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AffDots

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  • 29 Likes
  • World of Warcraft
  • 29,261 Monthly Downloads
  • Supports: 6.0.2
  • 655,844 Total Downloads
  • Updated 10/21/2014
  • Created 11/06/2012
  • 286 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: v1.4.1
or

About AffDots

As of the 6.0 release, dots no longer require snapshotting. AffDots has been updated to tell you when your DoT update will benefit from Pandemic. Download OmniCC addon to have a numeric display of time left on dot icons.

Discussion: http://www.mmo-champion.com/threads/1223349-AffDots-addon-to-keep-track-of-dot-power

Type '/affdots' for options.

Dot background colors (customizable in options):
* Green: refreshing your DoT will get the full benefit of pandemic.
* Red: refreshing your DoT will not have any benefit to you.

Most common scenarios:
* Green: Casting is most likely a good idea.
* Blue: Casting is most likely a good idea.
* Red: Do not cast.

tag v1.4.1
8852be09978991abb0bd6f21a82308bb63f8381d
Virtual <bryan@virtualbind.com>
2014-10-21 20:58:34 -0500

Tagging as v1.4.1

--------------------

Virtual:
    - SpellId for Immolate changed with WoD. Thanks, Xerxes.

Comments

First Previous Page 19 of 23 Next Last
  • #67

    great addon!

    sadly it uses a lot of cpu even while out of combat and having no targets. maybe you can optimize that?

  • #66

    The addon doesn't work in the brawlers guild. I am using the horizointal bars mode and they are just black with the icons on the left.

  • #64

    Hello,

    Any chance this addon works for moonkin dots? As in, just recording the dot 'power' and color display?

    Great job, take care.

  • #62

    Hi,

    thanks for the update. "Fel Flame" seems to work now for demonology and updates the values.
    But renew of corruption by "Touch of Chaos" (in meta/demon-stance) still seems not to be recognized by the addon.
    Would it be possible to add this spell, too?

    Thanks!

  • #60

    I got 1.10 today, and two issues:

    1) All my settings are gone, I had to re-do them. Was this intentional?

    2) Hide when not in combat does NOT work. 

    Thanks for your help!

    Last edited by sc0ri0n2 on 12/17/2012 6:52:27 PM
  • #61
    It looks like the call to InitFrames() is causing the frame to be shown regardless of whether or not the option to hide in combat is checked. I added:
    if opt.hide and not in_combat then AffDotsTarget:Hide(); AffDotsFocus:Hide(); end
    To the end of the InitFrames() function and it fixed it. Probably not ideal, but it works and the frame functions as it should.
    Last edited by Lockslap on 12/17/2012 12:40:41 AM
  • #63

    I realized that was the function but did not understand the code well enough to fix it. Thanks!

    I switched back to 1.09 and do not see anything in Release Notes whether the issue with settings getting reset was fixed with 1.11. Is it supposed to maintain what I configured already?

  • #59

    How do I disable affdots for Destruction?

  • #58

    Feature Request: Can you make bar mode support verticle and horizontal bars?  I would prefer bars that extend upward instead of to the right. 

    Great addon btw!

  • #57

    Feature request. Wondering if you could add support for other classes, like shadow priest. I tried to modify the addon to allow this, but my lua knowldege is very limited, and wasn't able to get it working.

  • #56

    Is there any way to adjust the scale factors for different stats? If not, what scale factors are you using for crit/haste/mastery?

  • #55

    Hi,

    I'm getting the following error when I start the game with AffDots enabled :-

    Date: 2012-12-07 17:38:33
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\AffDots\AffDots.lua line 475:
    attempt to call method 'EnableMouse' (a nil value)
    Debug:
    AffDots\AffDots.lua:475:
    AffDots\AffDots.lua:440
    AffDots\AffDots.lua:677:
    AffDots\AffDots.lua:675
    AffDots\AffDots.lua:695: AffDotsOnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1
    Locals:
    (*temporary) = nil
    (*temporary) = <table> {
    corruption_order = 1
    scale = "1"
    layout = "horizontal"
    haunt_order = 3
    ua_order = 2
    x = 1187.8146972656
    y = -37.169555664063
    agony_order = 0
    haunt = true
    locked = false
    hide = false
    }
    (*temporary) = true
    (*temporary) = "attempt to call method 'EnableMouse' (a nil value)"
    colors = <table> {
    1 = <table> {
    }
    2 = <table> {
    }
    3 = <table> {
    }
    4 = <table> {
    }
    5 = 0
    6 = <table> {
    }
    7 = <table> {
    }
    }
    InitFrames = <function> defined @Interface\AddOns\AffDots\AffDots.lua:278
    Round = <function> defined @Interface\AddOns\AffDots\AffDots.lua:83
    Unlock = <function> defined @Interface\AddOns\AffDots\AffDots.lua:256
    Visibility = <function> defined @Interface\AddOns\AffDots\AffDots.lua:263

    AddOns:
    Swatter, v4.0.6 (<%codename%>)
    NPCScan, v5.0.0.5
    NPCScanOverlay, v5.0.0.3
    AffDots, v
    Altoholic, v5.1.001
    ButtonTimers, v2.5.4
    DataStore, v5.1.001
    DataStoreAchievements, v5.1.001
    DataStoreAgenda, v5.1.001
    DataStoreAuctions, v5.1.001
    DataStoreCharacters, v5.1.001
    DataStoreContainers, v5.1.001
    DataStoreCrafts, v5.1.001
    DataStoreCurrencies, v5.1.001
    DataStoreInventory, v5.1.001
    DataStoreMails, v5.1.001
    DataStorePets, v5.1.001
    DataStoreQuests, v5.1.001
    DataStoreReputations, v5.1.001
    DataStoreSpells, v5.1.001
    DataStoreStats, v5.1.001
    DataStoreTalents, v5.1.001
    DBMCore, v
    DBMRaidLeadTools, v
    DBMSpellTimers, v
    DotHaste, v
    Omen, v3.1.7
    Postal, v3.5.0
    Quartz, v3.1.1
    QuartzProcs, v3.42
    Recount, v
    ReforgeLite, v1.19
    SlideBar, v4.0.6 (<%codename%>)
    TellMeWhen, v6.1.1
    TomTom, vv50100-1.0.1
    XPerl, v3.6.15
    XPerlArcaneBar, v
    XPerlParty, v
    XPerlPartyPet, v
    XPerlPlayer, v
    XPerlPlayerBuffs, v
    XPerlPlayerPet, v
    XPerlRaidAdmin, v
    XPerlRaidFrames, v
    XPerlRaidHelper, v
    XPerlRaidMonitor, v
    XPerlRaidPets, v
    XPerlTarget, v
    XPerlTargetTarget, v
    BlizRuntimeLib_enUS v5.1.0.50100 <eu>
    (ck=493)

  • #50

    Could it be possible to add an option were you can disable the spell symbols (Agony, Corr, Haunt etc.).

    I keep track of the dot duration with Omnicc and takes a bit more time to read the numbers if theres a picture in the backround, whereas if theres only a number you see it instantly. At lest thats for me.

    Other than that. It is perfect.

     

     

  • #51

    There is "hide icons" option.

  • #52

    I used an older version without knowing it. Thanks a lot for the changes !

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