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Archy - Archaeology Assistant

Archaeology Login to Add Favorites
  • 133 Likes
  • World of Warcraft
  • 586,548 Monthly Downloads
  • Supports: 6.0.3
  • 6,789,177 Total Downloads
  • Updated 11/24/2014
  • Created 10/16/2010
  • 4,309 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 2.1 (LGPLv2.1)
  • Newest File: 1.8.56
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About Archy - Archaeology Assistant

If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.

Archy is an assistant for Archaeologists that want information at their finger tips.

Translators: http:www.wowace.com/addons/archy/localization/

Bug reports/suggestions: WoWAce Tickets system

Bugs reported in comments will be deleted.

Features

  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

tag 1.8.56
8fc806a4fb8f69d88ce4c50e4a74740ca9c5ac37
James D. Callahan III <jcallahan@curse.com>
2014-11-24 17:21:50 -0600

Bringing in localization.

--------------------

Adavak:
    - localization for LibBabble-AF and DS.

Comments

First Previous Page 2 of 113 Next Last
  • #1851

    Per the comments on the Astrolabe development site, they are saying the problem is actually in Archy, not Astrolabe:  http://wow.curseforge.com/addons/astrolabe/

    "astroblade has been updated . its not ludos code thats the probelem its actually archy .. his code still uses pre 6.0 code for GetMapContinents..."

  • #1858

    I updated the Addon but the Button which shows the distance to go to next digging green/yellow/orange is not working.  Maybe im too stupid ^^ is there a option ?  anyone else with the problem ?  thx =) 

  • #1852

    The issue has been resolved.

  • #1836

    i just upgraded your addon and I needed North sik'vess dig sight in Townlong Steeps and TomToms arrow took me to Krasarang Wilds so there is still a problem some where .

    Just wanted to let you know

  • #1835

    Still some digsites missing:

    Umbrafen  Gloomshade  Shaz'Gul  Shimmering Moor  Cursed Woods  Burial Fields

    Other than that, seems to be working fine in the old zones, so it's still useful.

  • #1832

    Well people, whatever the problem is, it is still working well enough to do the job, yes a hiccup with the names of digsites, but we can still see the digsite and the arrow points to it even if the name is incorrect. i'm not a coder and don't know what is involved with fixing it, would user input work to rewrite the location as we are in it?

    Keep up the good work.

  • #1833

    For me the arrow points to zones i do not have digsites in. The arrow doesn't go to ANY of my digsites.

  • #1834

    If you would read a bit further down the thread you will see comments from the author stating that the issue with wrong zones is related to astrolabe and he can't do anything about it until that author updates.  At which point he'll push a new version of Archy.    As to the missing digsite info for locations in Draenor  there's been no comment.   But I'll wait until after we've been there for a bit before I start worrying.

  • #1831

    Did a few digsites without any addons tried clearing wtf and addons again and doing fresh intstall with this and tomtom and i got the message below upon logging in:

    Archy is missing data for dig site Frostwind Crag Digsite
    Archy is missing data for dig site Coldsnap Bluffs Digsite
    Archy is missing data for dig site East Coldsnap Bluffs Digsite
    Archy is missing data for dig site Grom'gar Digsite

  • #1829

    Needs Update 

  • #1828

    also having the issue of wrong zones it keeps telling me to go places where i do not have any dig sites which is a little frustrating going to try the tomtomlite and see if that'll work

  • #1830

    Update:

    Tried TomTomLite and it didn't work still giving me wrong map locations
    Tried removing entire WTF and ADDONS folders installing only TomTom and Archy the addon still displayed wrong information

  • #1827

    Funny thing is all works properly in Outlands ...Not in Pandaria, not in old continents.

  • #1824
    Quote from Torhal »

    The zone name issue is due to a flaw in the current version of Astrolabe, which Archy uses for maps. As soon as it's corrected by its author, I'll make a new release of Archy. I can't just roll back to an older version, since the previous version is most of what broke Archy when 6.0.2 hit.

     

    when will you be releasing a new version using the new code for  API_GetMapContinents

    http://wowpedia.org/API_GetMapContinents

    was looking at your code and notice that it still uses pre6.0 code

  • #1825

    The latest release is already using the new GetMapContinents() return values. Look at the code again. Or, if you don't actually know Lua and you're fixating on the portion that has:

    local continent_data = { _G.GetMapContinents() }

    Note that the variable name is continent_data, not continent_names. Further down, there's a comment that says "Odd indices are IDs, even are names." and the code after the comment accounts for that fact.

    The fact that my code doesn't look like the example on WoWPedia isn't indicative of its correctness.

     

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