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Archy - Archaeology Assistant

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  • World of Warcraft
  • 600,437 Monthly Downloads
  • Supports: 6.1.0
  • 7,685,802 Total Downloads
  • Updated 03/22/2015
  • Created 10/16/2010
  • 4,488 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File:
Support development! **

About Archy - Archaeology Assistant

Archy is an assistant for Archaeologists that want information at their finger tips.


Bug Reports Go Here


  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

James D. Callahan III <>
2015-03-22 03:30:08 -0500


James D. Callahan III:
    - Ensure the digsite's map icon always has a tooltip.
    - Cleanup.
    - Always update the minimap icons for the nearest site, instead of attempting to cache whether or not they've been shown/hidden. Fixes ticket #557
    - If Archaeology is unknown, return 0, 0 instead of nil for GetArchaeologyRank()
    - Make sure currentDigsite isn't nil in ARCHAEOLOGY_FIND_COMPLETE before trying to manipulate it. Should only happen when digging immediately after a UI reload, but I keep getting reports... fixes ticket #554.
    - Make sure ArtifactFrame isn't nil before checking whether or not it has a skillBar. Fixes ticket #558.
    - If a match has already been found for spellID, don't look for another value.
    - Added artifact template field "usesItemForProjectName" to fix the remainder of ticket #549.


First Previous Page 2 of 120 Next Last
  • #1960

    Fixed in

  • #1956

    I would like to request an addition to this addon. If it would be possible to setup a optional window that can display which artifacts for each race have been discovered or not discovered I would like that very much. Thank you.

  • #1966


  • #1955

    Something happened with the latest ~2 versions (stopped digging for 1-2 weeks, but curse client keeps it updated) and the Solve button doesn't work for me. It still shows that I can solve the project, but when I click nothing happens.

    Disabled all my addons, downloaded Archy manually, clean install, after I set my custom settings (nothing extra: graphical style with black background), Solve button stops working. 

    Last edited by Zaphyre on 3/6/2015 9:49:14 AM
  • #1959

    Fixed in

  • #1961

    Can confirm, solve is working now!

  • #1957

    I'm having the same problem.

  • #1952

    I'm getting "you can solve this" alerts on logging in for two archaeology projects that are one off of being fully completed (49/50 for ogre stone dentures and 29/30 for nelf necklace with elune pendant).

  • #1953

    You probably have keystones. This is something I'm going to change soon, for clarification: two separate messages, one for outright solves, and another for hwne you have enough stones.

  • #1946

    After neglecting the profession for a while I started using the addon again.  There are two things I notice.

    The arrow of TomTom is way off, for example when the digsite in Coldsnap Bluff (Frostfire Ridge) is up, it points me to Stonefang Outpost, which is the other side of the map basically.  Also, the box that shows the digsites, it shows 2 frostfire ridge digsites, and 2 shadowmoon valley ones...  I'm not sure if it's something I'm doing wrong, or if the addon is messing up for me.  I am using version of the addon.


    EDIT: The arrow always points to 63.21 16.48 (Frostfire Ridge) for some reason.

    Last edited by ishirratje on 3/2/2015 5:20:39 AM
  • #1947

    Are you actually using TomTom, or something like Carbonite?

  • #1949

    I am using the latest version of TomTom. I do not use Carbonite.

  • #1945

    your ticket submission system sucks so I'll just post here. clicked arrokoa relic

    Date: 2015-03-02 00:51:08
    ID: 2
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Archy\Archy.lua line 1477:
    attempt to index upvalue 'currentDigsite' (a nil value)
    Archy\Archy.lua:1477: ?()
    [string "safecall Dispatcher[17]"]:4:
    [string "safecall Dispatcher[17]"]:4
    [C]: ?
    [string "safecall Dispatcher[17]"]:13: ?()
    ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: Fire()

    <AddOn list deleted for brevity> 

    Last edited by Torhal on 3/4/2015 10:33:38 AM
  • #1948

    Did you reload your UI before attempting to loot?

  • #1951

    No, what I'm asking is: Did you reload the UI before you looted the keystone from the relic? That's the only case I can see where currentDigsite would be nil. In any case, I have a fix in the latest alpha.

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