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ArcHUD3

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  • 10 Likes
  • World of Warcraft
  • 2,295 Monthly Downloads
  • Supports: 5.4.0
  • 314,667 Total Downloads
  • Updated 09/11/2013
  • Created 10/16/2010
  • 247 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: v2.4
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About ArcHUD3

ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.

This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.

Please report any bugs or feature requests via the ticket system. The login is the same as your Curse login.

These arcs are currently supported:

  • Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
  • Player's secondary power (Holy Power, Soul Shards, Chi etc.)
  • Casting/channelling progress for player, target, and focus target
  • Fatigue/breath (mirror timer)
  • Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
  • Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!

In addition, some additional target information is displayed:

  • Current target (name, class, guild, 3D model)
  • Current (de)buffs on target
  • Target-of-target and target-of-target-of-target

Changes in v2.3:

  • added absorbs to Player Health ring
  • added Stagger ring
  • added separate scaling option for Target Frame
  • change: set new default position for Target Casting ring
  • change: disabled Focus Casting ring by default
  • bug fix: hide/show RuneFrame with PlayerFrame

Changes in v2.1/2.2:

  • added Shadow Orb ring
  • added option to change Death Knight rune order
  • bug fix: moving Death Knight rune ring now works properly
  • bug fix: graphical glitch with arc rendering minimized

Changes in v2.0 (MoP):

  • added Monk Chi ring
  • added Moonkin Eclipse ring
  • added Burning Embers and Demonic Fury to Warlock Soul Shards ring
  • added ring for Death Knight runes
  • added options to center/scale Blizzard's spell activation overlays on ArcHUD
  • added option to hide maximum health/power values
  • added option to swap health/power text display
  • added option to all arcs to allow attachment to inner (pet) anchor
  • added dynamic separators to certain rings (configurable)
  • added rendering of arbitrary arcs
  • added inverse fillings of rings
  • added "shine" to rings (currently DK runes only)
  • fixed an issue with changing pet anchors (ticket #51)
  • fixed an issue with unit frames created by ArcHUD and used by other addons (tickets #52/#38)

Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:

  • "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
  • "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
  • "Thanks for the work on it so far, much more lightweight than IceHud!"
  • "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
  • "Awesome! Thank you so much for that miracle!"
  • "Thank you so much for continuing this fantastic addon."
  • "...nothing could compare to ArcHUD..."
  • "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
  • "Loving the new ArcHUD my favorite HUD by far :)"
  • "I don't think I could play wow without this addon :)"
  • "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
  • "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
  • "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"

So use it at your own risk ;)

------------------------------------------------------------------------
r152 | nyyr | 2013-09-11 21:40:53 +0000 (Wed, 11 Sep 2013) | 1 line
Changed paths:
   A /tags/v2.4 (from /trunk:151)

Tagging as v2.4
------------------------------------------------------------------------
r151 | nyyr | 2013-09-11 21:38:55 +0000 (Wed, 11 Sep 2013) | 2 lines
Changed paths:
   M /trunk/ArcHUD3.toc
   M /trunk/Core.lua

* bug fix for combo points updates when target HUD is disabled
* TOC update for 5.4
------------------------------------------------------------------------

Comments

First Previous Page 7 of 15 Next Last
  • #123

    You mean the spell activation overlays (whose transparency can be set in miscellaneous options)? Good point, will have a look at them again if it's possible.

  • #127

    This should now be possible with the new center/scaling option for the spell overlays (sort of). It doesn't allow individual positioning (so the pistols will stay there) but should avoid overlapping with the arcs.

  • #126

    I haven't played much Beta..I'll try to talk better ;-)

    Lock & Load was a mistake..the animation picture is on top not on the sides..

    Better examples would be Hot Streak, Omen of Clarity, Arcane Missles, Blood Surge..side pictures of self buff procs

    The difference is your default position isn't ideal..those pictures overlap with the HUD..

    I know I could config & move all the frames around..

    I was just suggesting setup the default position to compliment the default game proc animations..done by moving the position in closer and up higher..

  • #125

    Actually, you are talking in riddles to me - maybe it's because English isn't my native language ;) I tried IceHUD on Beta - nothing special about the positioning of the Lock 'n Load pistols.

    Latest alpha contains options to center the spell overlays on ArcHUD and to scale them, so they may fit more nicely into ArcHUD.

  • #124

    Well..I feel like a jackass telling you IceHUD this IceHUD that..when I really do like yours better..the overall presentation is nicer..the frames look classier..praise /praise /praise

    Don't want it to come to a conclusion of if you like that so much..stick wih that jackass ;-)

    My sole interest is constructive criticism about what 1 person likes about addons like these :-D

    So with the gains or whatever they're actually called..it'd go like this

    Lock & Load animation(  ArcHUD(          )  Lock & Load Animation) Fitting very seamlessly together..

