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Queue Queuer
- 1 Like
- Warhammer Online
- 103 Monthly Downloads
- Supports: 1.3.6
- 41,321 Total Downloads
- Updated 08/05/2010
- Created 10/24/2008
- 91 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: Queue Queuer 2.7
About Queue Queuer
Queue Queuer will Queue Queues for you! Q QQ Q Q QQQ qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
This mod simplifies warband scenario queuing with other scenario-oriented features as well.
It was created on 9/27/2008 by Dillon "Rhekua" DeLoss for use by members of Something Awful only, we have agreed to release it to the general public for all to enjoy. Isn't that nice?
- Thanks to:
- Goons for the beta testing, suggestions, and tough love I needed to make Queue Queuer great.
- That terrible spy who paid $10 to leak this mod on WHA, leeched my bandwidth, and subsequently got banned.
Most likely, Queue Queuer will NOT work if any of the following conditions are not met:
- You must have the most recent version of LibSlash.
- You must NOT have a mod that completely disables or replaces any of the following: 'EA_ChatWindow', 'EA_ChatSystem', 'EA_ScenarioLobbyWindow', 'EA_GroupWindow', or 'EA_WarbandWindow'. This depends solely on how the conflicting mod is programmed; if you can't part with it, try and see if it breaks Queue Queuer.
Notes:
- Queue Queuer will place a hexagon right next to the scenario button on the mini-map. You can also use the slash command /qq as an alternative to the UI.
- If you run into trouble or do not know how to use Queue Queuer please consult the Help section of the user interface.
- This mod assumes the 'best case' scenario (heh), meaning it hopes the server has enough room in the queue for all parties to join the same scenario. This is not always the case so you may encounter some times when the game refuses to let all parties into the same scenario. TRY PLAYING DIFFERENT SCENARIOS FOR THE LOVE OF GOD IF I HAVE TO PLAY SERPENT'S PASSAGE ONE MORE TIME IM GOING TO <insert something I am going to do, but not really do, because this is the internet>!
- This mod is not cheating, hacking, or glitching because even IF both your parties get into the same scenario, you will probably lose because you suck. Besides, people do this already, my mod only makes it less annoying.
- This mod promotes balanced team play which the game requires to be fun and not frustrating because no one kills the bright wizards. why are they not killing the bright wizards? hey, they are on that tank getting healed, that is pretty stupid of them! lets all leave this scenario and make it much worse for everyone.
2.7 - Updated as of 8/4/2010 9:54PM PST.
- Queue Queuer *SHOULD* be WAR 1.3.6 Patch ready!
- Fixed a problem with the Queue Queuer map button not being positioned correctly on a fresh install.
- Changed how warband queuing works. Now it generates a list based on the available scenarios, instead of the predetermined list I had before.
- Added detailed tooltips for option settings.
- A few options that were enabled by default are now disabled, such as Autoqueue and Autojoin.
- Removed all instances of Tier and Zone checking.
- If you are a warband leader and you press Queuer Check, you can hover over the QQ button to see a list of Queuers and what group they are in.
- Queuer Check will now automatically move queuers out of the same group and set them as assistants.
- Left clicking on the Queue Queuer map button will now join queues and leave queues if already queued.
- Context menu blacklist will now grey out scenario text.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| Queue Queuer 2.7 | Release | 1.3.6 | 12,721 | 08/05/2010 |
| Queue Queuer 2.6 R1 | Release | 1.3.1 | 10,840 | 08/23/2009 |
| Queue Queuer 2.6 | Release | 1.3.1 | 5,814 | 07/04/2009 |
| Queue Queuer 2.5 | Release | 1.2.1 | 5,201 | 05/27/2009 |
| Queue Queuer 2.4 | Release | 1.2.1 | 4,322 | 02/22/2009 |
| Queue Queuer 2.3 R1 | Release | 1.1.1 | 1,320 | 01/24/2009 |
| Queue Queuer 2.3 | Release | Beta 3.0 | 192 | 01/23/2009 |
| Queue Queuer 2.2 | Release | Beta 3.0 | 1 | 12/26/2008 |
| Queue Queuer 2.1 | Release | Beta 3.0 | - | 12/17/2008 |
| Queue Queuer 2.0 | Release | Beta 3.0 | 41 | 11/07/2008 |
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Comments
Well something like that: savesettings="true"
Please add a button that will "snooze" joining scenarios for 3 minutes. Players who need to quit a scenario for any reason will be able to press this button so that QQer will not attempt to join a scenario again until 3 minutes has passed.
Thank you for the awesome addon.
http://img33.imageshack.us/i/54083876.jpg/
would be great if we get to disable those message, or make it short and nice :-D
Thanks for this Great add-on.
I would like to know how to disable "autoenter" a scenario after the 2min wait but not lose the ability to autowait for another 60s after first 60s run out.
Thanks.
THIS MOD SUCKS SO BAD
Did the path get changed when they introduced user profiles? Does this mod reflect those changes?
Also the addon always has problems with Reikland hills for us, it can
never que for just reikland hills alone, if you que for more then just reikland hills it will que for it. This has also been tested with our entire warband.
Hope this small things can be fixed in future version.
But thanks for making this great mod though and hope youll keep doing what your doing.
Much love from Karak-Norn.
I'm going to change cities to queue zones and make sure the mod works with 1.3 and then release the update.
Sorry about this. :