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TexturedButtons
- 1 Like
- Warhammer Online
- 33 Monthly Downloads
- Supports: 1.4.0
- 9,135 Total Downloads
- Updated 12/28/2010
- Created 03/30/2010
- 15 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: 1.3.10
About TexturedButtons
Description
TextruedButtons allows you to:
- Change the textures of the action bar buttons
- Modify the action bars, such as spacing, padding, visibility and the action bar page selector
- Modify the fonts used, the color and display
- Move the action bar lock
- Pulse cooldowns
By default, only the original glossy texture effect will be applied. All other settings must be enabled before they will work.
Originally designed as a replacement to NAMBLA's texturing, TexturedButtons has since incorporated the features of ActionBarColor, NAMBLA and SNT Buttons.
Dependencies
Optional
LibSlash is needed to use the slash commands.
LibAddonButton is needed to use the configuration button.
Configuration
The settings can be accessed by clicking the gear icon or by using the command /tb or /texturedButtons
Adding your own textures
File formats can be either .dds or .tga.
To start, copy your own textures to the Textures folder in TexturedButtons.
Open Textures.xml with a text editor and make a copy of the following line for each file you want to add:
<Texture name="TEXTURE_NAME" file="Textures/FILE_NAME" />
Change TEXTURE_NAME to anything you want, though be sure to make it unique. Change FILE_NAME to the file name of your texture (should end with .dds or .tga).
Then open Textures.lua with a text editor and copy the following lines:
TexturedButtons.Register({
Name = "NAME/IDENTIFIER",
Author = "AUTHOR",
Description = "DESCRIPTION",
Textures = {
Normal = "TEXTURE_NAME",
Highlighted = "TEXTURE_NAME",
Pressed = "TEXTURE_NAME",
PressedHighlighted = "TEXTURE_NAME",
},
});
Change the Name to something that represents your texture. Fill in the Author and Description then change the four textures to the ones you set in Textures.xml.
Normal is the default texture.
Highlighted is when you hover your mouse over the button.
Pressed is when you hold the button down (ie press down on a hot key).
PressedHighlighted is when you hold the button down and you hover the mouse over it.
- Textures will now be initialized and loaded after the interface has been loaded for the first time
- Textures registered after TexturedButtons is already initialized will now be properly updated
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 1.3.10 | Release | 1.4.0 | 4,269 | 12/28/2010 |
| 1.3.9 | Release | 1.4.0 | 1,112 | 11/22/2010 |
| 1.3.8 | Release | 1.4.0 | 618 | 11/19/2010 |
| 1.3.7 | Release | 1.3.6 | 923 | 10/26/2010 |
| 1.3.6 | Release | 1.3.6 | 339 | 10/23/2010 |
| 1.3.5 | Release | 1.3.6 | 414 | 09/26/2010 |
| 1.3.4 | Release | 1.3.6 | 216 | 09/14/2010 |
| 1.3.3 | Release | 1.3.6 | 4 | 09/12/2010 |
| 1.3.2 | Release | 1.3.6 | 2 | 09/11/2010 |
| 1.3.1 | Release | 1.3.6 | 6 | 09/07/2010 |
| 1.3 | Release | 1.3.6 | 7 | 09/02/2010 |
| 1.2 | Release | 1.3.6 | 4 | 08/30/2010 |
| 1.1 | Release | 1.3.6 | 12 | 08/26/2010 |
| 1.0 | Release | 1.3.3 | 24 | 03/30/2010 |
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Comments
The Witch Hunter abilities do not do this.
I also noticed that kisses are labeled as Buff, 5ft range, 10s cooldown while blessed bullets are Buff, Self, No cooldown.
I could easily "fix" it by adding a check to override button tinting like this:
onTint() if tintOverride[abilityId] then show enabled tint
... but I'll just wait for Mythic to fix it (if ever).
I've submitted a bug report.
Also, according to the strings table, a blocked ability means: "This ability is not usable at your current level". Referenced only in the abilities window for GetString( StringTables.Default.TEXT_BLOCKED_ABILITY_DESC )
Here is screen without that gap (with ActionBacCD enabled)
http://img411.imageshack.us/img411/5037/rozbuska871.jpg
and here with that gap (TexturedButtons with CD alpha on 0%)
http://img683.imageshack.us/img683/5694/rozbuska873.jpg
I want remove that gap because my eyes are little sensitive and that GCD gap blink is unpleasant.
I assume that's what it is. I left in the default GCD tinting color and never added a custom value for it.
If you want to disable the cooldown tint altogether, uncheck tint buttons on cooldown in the Cooldown settings. If you do this, buttons will be colored as normal.
If you want to tint buttons on cooldown a specific color, check the option, then modify the "On cooldown" setting in the tint settings.
I hate action bar locker so I thinking about this:
- bar will locked by default
- If U want move skills in bar, U will need use shift+click for move
btw is here any script for lock/unlock action bar locker?