    If you're interested in the concept just try IceHUD once..fire some shots at a dummy 'til you get Lock & Load..don't set it up..no need to do anything..just look at the default positioning..

    Actually that probably won't be an adequate description since lock & load only shows up over your head as the 2 pistols firing doesn't it..no side indicators..well..you get the idea anyway ;-)

    Last edited by Conable on 8/21/2012 12:35:10 AM
  • #117

    I've got 1 other humble request too..I didn't notice 'til just now..

    In Miscellaneous could you add the option to hide party frame too?

    If you wanted to get real crazy with it..hiding that lame raid frame popout on the side & the boss frames on the far right would be pro too ;-)

    /salute

  • #119

    No, I think I won't add such a feature. Simple reason is that ArcHUD does not provide a replacement for those frames. You are probably looking for a Unit Frame addon: They all come with the feature of hiding standard Blizzard frames while providing their own frames (which maybe can be hidden, too).

    Edit: Just found this one: http://www.curse.com/addons/wow/hideparty

    Last edited by nyyr on 8/18/2012 3:21:23 AM
  • #121

    Ok, that's certainly more a debate about play style ;) When it comes to me, I like my interface as classic as possible. Even as DD (hunter), I could not imagine to live without raid frames. It happens from time to time that I'm able to save somebody's ass, be it through TS, short distracts or short CCs. When it works, it feels better than having a few extra hundred DPS on the meters ;)

    But try to convince me: Just open a ticket with this request and let others vote for it. If there is a small number of people voting for it, I might think of it again ;) Meanwhile, you should definitely give the hideparty addon mentioned above a try.

  • #120

    Alrighty suh its certainly your decision to make..just something I'm used to from my time with IceHUD ;-)

    Don't get it twisted I still do like yours a lot :-)

    I'll tell you why I value that frame toggle option just for the sake of perspective..

    For all the DPS I play..I couldn't care less about the party frame..its just in the way taking up space..that's why I like it all gone..cleans up my screen..gives me clear space to position a meter..cooldown trackers..dot trackers..the Decursive frames..

    For the Healer I play..I usually use Healbot but have been trying Grid..& Decursive..all also frames that need to go somewhere ;-)

    For the Tank I play..I don't much anymore but used TauntMaster as a unit frame..

  • #116

    As a now former lceHUD user looking to see what else was out there on my most recent reinstall I'd like to say you've gained another user..I'm really pleased with this..

    However I'm plagued by 1 issue I'm very confident is sourced by this HUD..

    I admit I have not looked anywhere to see if its been reported..you may know..you may not..anyway here it is..

    [size=1]

    10x FrameXML\RestrictedExecution.lua:397: Call failed: FrameXML\RestrictedFrames.lua:464: Invalid click target name <in C code> FrameXML\RestrictedExecution.lua:397: in function <FrameXML\RestrictedExecution.lua:390> (tail call): ? (tail call): ? FrameXML\SecureHandlers.lua:311: in function <FrameXML\SecureHandlers.lua:304> (tail call): ?

    Locals: workingEnv = <userdata> ctrlHandle = <userdata> pcallFlag = false LOCAL_Function_Environment_Manager = <func> @FrameXML\RestrictedExecution.lua:209 error = <func> =[C]:-1 tostring = <func> =[C]:-1

    [/size]

  • #118

    Thanks ;)

    This issue might be related to the mouse-over issue desribed here: http://www.wowace.com/addons/archud3/tickets/52-invalid-click-target-name/

    It should be fixed in current alpha and will be available as beta once 5.0.4 hits.

  • #114

    The Pet Power arc is not responding to changes to the side anchor point- when I change it to left side it stays on the right.  Any ideas?

    I installed today, v1.0(r50) on the Pet Power page under Arc Options.

    Side note- why does each arc option have a different version number?

    Last edited by Hostile on 8/8/2012 9:05:23 AM
  • #115

    Thanks for the ticket.

    Regarding the version numbers: Each arc is considered a module which could be distributed independently of ArcHUD. This is mainly important for 3rd party arcs (none of them exist to my knowledge). For arcs shipped with ArcHUD, this just shows whether there have been some major updates.

  • #112

    Is there a way to have Holy Power show up like a Druid/Rogue combo point number on the HUD? I find it harder to use the arc at a quick glance with my healing, and think that would be a lot simpler.

  • #113

    Yes: [ESC] / Interface / AddOns / ArcHUD / Combo points options

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