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WARCommander

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  • 1 Like
  • Warhammer Online
  • 59 Monthly Downloads
  • Supports: 1.4.6
  • 19,246 Total Downloads
  • Updated 08/17/2012
  • Created 03/28/2009
  • 49 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: v0.96
or

About WARCommander

Lost on the battlefield? Wondered where on earth the Thaugamond Massif is? Lying dead and wishing you had an easy way to alert a resser? Wanted to get your warband to rally somewhere sensible before charging the enemy? Wishing that the people in your warband would give numbers and a location instead of just saying "inc"?

You need... WARCommander!

Have your warband members click a button to say they've spotted enemies, right click your map to send an order to regroup. An updates feed lets you see just where on the map these are with a single click.

Using the MapMonsterAPI

Requirements
Supports/Supported by
Usage

Interface

Click on the Icon to hide/show the interface (Destruction battle objective) Right click on the icon to open up the configuration window.

  • Join a party or warband. Open your map window and right click to set regroup/charge/individual group waypoints.
  • Click "Enemies" to send a "spotted" alert to your party/warband (or click "Group" or "Warband" if you've spotted more than one)
  • Click "ress please" to send a ress request to your party/warband.
  • Right click your game map or mini map to issue orders

Any messages sent by yourself or other people will create short duration waypoints on your map (which fade out over 60 or 120 seconds). They'll also create a quicklink in your updates log - click on that link to have your map highlight the waypoint.

Updates

All interface windows can be repositioned/resized using the in game UI Layout editor.

If you want to create a macro for the assist (rather than clicking on the name in the box) - create a macro with:

/script WARCommander.Assist()

as the body.

Chat control

Configuration

Choose which channels you send your alerts (spotted, need ress, all clear) or orders (everything else) on.

You can also configure which channels you use to send messages in scenarios.

Untick a channel name to stop listening - WARCommander will no longer show waypoints for updates on it. (For when you're in a warband and don't want chatter from /1 throwing up bad waypoints).

Autocreate waypoints - if you have MapMonsterNavigator installed tick this to have it automatically create a Waypoint for all your alerts.

Update window - tick this to show (or untick to hide) the updates window. Update title - untick this to hide the "Updates" title from the updates window.

If someone is spamming you with updates/fake updates:

/warc ignore <name> WARCommander will no longer pay attention to that person's chat.

/warc unignore <name> will remove them from your ignore list.

You can also change the amount of time the waypoints stay on your map with:

/warc duration <alerts> <commands> e.g. /warc duration 60 120 This would set it to display alerts (enemies spotted, need a ress etc.) for a minute and orders (Attack, defend, hold) for two minutes.

/warc colour (or color for those of you over the pond) Toggles off or on the colouring of chat messages.

Custom commands

/warc custom <command>

This will add a custom command to your right click menu on the map. e.g. /warc custom Deploy Siege

Comments/suggestions more than welcome. Please post! :)

Current ToDo List
  • Finish collecting zone data and point of interest data for T4 scenarios
  • Custom chat channel option
  • Add creation of custom waypoints and POIs into config window
  • Option to abbreviate zone names (e.g. Dragonwake -> DW)
  • Localisation

------------------------------------------------------------------------
r45 | philosound | 2012-08-17 13:54:16 +0000 (Fri, 17 Aug 2012) | 1 line
Changed paths:
   A /tags/v0.96 (from /trunk:44)

Tagging as v0.96
------------------------------------------------------------------------
r44 | philosound | 2012-08-17 13:51:26 +0000 (Fri, 17 Aug 2012) | 1 line
Changed paths:
   M /trunk/PointsOfInterest.lua
   M /trunk/WARCommander.lua
   M /trunk/WARCommander.mod
   M /trunk/WARCommander.xml
   M /trunk/WARCommanderConfig.lua
   A /trunk/libs
   A /trunk/libs/LibMultilanguage.lua
   M /trunk/localization/deDE.lua
   M /trunk/localization/enUS.lua

lots of stuff, including separation of client and server language
------------------------------------------------------------------------
r43 | philosound | 2011-03-01 01:03:22 +0000 (Tue, 01 Mar 2011) | 1 line
Changed paths:
   A /trunk/.pkgmeta

add pkgmeta for dependencies
------------------------------------------------------------------------

Comments

First Previous Page 1 of 7 Next Last
  • #101
    Is the author of this still working on it? I have a problem with pin placement via the "Map" addon.

    When I issue a command by right-clicking in the "Map" window the pin is created just fine but its coordinates seem to be wrong by a constant factor (about 1.15 in my case). This means if I click on a certain location in "Map" the coords where the pin is placed at about 1.15 times the actual coordinates of the location (meaning the error grows larger the farther down and right you click).

    Placing a pin via the Mythic full screen map works just fine.

    I don't think the problem is with "Map", because it seems to pass the coordinates in pixels from its upper left corner to the DoClickMap() function. Also the factor does not change when resizing the "Map" window via the Layout Editor. Perhaps it has something to do with my screen resolution? I have a resolution of 1680x1050 if that helps you.

    Also you should think about a full localization of the AddOn if you find the time. I translated the text inside my LUA files so I have a fairly german version now. But I think it would be better if all the text is put into one of those localization files.
  • #102

    Sorry for the late reply, for some reason curse didn't notify me of this comment.

    I'll have a look at the offset, probably the Interface Scale...hopefully ;)

    Also, I'll try to get it to be more multilanguage - however with commands it's somewhat tricky because they need to be able to be analyzed too plus it's not guaranteed every client uses the same locale (like in setting the language to english on Drakenwald(DE) what some people prefer.

    As a german user you can always find me on the www.waaagh.de site.

     

  • #100
    *snip* Author change.
  • #99
    My fix for 1.3.6:
    http://www.megaupload.com/?d=HHPZIZ3O
  • #98
    Any chance of getting this addon fixed to work with the 1.3.6 patch? The commands no longer broadcast to any channels... region, warband, party, say, etc. It's just completely silent (and broken) now.

    Bummer too, because this was one of my must-have addons.
  • #97
    doesn't work with the new patch....
  • #96
    You can Download MapMonster straight from Curse Forge the authors site http://war.curseforge.com/addons/mapmonster/files/38-r109/
  • #94
    The "Updates" window won't stay hidden after a /reload or restart.
  • #93
    I can't download Mapmonster.
    It says: The post you requested cannot be found or no longer exists. The administrator or moderator may have deleted the post.

    But I need that one right?
  • #95
    Oh dear, yes you do need MapMonster I'm afraid, not sure if it's vanished because the author is inactive or for some other reason.
  • #91
    Do you plan on adding the Realm war Channels?
  • #92
    Hmm, could do. Not sure if it'd be too many crossed wires/spammy. What do people think?
  • #86
    Is there anyway to enable the right click menu and have the pins show on the world map view of custommap.
  • #90
    Hmm, would be a change to MapMonster for that - not impossible but someone would have to take over the project (sadly the developer no longer seems to be supporting it). I'd volunteer but haven't the time at the moment, sorry.
  • #79
    WARCommander no longer sends alerts or commands to warband, party, guild or alliance channels. Still works in Regional, RvR, and Say.

    Haven't played in awhile, so I don't know if this is just since 1.3.2 or not.
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