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MiniMapMonster

Map & Minimap Login to Add Favorites
  • 1 Like
  • Warhammer Online
  • 62 Monthly Downloads
  • Supports: 1.4.6
  • 18,647 Total Downloads
  • Updated 08/17/2012
  • Created 04/11/2009
  • 37 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: v0.96
or

About MiniMapMonster

Shows your MapMonster waypoints on your minimap.

Requires: MapMonster

Written to work with WARCommander but hopefully of use to anyone using Map Monster's waypoints.

Icon scaling

You can change the scale of the icons on the minimap by calling:

/script MiniMapMonster.SetIconScale([num])

Where [num] is a floating point number. This defaults to 0.8 (80%).

e.g. /script MiniMapMonster.SetIconScale(0.4) This will set them to half the default size

Mod writers:

If you have a custom minimap window and want MiniMapMonster to work with it, just add MiniMapMonster as an optional dependency in your .mod:

<Dependencies>
<Dependency name="MiniMapMonster" optional="true" forceEnable="false"/>
</Dependencies>

And add the following to your module's initialisation:

if(MiniMapMonster) then
  MiniMapMonster.SetMiniMapWindow("MyMiniMapWindowMapDisplay")
end

Cmap and Minmap are already detected in the code. If you want your mod autodetected just send me a message on here or leave a comment.

------------------------------------------------------------------------
r20 | philosound | 2012-08-17 12:55:06 +0000 (Fri, 17 Aug 2012) | 1 line
Changed paths:
   A /tags/v0.96 (from /trunk:19)

Tagging as v0.96
------------------------------------------------------------------------
r19 | philosound | 2012-08-17 12:51:43 +0000 (Fri, 17 Aug 2012) | 1 line
Changed paths:
   M /trunk/MiniMapMonster.mod

version sync
------------------------------------------------------------------------

Comments

First Previous Page 2 of 3 Next Last
  • #16
    I don't know LUA, but I am assuming it's impossible to do a:
    if (file_exists($filename)) { blah blah; } ? (or the equivalent syntax of course)
  • #17
    There's no access to the filesystem but the minmap and custommap mods both create tables (hashmaps/objects) for their code/variables, so you can do if(Minmap) then which is what I've got in there but if it doesn't load Minmap till after Minimapmonster it won't work.

    I can put in a dependency in my module which guarantees it'll load them first but it also means you have to have those mods installed...

    Next patch for WAR has optional dependencies, so I can put them in as that and hopefully that means they'll always load before minimapmonster.
  • #19
    Actually, a slash command to adjust the scale of the icons could also be pretty sweet, since they are rather small, especially of global UI scale is not default - I changed the scale from 0.5 to 1.0 and that made them alot more visible (they were tiny ants before, really tiny. Like ants. Tiny.) Did I mention that this addon rocks?
  • #18
    You could perhaps add a small /mmm config command, or something simialair, that when executed looks for that said table and then sets the appropriate value for the MINI_MAP_WINDOW variable, in a savevariables file? - Default value of course being the regular minimap and hence, a user with that does not have to execute the /mmm config command. Or something like that. Just an idea! (Because, I assume more users can more easily type /mmm in game rather than open up the LUA file and adding the name of their custom minimap window)
  • #20
    That's a good idea - have the user start the config check that means it'll definitely have loaded the other modules.

    Two commands on my list now to put in:
    /mmm config
    /mmm iconscale 90%

    (well, %)
  • #21
    gah, must learn to not use markup in comments...

    that was < any=""> %
  • #13
    I changed in the code from 0.5 to 1.0, worked best with my custom map
  • #9
    I have a problem with the icons given by WARCommander being very small on the minimap. Is that problem with the addon or with my Warhammer Online?
  • #10
    the minimap icons are set to be half the size of the normal icons - it's maybe a bit too small...
  • #12
    Yeah they are quite small try 0.75 or 0.80 scaled
  • #7
    v0.2beta uploaded :)
  • #6
    OK, next version will have support for both Cmap and Minmap - it'll also allow any other minimap window mods to configure it by calling:

    MiniMapMonster.SetMiniMapWindow()
  • #11
    depending on the order it loads things this may not pick up your CMap/MinMap - it seems to on my install but YMMV.
  • #8
    Bah, markup got stripped out:


    MiniMapMonster.SetMiniMapWindow("MyWindowName")
    e.g.

    MiniMapMonster.SetMiniMapWindow("CMapWindowMapDisplay")
  • #4
    It works fine with Minmap and Cmap, just have to tweak the code a tiny bit.

    Open up MiniMapMonster.lua and scroll down to row 38 that reads like this:
    MINI_MAP_WINDOW="EA_Window_OverheadMapMapDisplay",

    Alter the name of the minimap window to this (for cmap)
    MINI_MAP_WINDOW="CMapWindow",

    TADA, its working flawless. What an AWESOME mod!
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