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  • World of Warcraft
  • 1,538 Monthly Downloads
  • Supports: 6.1.0
  • 388,159 Total Downloads
  • Updated 02/25/2015
  • Created 10/16/2010
  • 285 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: v3.0.1
Support development! **

About ArcHUD3

ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.

This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.

Please report any bugs or feature requests via the ticket system. The login is the same as your Curse login.

These arcs are currently supported:

  • Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
  • Player's secondary power (Holy Power, Soul Shards, Chi etc.)
  • Casting/channelling progress for player, target, and focus target
  • Fatigue/breath (mirror timer)
  • Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
  • Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!

In addition, some additional target information is displayed:

  • Current target (name, class, guild, 3D model)
  • Current (de)buffs on target
  • Target-of-target and target-of-target-of-target

Changes in v2.3:

  • added absorbs to Player Health ring
  • added Stagger ring
  • added separate scaling option for Target Frame
  • change: set new default position for Target Casting ring
  • change: disabled Focus Casting ring by default
  • bug fix: hide/show RuneFrame with PlayerFrame

Changes in v2.1/2.2:

  • added Shadow Orb ring
  • added option to change Death Knight rune order
  • bug fix: moving Death Knight rune ring now works properly
  • bug fix: graphical glitch with arc rendering minimized

Changes in v2.0 (MoP):

  • added Monk Chi ring
  • added Moonkin Eclipse ring
  • added Burning Embers and Demonic Fury to Warlock Soul Shards ring
  • added ring for Death Knight runes
  • added options to center/scale Blizzard's spell activation overlays on ArcHUD
  • added option to hide maximum health/power values
  • added option to swap health/power text display
  • added option to all arcs to allow attachment to inner (pet) anchor
  • added dynamic separators to certain rings (configurable)
  • added rendering of arbitrary arcs
  • added inverse fillings of rings
  • added "shine" to rings (currently DK runes only)
  • fixed an issue with changing pet anchors (ticket #51)
  • fixed an issue with unit frames created by ArcHUD and used by other addons (tickets #52/#38)

Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:

  • "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
  • "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
  • "Thanks for the work on it so far, much more lightweight than IceHud!"
  • "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
  • "Awesome! Thank you so much for that miracle!"
  • "Thank you so much for continuing this fantastic addon."
  • "...nothing could compare to ArcHUD..."
  • "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
  • "Loving the new ArcHUD my favorite HUD by far :)"
  • "I don't think I could play wow without this addon :)"
  • "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
  • "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
  • "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"

So use it at your own risk ;)

r156 | nyyr | 2015-02-25 21:36:04 +0000 (Wed, 25 Feb 2015) | 1 line
Changed paths:
   A /tags/v3.0.1 (from /trunk:155)

Tagging as v3.0.1
r155 | nyyr | 2015-02-25 21:35:07 +0000 (Wed, 25 Feb 2015) | 1 line
Changed paths:
   M /trunk/ArcHUD3.toc

TOC update for 6.1


First Previous Page 4 of 16 Next Last
  • #188

    Gosh, ok. But you mentioned that it also happens if everything else is disabled?

  • #187

    I have uninstalled and deleted and reinstallt but it ist the same. i think there is aproblem with another addon. but i have 160 addons installed, most of them works in the background, and to find the addon which makes the problem, will be hard :-)

    now i have moved the frame outside my monitor above right corner, so it is ok. thank you.

    best regards.

  • #186

    Well it seems more like a bug than something you need to build an addon for ;)

    I have those frames disabled myself and could not reproduce this. Could you try to save and then delete ArcHUD's config from the WTF folder and reconfigure it ingame? If that solves your problem, please send me your old config via the ticket system (same login as with curse).

  • #185


    yes i have disabled all, under Display Options and Nameplate Options. Here are some screens. On the LUI Frame Identifier you can see what the Frames are called, when i mouseover.

    I found a solution, but i must do this everytime i reload ui or logon. i can hide these frames thru a script in a macro.

    now i just want to know how to build a addon so it will hide it automatically. 

    Last edited by Clandaries on 1/6/2013 6:37:32 AM
  • #181

    Hey there, there seems to be an issue with the DK runes ring where I cannot move the side it anchors to, nor can I move the number placement of the arc so it's basically stuck in that one place.
    Minor annoyance but I've gotten so used to having enemy statistics displayed on the Right side and my own on the left. Thanks for an awesome addon btw :)


  • #184

    I'll look into it, thanks.

  • #178

    Chi point tracker is displaying worng for me, shows "1...." does not track chi points but looks like it's tracking energy instead.

  • #179

    Thanks, fixed with v2.1.1.

  • #180

    Thanks alot, I cant play without this addon!

    Last edited by ognomad on 11/29/2012 1:41:24 PM
  • #176


    thanks for wonderful revive of my favorite hud, but, do you think it is possible to add support for sPriest Shadow Orbs?

    TY in advance

  • #177

    Yes, available with v2.1 beta 1. Sorry, already had it a while but forgot to commit it ;)

  • #175

    The current version of archud3 is somehow blocking challenge mode timers and objectives.

  • #173

    This is my favorite Hud Mod but I have one small annoyance:

    For some reason, the movable frame does not remember that I want it to display below the arcs.  Every log in, I have to tick then untick the option to have it display above the arcs for it to display below the arcs.  When I log in, the movable frames appear on the middle-right of my screen. I submitted a ticket.

    Thanks for your time and this great mod!


    Edit: dismiss, I was able to fix it by deleting the saved var and resetting up from scratch. It's now working properly!

    Last edited by Smedeley on 10/11/2012 1:29:10 AM
  • #174

    Ok, thanks for the report and ticket anyway ;)

  • #171

    OMG, I was so happy to see someone continuing this addon. Was by far my favorite hud when I quit a couple of years back. So glad to have it back. It's everything my rusty brain remembers.


    I do however have one request, if possible. Is there any chance you could add a GCD tracker to the cast bar, or something like that? My rotations with the new spell/talents/everything involve a lot of instant cast spells, so I find myself any more in the need to track the GCD lol

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