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Archy - Archaeology Assistant

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  • 103 Likes
  • World of Warcraft
  • 123,663 Monthly Downloads
  • Supports: 5.3.0
  • 5,384,414 Total Downloads
  • Updated 05/22/2013
  • Created 10/16/2010
  • 3,867 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 2.1 (LGPLv2.1)
  • Newest File: 1.8.42
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About Archy - Archaeology Assistant

Archy is an assistant for Archaeologists that want information at their finger tips.

Translators: http:www.wowace.com/addons/archy/localization/

Bug reports/suggestions: WoWAce Tickets system

Bugs reported in comments will be deleted.

Features

  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

tag 1.8.42
6103270a36bd0618591c1e44894a7fc8871619a0
Dridzt <dridzt.addons@hotmail.com>
2013-05-22 21:05:40 +0300

Tag as 1.8.42 "Escalation"

--------------------

Dridzt:
    - roncli's fix for ticket 475: Continents can have more than 4 digsites when using the site randomizers.
    - WorldMapShowDigSites checkbox has been removed from the map in 5.3 (it is now a dropdown option)
    - update .toc (but keep it an alpha/beta until it's verified nothing else broke)
    - Add a better visual cue when crate button activates.
    - Add button for using Lorewalker Items (Map & Lodestone)
    - User option for showing/hiding.
    - Re-arranging some options.
    - Localization additions for new Lorewalker Items button

Comments

First Previous Page 16 of 106 Next Last
  • #1419

    How do you get the display shown in the screenshots that shows how many of each type of artifact you've collected by race? It looks like an achievement tracker of some kind.

  • #1420

    You click one of the interactive tooltip regions (the ones with a *)

    The tooltip header row is always a clickable region for example.

  • #1417

    The spots it marks on the mini map where you actually dig fragments out of the ground sometimes bugs out on my screen.  It's not remembering them all the time - but when it does, I find it incredibly useful.  Sometimes it will only remember 2 of the 3.  And sometimes when I go back to the same digsite that I've already got fragments from, it's like it's completely reset and shows none. Other times it works and remembers them, but it seems really buggy.

    Is this the way it's intended, is there another addon we can couple with this one that will be 100% accurate and actually remember the fragment spots all the time?  Or is there a simple fix wihtin this addon so it will remember them and place the markers on my map all the time and keep them.

    *EDIT* after more playing around with this addon, it seems the issue of disappearing fragment spots on my mini map happens after I've either run a heroic or a raid.  If I join neither, the marks on the map tend to stick.

    not a huge issue to deal with, reloading the ui gets them all back on the map.

    Last edited by Bratzy on 8/5/2012 10:49:51 AM
  • #1415

    Can you add an option to remove the mouseover tooltip functionality of Archy Button when it's not active?

    SUPER ANNOYING

  • #1414

    Hi is there a way to remove zones you do not want to enter. ATM im using a lvl 60 druid but archy client seemst to want me to go into twighlight highlands. Like i can see me doing great things in there :) I have blacklisted the sites but the still show and take up room for other dig sites that i can enter.

  • #1413

    Archy broke my "click to move"

  • #1411

    I was handling nodes on the minimap with GatherMate2, I disable this addon and am still not geting nodes on the minimap. I have Elvui installed, does the issue have to do with their square minimap?

  • #1410

    I saw something on the first screen shot that i want to know if its an addon because i have been max archy for a while now and i still have not gotten the option for the raptor mount now i have this addon and tom tom but the pix shows you what digsites are where and that would be so beneficial any help would be greatly appreciated!

  • #1409

    love archy.. i have 1 question tho.. the one piece that shows the zones seems to scroll from the top to the bottom of my screen taking up the entire space by itself.. anyway to stop that.. win 7 64 bit,

  • #1407

    Are there supposed to be more options under digsites?  All I have are 2 chck boxes for showing Digsites.  I don't see any settings to point to the next digsite like is listed in the mod description.

  • #1408

    Pointing to the next digsite is handled by TomTom, a complementary addon (not just for Archy)

  • #1404

    I've noticed that if you go in zones were the coordinates are below 0, like in the great sea, deeprun tram or others, Archy start going from 100 CPU cycle in normal areas to over a 1000 when in those "out of bounds" area and there for droping the frame rate of the game from 100 FPS to 5 FPS. Is there a way to fix this orther than disabling the addon.

  • #1405

    I was under the impression that the existing code checks for negative coords and stops processing position updates, but I'll take another look.

    Hiding the lists (by clicking the LDB / Minimap icon) should stop updates anyway, is that what you mean by "disabling the addon"?

  • #1406

    Well I just mean turn it off from the addon window before logging in.

    And by clicking the LDB / Minimap icon it does stop the processing position updates and it goes into negative zones it just goes crazy and makes the client loose FPS like a stone until you get back into a normal zone.

    Last edited by Frenchy86 on 4/24/2012 1:15:59 PM
  • #1403

    I wish there was a way to see ALL of the digsites and their distances, considering the closest transfer points.  For example, all of the points on my continent are 5000+ yards away, but I'm right next to a zepplin that takes me within 300 yards of a digsite.  I'd like to see that taken into consideration.  (This is part of why QuestHelper integration was suggested, so QuestHelper could route you through all of the digsites in the most efficient manner.)

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