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Archaeology Helper

Archaeology Login to Add Favorites
  • World of Warcraft
  • 8,964 Monthly Downloads
  • Supports: 6.2.2
  • 1,442,959 Total Downloads
  • Updated 10/31/2015
  • Created 12/17/2010
  • 1,478 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.5
Support development! **

About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.


Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help


On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

r79 | oscarucb | 2015-10-31 18:33:10 +0000 (Sat, 31 Oct 2015) | 1 line
Changed paths:
   A /tags/1.4.5 (from /trunk:78)

Tagging as 1.4.5
r78 | oscarucb | 2015-10-24 22:56:09 +0000 (Sat, 24 Oct 2015) | 2 lines
Changed paths:
   M /trunk/arh.lua

add experimental auto-mount support



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  • #360


    Would it be possible to allow druids to change into fly (travel) form instead of mounting automaticaly after hitting red or yelow button?

    And I love the addon - great job!

  • #361

    Came here to say the same thing.

  • #358

    I cant see the main window with the red green and yellow button and yes i tried to show it but i dont pop up i also use bartender can this lead to this error ? 

  • #359
    Quote from ATOMBOSS »

    I cant see the main window with the red green and yellow button and yes i tried to show it but i dont pop up i also use bartender can this lead to this error ? 

    i fixt it i was ok after reinstall good work keep it up m8 

  • #356

    I've used this add-on for years and it's literally the only reason I can do archaeology at all. What makes it so awesome is that it doesn't simply 'help' but instead manages to turn archaeology into a fun minigame of its own. Kudos and thanks.

  • #353

    Love the addon, but I was wondering. Is it possible to make the red, green, and yellow sectors use autoplacement after casting survey? Or atleast allow the buttons to be keybound?

    Last edited by Port99 on 10/28/2015 9:04:53 AM
  • #354

    Cannot be automated, but there are keybinds available under "/arh config" - for example "Add red area to the HUD".  Personally I keybind the three colors and it makes surveying very fast :-)

  • #350

    Just got into Archaeology because I want the Battle tank mount as I have pretty much all the rare ground mounts in the game except for this one. I unfortunately started playing shortly after the AQ gates opened so didn't get a chance at the Black one even though I would have never been level 60 in time let alone even knowing the mount existed as I would have been noob.

    Anyway, I don't really have issues using the built in Archaeology digging method. If it's red, I go flight form and I fly a decent distance. I then land and dig again, and it's usually yellow or even green, and I go again and I dig it up. I find this to be quite fast so needing an addon to do this I am unsure of. I watched a YT video of someone using this and it seemed like it took longer to click the colors and wait for the overlap as I could have did my method and already dug it up.

    Anyway, I'm a nice guy and I give everything a whirl. I just downloading the addon now and I'm going to install it and give it a shot as I'm about to go spend some time doing Archaeology. Hopefully this makes it quicker but if I feel it takes me even a half second longer I'm going back to default.

  • #351

    Using for 5 minutes now and it definitely speeds up the process as it's eliminating the guessing. Like, sure you know yellow means move a shorter distance than if it was red but you really don't know exactly how far. With this, you just walk until the yellow starts and dig again, turn and select color, and walk to where that color starts. This results in like 2 or 3 clicks and you have the fragments which is much faster than walking too little or too much and clickin again and getting another scope instead of the fragment so definitely speeds it up.

    I am not using it in conjunction with GatherMate2 as I've never used GatherMate2 and it seems like Archaeology Helper is great on its own so I'm going to stick with that for now. I'm not even sure how GatherMate2 would make it any easier than I'm already finding it right now. I guess I would have to see it in action like I did this. I'll probably wait for a response telling me why I really should throw GatherMate2 into the mix before I do so.


    Last edited by Commack on 7/3/2015 1:59:08 AM
  • #348

    I love the app!  Thank you for your hard work!  


    Last edited by oscarucb on 10/24/2015 12:20:47 PM
  • #347

    I don't see any Draenor Artifakt Pins exept the one from clans of draenor.

    Is this a Gathermate2 problem or is Archeology Helper not working propely?

  • #355

    The latest alpha version of Gathermate2_Data has Draenor archaeology nodes.

    Until it's tagged a release, you can download the alpha here

  • #345

    The setting to show digsites on the mini map keeps getting turned off. Each character change or login I have to turn the digsites back on. Same thing happens with digsites on the main map. this has been going on since Mists.

  • #343

    Problems with HUD tracking in Frostfire Ridge of Draenor should now be fixed in addon v1.4.2.

    Thanks to everyone for the help in tracking it down.

    Last edited by oscarucb on 11/21/2014 2:32:11 AM
  • #344

    Verified working. Thanks!

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