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  • World of Warcraft
  • 174 Monthly Downloads
  • Supports: 6.0.3
  • 40,494 Total Downloads
  • Updated 10/30/2014
  • Created 09/18/2009
  • 88 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: v2.37

About AddEmote

Ever wished World of Warcraft had more emotes? Or wanted to create your own emotes that you could use like the regular ones? Well, now you can! AddEmote lets you easily create new /command emotes for all your characters.

Here's how you'd do it:

/addemote chinrub rubs his chin thoughtfully.

Having done that, you can then do:


and your character (we'll call him Alistair) would emote:

Alistair rubs his chin thoughtfully.

Wait... you say not all your characters are male? That's okay, we can handle that. AddEmote includes ChatSubs, which lets you use "substitution strings" that will automatically be changed depending on your character (or your target, but we'll get to that). So, let's make that:

/addemote chinrub rubs <hisher> chin thoughtfully.

The <hisher> will become either "his" or "her", depending on whether the character you're playing is male or female.

You can also give alternatives, separating them with vertical bars (|). If an alternative uses units that aren't available, it will be ignored. So, you could do:

/addemote petcheck checks <pet> for injuries.|wonders where <hisher> pet went.

If your combat pet is out, you'll get the first; if not, you'll get the second.

Lastly, you can use <text>, and any text you type after the /command will be inserted in its place. For example:

/addemote pe 's <pettype> <pet> <text>

/pe looks hungrily at Joe.

Talnar's wolf Red looks hungrily at Joe.

tag v2.37
Travis S. Casey <>
2014-10-31 00:21:07 -0400



Travis S. Casey:
    - updated ToC


First Previous Page 2 of 6 Next Last
  • #62

    Is there any chance to get Addemote in german language? Cause the <hisher> in an german Emote doesn´t fit ^^"

  • #64

    ChatSubs, which AddEmote includes, is what would really have to be rewritten.  If you can provide translations for all the various pronouns the tags use, I'd be happy to give it a go.  The pronoun sets ChatSubs supports are:




    I'm not sure if German would need additional sets beyond those or not.

  • #61

    can you get rid of an emote?

  • #63

    Arg... for some reason, Curse seems to keep turning off my settings to have comments on my addons emailed to me.  Guess I'll have to check for them manually on a regular basis...

    To answer your question, you can do:

    /delemote emotename

    where "emotename" is the name you gave the emote when you created it.  So, for example, if you'd done:

    /addemote roll rolls <hisher> eyes at %t.


    /delemote roll

    would delete that emote.

  • #55

    Is there a way to also include /say messages attached to a much used emote?
    I run the Wayfarer's Rest Inn in Silvermoon ICly, and summing up all the brands of an ale, wine or whiskey is a lot of work which I wish could be simplified. I allready LOVE your addon, saves me a lot of time, but a standardised /say would be lovely, too :)

  • #57


    There's not a way to do that in AddEmote right now.  AddEmote emotes can be used in macros, so you could make a macro that does one and does a /say, though.

    I've thought about adding a /addsay command to addemote... may see if I can find time to do that in the next few weeks.  I'm afraid I'm remodeling my house right now, which has me a bit tied up in the evenings.

  • #58

    Ooooh, good luck with the remodeling of your house! Ofcourse, first things first ^___^

    I think it would be a very welcome extra, personally. Ofcourse, I can't speak for others :)
    Until you know more, I'll see what macro-spots I can free up ;)

    Thank's! :D

    ~ Tzuul

  • #54
    Adding Animations

    Is there a way to add the animations from the game (laughing, roaring, kneeling) to our custom emotes? I have a few different laughing emotes, but I want to incorporate the actually motion.

  • #56


    I'm afraid not - Blizzard doesn't provide a way for an addon to trigger any of the character animations without also doing one of the corresponding emotes.  Thus, to do that, AddEmote would have to do both your custom emote and some standard emote which has the desired animation.

  • #52

    This addon doesn't work anymore. STILL. its been a year since the last time I tried to use it. Am I doing something wrong or is this addon just abandoned?

  • #53

    I've updated three times since then; it's definitely not abandoned.  "This addon doesn't work" doesn't really tell me anything that'll help me to help you, though.  Just in case there's some issue that's not showing up because of other addons I have, I've just renamed my AddOns and WTF folders, created new, empty ones, then downloaded AddEmote from Curse and installed it.  I then started up WoW, verified that AddEmote was the only addon I had and that my settings had disappeared, and tried creating and using an emote with AddEmote.  It worked, so it looks like the version that's on Curse right now is good.

    So, my questions for you, so I can help you figure out what's wrong:

    - Does AddEmote show up in your Addons screen?  If so, is it turned on there?

    - When you log in to a character, do you get any messages from AddEmote?

    - If you try doing the command "/addemote test tests an emote." (without the quotes), what happens?  You should get a message back saying "AddEmote: registered emote test".

    - If you get that back, what happens if you do the command "/test"?


  • #50
    Use the /delemote command to delete an emote.
    List of commands
  • #48
    so how can i delete one of the Addemote emotes
  • #47
    I love this to piss people off in pvp "Natty spits on the fallen ally"
  • #46
    OMG i love this. Its way better then /e because u just type like /punt and it will do what you programed like punts the closest gnome she can find
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