MiniMapMonster.SetIconScale(0.4) This will set them to half the default size
Mod writers:
If you have a custom minimap window and want MiniMapMonster to work with it, just add MiniMapMonster as an optional dependency in your .mod:
<Dependencies> <Dependency name="MiniMapMonster" optional="true" forceEnable="false"/> </Dependencies>
And add the following to your module's initialisation:
if(MiniMapMonster) then MiniMapMonster.SetMiniMapWindow("MyMiniMapWindowMapDisplay") end
Cmap and Minmap are already detected in the code. If you want your mod autodetected just send me a message on here or leave a comment.
------------------------------------------------------------------------
r20 | philosound | 2012-08-17 12:55:06 +0000 (Fri, 17 Aug 2012) | 1 line
Changed paths:
A /tags/v0.96 (from /trunk:19)
Tagging as v0.96
------------------------------------------------------------------------
r19 | philosound | 2012-08-17 12:51:43 +0000 (Fri, 17 Aug 2012) | 1 line
Changed paths:
M /trunk/MiniMapMonster.mod
version sync
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v0.96 | Release | 1.4.6 | 803 | 08/17/2012 |
| v0.91 | Release | 1.4.1 | 4,051 | 03/11/2011 |
| v0.9 | Release | 1.4.1 | 700 | 02/28/2011 |
| v0.3.1 | Release | 1.3.1 | 7,124 | 08/20/2009 |
| v0.3 | Release | 1.2.1 | 3,259 | 06/17/2009 |
| v0.3beta2 | Beta | 1.2.1 | 1,920 | 04/18/2009 |
| v0.2beta | Beta | 1.1.1 | 589 | 04/12/2009 |
| MiniMapMonster v0.1 | Beta | 1.1.1 | 4 | 04/11/2009 |
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Comments
if (file_exists($filename)) { blah blah; } ? (or the equivalent syntax of course)
I can put in a dependency in my module which guarantees it'll load them first but it also means you have to have those mods installed...
Next patch for WAR has optional dependencies, so I can put them in as that and hopefully that means they'll always load before minimapmonster.
Two commands on my list now to put in:
/mmm config
/mmm iconscale 90%
(well, %)
that was < any=""> %
MiniMapMonster.SetMiniMapWindow()
MiniMapMonster.SetMiniMapWindow("MyWindowName")
e.g.
MiniMapMonster.SetMiniMapWindow("CMapWindowMapDisplay")
Open up MiniMapMonster.lua and scroll down to row 38 that reads like this:
MINI_MAP_WINDOW="EA_Window_OverheadMapMapDisplay",
Alter the name of the minimap window to this (for cmap)
MINI_MAP_WINDOW="CMapWindow",
TADA, its working flawless. What an AWESOME mod!