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Archy - Archaeology Assistant

Archaeology Login to Add Favorites
  • 146 Likes
  • World of Warcraft
  • 462,788 Monthly Downloads
  • Supports: 6.1.0
  • 7,361,712 Total Downloads
  • Updated 03/01/2015
  • Created 10/16/2010
  • 4,450 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.1.0.7
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About Archy - Archaeology Assistant

Archy is an assistant for Archaeologists that want information at their finger tips.

Translators: http:www.wowace.com/addons/archy/localization/

Bug Reports Go Here

Features

  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

tag 6.1.0.7
861ef1c0d52577c9987356df28a4791c1d25781e
James D. Callahan III <jcallahan@curse.com>
2015-03-01 23:49:04 -0600

--------------------

James D. Callahan III:
    - Before doing anything else in TomTomHandler:Refresh(), clear the current waypoint so TomTom will be hidden/shown along with Archy's UI.
    - Logic cleanup.
    - Ensure correct visible/hidden state for survey node and digsite minimap icons.

Comments

First Previous Page 2 of 119 Next Last
  • #1944

    Fixed in 6.1.0.7.

  • #1929

    Getting repeated message:

    Archy: Missing data for artifact "Calcified Eye in a Jar"

  • #1939

    I have no idea why this would be happening, but I've changed the error message to include which race is attempting to load that artifact: Should be Draenor Clans, and if it isn't I'll have a better idea of what's happening.

  • #1925

    Would you please consider changing one line of code in this addon.  It's in Tooltip.lua, line number 26...

     type = "data source",

    Could you change it to "launcher" instead? 

    local LDB_object = LibStub("LibDataBroker-1.1"):NewDataObject("Archy", {
     type = "launcher",
     icon = [[Interface\Icons\trade_archaeology]],
     iconCoords = { 0.075, 0.925, 0.075, 0.925 },
     text = "Archy",
    })

    Every time a new version of Archy is released,  I go and change my local installed source. I see no discernable negative side effect from this change.  But the BENEFIT is, Archy is now compatible with OPie.  It's icon can be placed onto an OPie ring, hidden and tucked away until I need to toggle Archy on or off.

     

  • #1926

    The problem with that is there is a distinct difference between a data source and a launcher - launchers are meant mainly for "launching" something else, and aren't set up to handle the same things per the LDB spec (https://github.com/tekkub/libdatabroker-1-1/wiki/Data-Specifications),

    Additionally, changing from data source to launcher will also cause some (if not all) displays to register it as a completely new plugin, which will move it to wherever the default "new plugin" spot is for the display. I could look into adding a launcher in addition to the data source; perhaps something without the tooltip, that performs distinctly different actions from the existing data source. Make a ticket, so I'll remember to get to it after (or perhaps during!) I finish what I'm working on now.

  • #1934
    Quote from Torhal »

    The problem with that is there is a distinct difference between a data source and a launcher - launchers are meant mainly for "launching" something else, and aren't set up to handle the same things per the LDB spec (https://github.com/tekkub/libdatabroker-1-1/wiki/Data-Specifications),

    Additionally, changing from data source to launcher will also cause some (if not all) displays to register it as a completely new plugin, which will move it to wherever the default "new plugin" spot is for the display. I could look into adding a launcher in addition to the data source; perhaps something without the tooltip, that performs distinctly different actions from the existing data source. Make a ticket, so I'll remember to get to it after (or perhaps during!) I finish what I'm working on now.

    Thanks.  I'll make a ticket, etc.  I've long been modifying archy by adding an additional command that I can then macro.  The command... /archy toggle.  It merely executed the same code that is executed when the minimap button is clicked.   But's always been a hassle to have to go in and make this manual change each and every time a new version of the addon is released.  And on top of that, one of your recent releases appeared to be a drastic rewrite/refactor of the code.  I didn't even know where to look to continue to make that same manual edit.

    I know that archy has the command... /archy stealth, but it just hides the panels.  The "widget" for doing surveys, crating an artifact and soforth is still displayed when archy is in stealth mode.  I needed a way to completely hide everything.   But apart from the minimap button, there is no way to do this.  That is what led me down the path of mucking around with the LDB code.  I found that by changing it to launcher, it did what I needed.  I could add it to OPie, and when selected, it would 100% show or hdie all of the Archy frames.

    But as you say, it sounds like there are negative side effects.

    The reasoning/justification for all of this... I don't like minimap buttons at all.  They clutter up the screen and I hide them all. In general, I like to tuck away as much stuff as possible.  OPie is a great little addon for this.  I click a button and bam, a ring appears with all the addon icons... dominos, raven, atlas, omen, quartz, dbm, msbt etc etc

  • #1922

    How can I make Arch to remeber that I don't want to reset the setting that collides with TomTom?
    All prior verison is has been enough to anser "No" once. :P

    AND - ty for this add.

