- Home
- Downloads
-
Addons & Mods
Featured
World of Warcraft
6,102 Addons
-
Popular Downloads
- Top World of Warcraft Addons
- Top Minecraft Server Mods
- Top Rift Addons
- Top Skyrim Mods
- Top World of Tanks Skins
- Top StarCraft II Maps
- Top Terraria Maps
- Top Runes of Magic Addons
- Top Warhammer Online Addons
- Top The Secret World Mods
- Top Age of Conan Addons
-
- Curse Client
- Premium
- News
- Giveaways
- Forums
- Store
RV_Mods Manager (RV)
- 0 Likes
- Warhammer Online
- 51 Monthly Downloads
- Supports: 1.4.0
- 20,730 Total Downloads
- Updated 11/24/2010
- Created 11/11/2008
- 63 Favorites
- Project Site
- Comments
- Release Type: Release
- License: MIT License
- Newest File: v1.1 Build 002
About RV_Mods Manager (RV)
A GUI for the RV mods (addons). It allow you to enable/disable and configure them. Open it with /rvmod, or by clicking the button placed right in the middle of the screen (you can move or hide the button, of course :p).
NB! This build is a set of API libs together with RV Mods Manager. If you had a version earlier than v1.1 it is HIGHLY RECOMMENDED to remove all RVAPI folders from the "/[Game Folder]/Interface/AddOns/" folder.
Known RV addons:
Features:
1. Keep your addon options in one place
2. Show additional information about your projects like alternative names, credits, licenses etc.
3. Unlimited number of records in the "recent updates" list
4. Show official site of your project in the WEB.
RVMOD_Manager.Events
API_ToggleAddon() Description: show RV Mods Manager window and point on a specific addon settings. Input:
NB! This build is a set of API libs together with RV Mods Manager. If you had a version earlier than v1.1 it is HIGHLY RECOMMENDED to remove all RVAPI folders from the "/[Game Folder]/Interface/AddOns/" folder.
Known RV addons:
Features:
1. Keep your addon options in one place
2. Show additional information about your projects like alternative names, credits, licenses etc.
3. Unlimited number of records in the "recent updates" list
4. Show official site of your project in the WEB.
Globals
RVMOD_Manager.Events
- NAME_REQUESTED: (Optional) RVMOD_Manager requested an alternative name
Output:- Return any string
- CREDITS_REQUESTED: (Optional) RVMOD_Manager requested credits information
Output:- Return any string
- LICENSE_REQUESTED: (Optional) RVMOD_Manager requested license incormation
Output:- Return any string
- PROJECT_URL_REQUESTED: (Optional) RVMOD_Manager requested project url
Output:- Return any string
- RECENT_UPDATES_REQUESTED: (Optional) RVMOD_Manager requested recent updates list
Output:- Return any string
- PARENT_WINDOW_UPDATED: (Optional) RVMOD_Manager regerated a new settings container
Input:- ParentWindow - container name
- Return TRUE to be marked as the addon with a settings
API Functions
API_RegisterAddon() Description: registers callback function in the RV Mods Manager Input:- Name - addon name. Should be same as in the .mod file under the "UiMod" tag
- CallbackOwner - table name for the CallbackFunction
- CallbackFunction - callBack function itself
API_ToggleAddon() Description: show RV Mods Manager window and point on a specific addon settings. Input:
- Name - addon name. Should be same as in the .mod file under the "UiMod" tag. Leave it NIL to toggle only RV Mods Manager
- TabNumber - staring from "1" and counting from right to left. Leave it NIL to toggle only RV Mods Manager
v1.1 Build 002
1. Attention! This build is packed with a set of RVAPI modules. Please follow by official site for more information
2. Entities and Range API's should gather information on demand now
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v1.1 Build 002 | Release | 1.4.0 | 7,126 | 11/24/2010 |
| v1.1 Build 001 | Release | 1.4.0 | 1,187 | 11/21/2010 |
| v1.01 Release | Release | 1.3.5 | 2,782 | 06/27/2010 |
| v1.0 Release | Release | 1.3.3 | 1,379 | 03/14/2010 |
| v0.99 Pre-Release | Beta | 1.3.3 | 601 | 02/24/2010 |
| v0.981 Pre-Release | Beta | 1.3.3 | 1,408 | 01/06/2010 |
| v0.98 Pre-Release | Beta | 1.3.1 | 1,321 | 12/06/2009 |
| v0.97 Pre-Release | Beta | 1.3.1 | 10 | 11/19/2009 |
| v0.96 Pre-Release | Beta | 1.3.1 | 3 | 11/06/2009 |
| v0.95 Pre-Release | Beta | 1.3.1 | 6 | 10/31/2009 |
| v0.83 Beta | Beta | 1.3.1 | 9 | 10/07/2009 |
| v0.82 Beta(Hot fix) | Beta | 1.3.1 | 2 | 10/06/2009 |
| v0.82 Beta | Beta | 1.3.1 | 5 | 10/04/2009 |
| v0.81 Beta | Beta | 1.3.1 | 5 | 09/18/2009 |
| v0.8 Beta(repost) | Beta | 1.3.1 | 15 | 09/11/2009 |
| v0.8 Beta | Beta | 1.3.1 | 6 | 09/09/2009 |
Top Downloads
-
- Enemy
- Buffs & Debuffs, Unit Frames, Combat, and PvP
- 391 Monthly Downloads
-
- LibSlash
- Development Tools
- 336 Monthly Downloads
-
- Squared
- Unit Frames
- 252 Monthly Downloads
-
- Twister
- Action Bars, Combat, Class, and Buffs & Debuffs
- 247 Monthly Downloads
-
- BuffHead2
- PvP, Combat, and Buffs & Debuffs
- 208 Monthly Downloads




Comments
any one still alive here? need some help with enter the UI for the target MOD but can fix it
have tryd to type the commands that follows the packets
I can't find anyway to enable this crosshair - could someone explain (in as much detail as possible, menu option etc) what I need to do to enable it ?
Thx in advance
The only reason why I did that build is the complexity of the installation. Imagine yourself I have to ask an end-user to install that, that and that to start working a simple addon which is pretty annoying and risky to do anything wrong.
So pushing everything back is not an option. I analysed the API's which could be used on-demand and... it sounds like its easier just to turn them off or do not include in the build... :)
I see the only option to put two builds here on curse.com with and without the API's. If you got different idea please reply here.
I´d either go the road staying like it is in Effigy and hoping you have set it up via the package manager so that ColorDialog as addon receives the updates, too. However, recommend I would the change mentioned above. The events you currently register on initialize can as well be registered when the first corresponding event is registered in RVAPI_Entities. Sth. like if not next(EventHandlers[myEvent]) then RegisterEventHandler(SystemData.Events.GROUP_UPDATED) ... end
Should not minder the performance of RVAPI and when I use only a subset, the part of the API not needed would just idle.
The ColorDialog route would work, too sure, with some people having the double ColorDialog Conflict, but that should be handled fine by the client. It´s just that I would find it generally a good thing if a lib only computes stuff when there´re clients, so I propose that.
Sorry for the incredible spam, I´m terrible when there´s no "edit" button ;)
Trying to implement that right now
Show their renown rank. I know API dont show show U exact RR but here are passive buffs what U get on rr 40, 60 and 80 (Battlefield Master, Advanced Battlefield Master and Battle Training) and rr showing can depend on this. Can U add this pls?:-)
Sorry for late reply. Curse.com does not send messages to my e-mail box.
Yes, your request been accepted. But it definitely will take a time. I have to investigate more in that direction ;)