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Mirage

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  • 0 Likes
  • Warhammer Online
  • 6 Monthly Downloads
  • Supports: 1.3.1
  • 3,308 Total Downloads
  • Updated 10/16/2009
  • Created 02/15/2009
  • 17 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: MIT License
  • Newest File: 1.8
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About Mirage

About Mirage

Mirage creates an overlay to which UI elements may be attached, and then hidden/shown at will via key binding. For instance, one could attach the quest tracker, zone control bar, xp, and rp bars to the overlay, and then be able to have them hidden most of the time and only glance at them when you choose to show the overlay. What you choose to attach is completely up to you.

The binding can be customized, as can whether the overlay has a tinted background or not.

Usage

To bring up the Mirage settings window, use /mirage if you have LibSlash or /script Mirage.OpenSettings() if you don't.

  • To add a window to the overlay, click "Add", then click the window you want to add.
  • To remove a window from the overlay, select it in the list, then click "Remove".
  • To change what name is displayed for a given window in the list, click "Rename".
  • Click "View" to toggle whether the overlay is visible or not. You can also press whatever key is associated with the Mirage binding.
  • Click "Tint" to toggle whether the overlay will tint non-overlay items when it is visible (change will not be noticeable until the overlay is showing).
  • Click "Bind:___" to set which hotbar button binding is used to toggle the overlay's visibility. By default, this is hotbar button 118.

Advanced Usage

Users who wish to add/remove windows by name instead of by clicking (if they know the internal window name they wish to add/remove) can use the following commands:

  • /script Mirage.AddWindowByName("WindowNameGoesHere")
  • /script Mirage.RemoveWindowByName("WindowNameGoesHere")

2009-10-16  aiiane  <aiiane@aiiane.net>

[9e8c4bf65828] [1.8]
* Mirage.mod

1.3.2 versioninfo.

Comments

First Previous Page 1 of 2 Next Last
  • #22
    How do I use the keybinds? It works if I set it to 1-9, but how would I open the Overlay if it's keybound to, say, 54?
  • #23
    Keymapping), and then into the Hot Bars tab, you'll find that there are entries for "Action Bar Button #1" through "Action Bar Button #120". Whatever number you have entered into Mirage, is the binding that will be used - so if you enter 54, then whatever key you have bound to Action Bar Button #54 will be the key that toggles Mirage.
  • #19
    I do think there's something to be said for an overlay setup that is operated by a small UI element as opposed to a hotbar binding. It would be very powerful and flexible to be able to convert your UI display based upon you desires at the time. Alternatively the hotbar binding could cycle your UI overlays. Excellent work again (as usual) I would honestly love to see multi-overlay functionality, as I am not sure which UI elements I would want to toggle, yet I can think of multiple groups I might want to be able to display independently or in combination.

    Thanks for all the work on this one (and others) thusfar.
  • #20
    I agree that a little UI element would be nice to open up groups linked to an overlay.
  • #21
    Agreed also. I would like to be able to use a small ui button to be able to open / close the linked items too.
  • #18
    Awesome Mod!! thanks for all your hard Work I've grown so accustom to 8)

    P.S. Add me to the list of multi-bind set ups, main reason is mini map, would be cool to have just a bind for that separate. But I do realize it's a lot of work and am very happy with current set up .
  • #12
    Tint settings aren't saving.
  • #16
    v1.3 fixes tint and layout editor issues. The world map functionality is intended (or at the very least, not a bug) and the resetting position is specific to that addon, not Mirage.
  • #15
    Also, if shown, they got over the World Map screen.
  • #14
    Also, I can't change their window dimensions without toggling them to hide. I mean, they gotta be hidden to be edited in the Layout Editor.
  • #13
    Also Minifriends resets position to middle when I put it in Mirage.
  • #10
    I love the idea and so far it works flawlessly. However, will there be the ability to do multiple binds to different sections, instead of a single bind for 100% of the mod's attached windows?
  • #11
    Not sure. It'd be another layer of complexity to add, and I don't know if enough people would want that kind of functionality to justify the feature creep.
  • #17
    Q-E..Z-X-C for hiding). But very true, the conflict for ease-of-use vs flexibility. Regardless, thanks as this is a great little add-on.
  • #8
    Alright. With Daegalus' help as a willing test subject, I think we managed to track down what the issue was, and 1.2 should resolve the CTDs some people were experiencing. Apparently the windowing system doesn't like it when you reparent things while it's processing mouse input, so the reparenting will now be deferred until after mouse input is finished being processed.
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