    Last edited by Jagmed on 2/26/2015 2:15:03 PM
  • #1923

    Previous versions had a once-per-session option to ignore the fact that TomTom's auto-point-to-quest option would clobber Archy's auto-point-to-nearest-digsite option. I changed that to "Either use one or the other, end of story" because it seems pointless to click ignore every time you log in and have TomTom and Archy continually fight with one another about where the crazy arrow will be pointing, when you could simply go into Archy's config options and disable the TomTom integration.

    If you have another scenerio that I didn't take into account, I can look at changing the behavior again. 

  • #1927

    Ty for quick reply.

    Now I have tried to take away the TomTom integration (both options are un-checked). Version is 6.1.0.1 (Updated to 6.1.0.5 - didn't help)
    When I log in I get the message:

    An incompatible TomTom setting was deteced.
    The "Enabel automatic quest objective waypoints" setting
    will cause Archy to lose controle of TomTom when approaching quest POIs.
    Do you want to reset it?

    I get this message every time I login to a charachter even thou I press No.

    What more information can I give?

    Last edited by Jagmed on 2/28/2015 10:21:08 AM
  • #1920

    Keep getting spammed about missing data for Headdress of the First Shaman.

  • #1924

    Fixed in 6.1.0.5

  • #1912

    And these in chat frame:

    Archy: Archy is missing data for dig site Stonecrag Excavation Digsite (key: 1:0.291098:0.541459)
    Archy: Archy is missing data for dig site Daggermaw Flows Digsite (key: 1:0.301478:0.231573)
    Archy: Archy is missing data for dig site Burial Fields Digsite (key: 1:0.568634:0.746906)
    Archy: Archy is missing data for dig site Icewind Drifts Digsite (key: 1:0.374623:0.316286)

     I have TomTom installed, these digsites are shown in right frame, but I guess without data, my tomtom arrow is not set and I don't see distance to digsites as well.

    Last edited by EduardCurse on 2/26/2015 1:29:55 AM
  • #1911

    I'm getting this error on login and I have only right panell, completely missing left panel with artifacts.

    Date: 2015-02-26 08:23:51
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Archy\Interface.lua line 674:
       attempt to index field 'fragmentBar' (a nil value)
    Debug:
       (tail call): ?
       Archy\Interface.lua:674:
          Archy\Interface.lua:669
       Archy\Interface.lua:109: RefreshDisplay()
       Archy\Archy.lua:429: ConfigUpdated()
       Archy\Archy.lua:230:
          Archy\Archy.lua:224
       Archy\Archy.lua:1650: ?()
       ...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
          ...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
       [string "safecall Dispatcher[1]"]:4:
          [string "safecall Dispatcher[1]"]:4
       [C]: ?
       [string "safecall Dispatcher[1]"]:13: ?()
       ...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
       ...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
          ...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:119
    Locals:
    None
    AddOns:
      Swatter, v5.21d.5530 (SanctimoniousSwamprat)
      Archy, v6.1.0.3
      ArkInventory, v30500
      ArkInventoryRules, v10000
      AskMrRobot, v19
      Auctionator, v3.2.2
      BrokerDualSpec, v1.8.1
      BrokerGarrison, v1.7.0
      BuyEmAll, v3.2.1
      ClassicQuestLog, v1.0.5
      CleanBossButton, v1.19
      Decursive, v2.7.4
      EasyMail, v
      ElvUI, v7.86
      ElvUILocPlus, v2.07
      EnhancedStackSplit, v60000-1
      EquipSee, v2.2
      HandyNotes, vv1.3.3
      HandyNotesDraenorTreasures, v1.09b
      Levelland, v
      LootWonAlertHiderMover, v1.08.00
      NOP, v03.16 26.02.2015
      Pawn, v1.9.14
      QuestCompletist, v101
      QuestItemBar, v0.8.6.0
      SavedInstances, v6.0.11
      SimpleConfirmLoot, v0.2
      Skada, v1.4-29
      Skillet, v2.80
      TomTom, vv60000-1.1.1
      WSFMover, v1.1
      BlizRuntimeLib_enUS v6.1.0.60100 <none>
      (ck=342)

  • #1913

    Did you completely log out of WoW after updating? Line 1650 is a completely empty line, and the digsite keys have a completely wrong zone (1, instead of 7) but are otherwise correct.

  • #1919

    Solved nil error for 'fragmentBar' by executing these steps:

    1) deleted LUA variables in WTF

    2) error did pop-up

    3) setup all options in Game Menu > Interface > Addons -> Archy to my needs, changed textures, fonts, position, disabled minimap icon, etc.

    4) logout > logon, error gone.

    I hope this will helps you. Unknown digsites still shown in chat frame.

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