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ArcHUD3

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  • 12 Likes
  • World of Warcraft
  • 12,764 Monthly Downloads
  • Supports: 6.0.2
  • 339,330 Total Downloads
  • Updated 10/15/2014
  • Created 10/16/2010
  • 262 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: v3.0
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About ArcHUD3

ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.

This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.

Please report any bugs or feature requests via the ticket system. The login is the same as your Curse login.

These arcs are currently supported:

  • Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
  • Player's secondary power (Holy Power, Soul Shards, Chi etc.)
  • Casting/channelling progress for player, target, and focus target
  • Fatigue/breath (mirror timer)
  • Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
  • Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!

In addition, some additional target information is displayed:

  • Current target (name, class, guild, 3D model)
  • Current (de)buffs on target
  • Target-of-target and target-of-target-of-target

Changes in v2.3:

  • added absorbs to Player Health ring
  • added Stagger ring
  • added separate scaling option for Target Frame
  • change: set new default position for Target Casting ring
  • change: disabled Focus Casting ring by default
  • bug fix: hide/show RuneFrame with PlayerFrame

Changes in v2.1/2.2:

  • added Shadow Orb ring
  • added option to change Death Knight rune order
  • bug fix: moving Death Knight rune ring now works properly
  • bug fix: graphical glitch with arc rendering minimized

Changes in v2.0 (MoP):

  • added Monk Chi ring
  • added Moonkin Eclipse ring
  • added Burning Embers and Demonic Fury to Warlock Soul Shards ring
  • added ring for Death Knight runes
  • added options to center/scale Blizzard's spell activation overlays on ArcHUD
  • added option to hide maximum health/power values
  • added option to swap health/power text display
  • added option to all arcs to allow attachment to inner (pet) anchor
  • added dynamic separators to certain rings (configurable)
  • added rendering of arbitrary arcs
  • added inverse fillings of rings
  • added "shine" to rings (currently DK runes only)
  • fixed an issue with changing pet anchors (ticket #51)
  • fixed an issue with unit frames created by ArcHUD and used by other addons (tickets #52/#38)

Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:

  • "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
  • "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
  • "Thanks for the work on it so far, much more lightweight than IceHud!"
  • "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
  • "Awesome! Thank you so much for that miracle!"
  • "Thank you so much for continuing this fantastic addon."
  • "...nothing could compare to ArcHUD..."
  • "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
  • "Loving the new ArcHUD my favorite HUD by far :)"
  • "I don't think I could play wow without this addon :)"
  • "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
  • "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
  • "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"

So use it at your own risk ;)

------------------------------------------------------------------------
r154 | nyyr | 2014-10-15 16:43:54 +0000 (Wed, 15 Oct 2014) | 1 line
Changed paths:
   A /tags/v3.0 (from /trunk:153)

Tagging as v3.0 (pre-release)
------------------------------------------------------------------------
r153 | nyyr | 2014-09-23 20:30:59 +0000 (Tue, 23 Sep 2014) | 1 line
Changed paths:
   M /trunk/ArcHUD3.toc
   M /trunk/Core.lua

version update for 6.0
------------------------------------------------------------------------

Comments

First Previous Page 8 of 15 Next Last
  • #116

    As a now former lceHUD user looking to see what else was out there on my most recent reinstall I'd like to say you've gained another user..I'm really pleased with this..

    However I'm plagued by 1 issue I'm very confident is sourced by this HUD..

    I admit I have not looked anywhere to see if its been reported..you may know..you may not..anyway here it is..

    [size=1]

    10x FrameXML\RestrictedExecution.lua:397: Call failed: FrameXML\RestrictedFrames.lua:464: Invalid click target name <in C code> FrameXML\RestrictedExecution.lua:397: in function <FrameXML\RestrictedExecution.lua:390> (tail call): ? (tail call): ? FrameXML\SecureHandlers.lua:311: in function <FrameXML\SecureHandlers.lua:304> (tail call): ?

    Locals: workingEnv = <userdata> ctrlHandle = <userdata> pcallFlag = false LOCAL_Function_Environment_Manager = <func> @FrameXML\RestrictedExecution.lua:209 error = <func> =[C]:-1 tostring = <func> =[C]:-1

    [/size]

  • #118

    Thanks ;)

    This issue might be related to the mouse-over issue desribed here: http://www.wowace.com/addons/archud3/tickets/52-invalid-click-target-name/

    It should be fixed in current alpha and will be available as beta once 5.0.4 hits.

  • #114

    The Pet Power arc is not responding to changes to the side anchor point- when I change it to left side it stays on the right.  Any ideas?

    I installed today, v1.0(r50) on the Pet Power page under Arc Options.

    Side note- why does each arc option have a different version number?

    Last edited by Hostile on 8/8/2012 9:05:23 AM
  • #115

    Thanks for the ticket.

    Regarding the version numbers: Each arc is considered a module which could be distributed independently of ArcHUD. This is mainly important for 3rd party arcs (none of them exist to my knowledge). For arcs shipped with ArcHUD, this just shows whether there have been some major updates.

  • #112

    Is there a way to have Holy Power show up like a Druid/Rogue combo point number on the HUD? I find it harder to use the arc at a quick glance with my healing, and think that would be a lot simpler.

  • #113

    Yes: [ESC] / Interface / AddOns / ArcHUD / Combo points options

  • #107

    Any plans for a mop beta release?

  • #108

    Not before August, sorry. Too busy at the moment...

  • #105

    Thanks for updating this, I used the original ArcHUD and for a while I didn't think I was going to find a replacement back in the day until I found this. I hope you continue development in to MoP as this is one of the addons I can't live without!

  • #104

    Brilliant Addon, makes life so much easier, only comment i could make would be that it doesn't show the cooldown on runes for Death Knights, if that was added it would be flawless. :)

    Last edited by dpballistixx on 6/9/2012 6:56:48 PM
  • #109

    Yes, this is on the long-term TODO list. If you have any suggestion on how to integrate it graphically in the HUD, feel free to add a ticket with a picture: http://www.wowace.com/addons/archud3/tickets/

  • #103

    Awesome addon, really like it.

    One thing: while I know how to conceal the player text/percentage HP/power quantities, I would like to be able to move them as well. Or maybe have them reanchor to the same side (left/right) as their corresponding arc does. I don't think this is currently possible. Would that be too hard to implement?

  • #110

    I try to add something with the MoP release. If you want get sure, please open a ticket: http://www.wowace.com/addons/archud3/tickets/

  • #130

    reanchoring them is now possible (see options in health/power arcs)

  • #101

    now that I look at it I don't have that style of menu as in your picture

     

     

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