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Swift Assist

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  • 1 Like
  • Warhammer Online
  • 28 Monthly Downloads
  • Supports: 1.4.4
  • 4,735 Total Downloads
  • Updated 11/16/2011
  • Created 05/28/2011
  • 3 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 1.14
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About Swift Assist

Swift Assist provides a more comfortable access to setting up and using an ingame assist macro.

If you like assisting the straight forward and fast way, this addon just adds comfort to that method, at the same time being very lightweight.

Why would I wanna use that?

Compared to changing assist macros manually all the time, it is just more comfortable.

In comparison to assist addons that use hidden chat channels, it is faster.

This is why many organized groups prefer macros over those addons.

Those addons, however, prove to be useful in unorganized pug situations, particularly any time not everyone is on voicecom, so usage does not exclude each other.

Personally, I recommend the following setup, in case of using both:

Using assist macros in the party, use an addon with addon communication as backup, example usage being help calls from someone other than the main assist.

Setup

After installation, the first thing you might want to do is move the assist visualization in the games layout editor to anywhere you want. You can also hide it there later after you got used to it and want to save screen space.

By default it will be in the lower center of your screen.

Now, enter the games macro menu, and pull the SetAssist and the Assist Macro to your action bars.

If you want, you can announce your SetAssist. This setting is off per default and can be enabled via:

/swiftassist announcesetassist

party,warband,worldoff,

scenario,scenariogroup,scenariooff

/swiftassist announcesetassist warband falls back to party if in party.

This is saved globally for all characters.

Usage

Assisting

Assist The assist macro works just like your normal assist macro would do.

Setting Assist

SetAssist

The SetAssist macro works the following way:

When pressed...

If a unitframe from Effigy v3+, Squared or Enemy is mouseovered, set the assist macro to this unit.

Else use your friendly target.

Credits

go to Yak for the initial idea, icons and involvement in the first versions under the name yAssistHelper.

However, it is long overdue to bring this to a wider audience, so here it is :)

2011-11-16  Philosound  <Philosound>

[d660a873a2d8] [1.14]
* SwiftAssist.lua SwiftAssist.mod

fixes a bug with macro creation

Comments

  • #1
    hi

    the setassist and assist macros dont show up in my macro window, possibly because its almost full. i would appreciate it if you could post or pm me the script for thoose.

    thanks
  • #2
    If you have two slots left, they should be found and filled automatically. If that didn´t happen, please re-report.
    The SetAssist macro must have the following content:
    /script SwiftAssist.SetAssist()
    (and has the default name SetAssist, but that´s not a requirement).
    The Assist macro, to be identified, needs to have the name:
    Assist
    (Contents will be filled by SetAssist)
  • #3
    On a side note, the addon checks on load if the SetAssist macro exists (by content) and if the Assist macro exists (by name). So you should be able to just free two slots up, do a /rel and they should be there.
  • #4
    ok i got the icons to show up now by renaming all assist macros named "assist",then disable and enable the addon, and clicking on empty spaces in the macro window.

    this addon was a really good idea to make so thanks for making it, will try it out tonight.
  • #5
    the macros dissapear fromt he macro window and when reloading sometimes only 1 of them appears. its all good tho since i alreay have them on the hotbar.

    cheers fot the addon
  • #6
    I think you´re experiencing a problem with the games Macro Window itself. If the Macros wouldn´t be in there (technically), they wouldn´t work on the hotbar. Once the two macros are created the first time, they are found by the addon, so they don´t switch places or are recreated all the time or sth. like that.
    On a side note, trouble could have something to do with only using /rel after changing a macro. They might only be saved probably when actually logging out. Haven´t verified this yet, though.
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