Get an Epic Experience with Premium

Archy - Archaeology Assistant

Archaeology Login to Add Favorites
  • 122 Likes
  • World of Warcraft
  • 23,264 Monthly Downloads
  • Supports: 5.4.7
  • 6,071,518 Total Downloads
  • Updated 05/03/2014
  • Created 10/16/2010
  • 4,153 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 2.1 (LGPLv2.1)
  • Newest File: 1.8.44
or
Support development! **
Donate

About Archy - Archaeology Assistant

Archy is an assistant for Archaeologists that want information at their finger tips.

Translators: http:www.wowace.com/addons/archy/localization/

Bug reports/suggestions: WoWAce Tickets system

Bugs reported in comments will be deleted.

Features

  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

tag 1.8.44
b92adf8c03de8197ad5eb962d35c04237efc5737
James D. Callahan III <jcallahan@curse.com>
2014-05-03 13:49:13 -0500

--------------------

Paul "Myrroddin" Vandersypen:
    - - local reference to LibStub, as global reference to a global is pointless (Artifacts.lua - fix ticket #491 Lake of Stars Digsite is Mogu not Mantid (Digsites.lua - poke for latest localizations (LibBabble-DigSites, LibBabble-Artifacts, Archy itself) - poke for latest libraries

Comments

First Previous Page 20 of 108 Next Last
  • #1396

    Thanks for the response Dridzt (great character in a great series btw... long time fan). I see the conversation with Cladhaire took place pretty much a month ago, so looking unlikely to be adressed anytime soon. Archy is invaluable and I don't know how I'd have managed without it! I'll just hope for the best and continue to click "no" on login. Keeping the fingers crossed for a solution one day. :)

     

    Last edited by MacDubhgal on 4/19/2012 7:27:41 AM
  • #1372

    I just want to say thanks for the addon, thanks for the constant updates and thanks for taking the time to answer comments. You're a real Grade A addon developer.

  • #1368

    Hello, I like your addon. Thanks. 

    But, it may be staring me in the face, is there a way to disable the addon except when required, it seems to slow logging on considerably?

  • #1370

    You can uncheck the addon from the addon selection screen before you enter the game for characters that don't have (or you're not interested) Archaeology but if you mean something automatic, no there's no way to disable the addon other than avoid loading for characters that will not use it.

    Edit: I want to be clear Archy does not show an increased memory consumption once loaded (not much memory churn, garbage generated once loaded) or cpu usage which is what could affect performance.

    In other words it is not a particularly heavy addon once in the game, but it does add some load screen time on initial logon (0.5-0.8 sec of which 0.1-0.2 is for loading Blizzard Archaeology UI).

    Last edited by Dridzt on 3/24/2012 2:05:49 AM
  • #1395

    I am using this addon on two characters. On my main loading never has been a problem, but on the other there's a significant difference. After loading that character the display simply freezes for like 3 seconds. I have yet to find what's causing this, but I experience the same as paulus1.

     

    Last edited by njochie on 4/18/2012 12:45:44 AM
  • #1374

    I had a longer reply posted with some technical details but figured you had read it and wanted to keep the comment space clean so removed it after a couple days.

    The number I mention is the time Archy adds on its own, other addons will also cause some delay and it all adds up.

    You can use WarmUp to get a more accurate reading on your own system (overall pc performance also plays a part).

    After you load with WarmUp enabled do /wu to get a table with all addon details and time added to your load per addon and total.

    Last edited by Dridzt on 3/27/2012 6:39:49 PM
  • #1373

    Thanks, yes I was not worried about its memory usage, it was the load time which, subjectively at least, seemed somewhat longer than your numbers. But you have answered my question. Thanks.

  • #1363

    Hi, Thank you for this excellent addon.
    I have a proposal: I think it's possible to implement overlay map (what is used by archeology helper), but in an automatic mode (without any user action) :
     - Player dig a first point
     - He goes on a second point, and then the addon add the overlay from the previous dig point to current dig point, the choice of the color is automatic depending on the distance of the two points.

     (for overlays, see : http://media-curse.cursecdn.com/attachments/14/541/4f7350f75d6e83ce9dcf8ac61e560fca.jpg )

    Last edited by kaspcurse on 3/19/2012 10:03:18 AM
  • #1364

    Blizzard took steps to prevent drawing exact overlays in relation to the player to break AVR several months ago.

    That means addons can only know the position (x,y) and facing (radians) of the player avatar and not the camera (your viewport into the game world).

    It is for this reason that Archaeology Helper is so cumbersome to use, requiring you to rotate your char precisely and manually pick the distance.

    I'm not convinced the extra operations (extra clicks and precise character placement) speed up digging; automation is not possible.

    Check the mini-guide to fewer digs from the Archy development site instead.

    Last edited by Dridzt on 3/24/2012 5:18:57 AM
  • #1360

    Is there a way to make Carbonite addon considered as "Tom Tom support can stay turned on"? Carbonite takes the TomTom arrow information sent by Archy and displays it with it's own arrow and path. The only problem is that on login Archy checks if there is TomTom enabled and turns off the TomTom support since Carbonite is not exactly TomTom.

    Edit: Some punctuation missing in this post.

    Last edited by Zarremgregarrok on 3/14/2012 5:52:11 AM
  • #1361

    I'll take a look although I'm reluctant to expand the support for 3rd party addons; it tends to overcomplicate debugging problems when you need to check the interactions of (a) to (b) to (c) to ... where a bug in any of those can potentially break the others.

    Last edited by Dridzt on 3/18/2012 5:02:47 PM
  • #1357

    Is there any way to just hide the tooltip when mousing over the minimap icon? It is VERY annoying to have that huge window pop up just because the mouse got too close to it especially during combat.  All the info I need is in the info windows. basically I'd just like the minimap icon to just toggle the addon on and off.

    Absolutely love the addon! Thanks!

  • #1358

    Forgive the roundabout way I'll answer your question/request.

    Afaik the tooltip only shows out of combat.

    I believe most LDB displays (like Fortress, Chocolate, Titan Panel etc) have options for controlling the tooltip on their own. If you have one of those you could turn the minimap icon off completely from Archy options and control the tooltip from your LDB display addon.

    If you don't have or want an LDB display you can still hide the minimap button from Archy options and set / use a keybind to toggle Archy with a keypress.

    You can find keybinds for Archy at Game Menu (Esc) -> Key bindings.

    Just bind something to "Toggle Archy" and hide the minimap icon if you're only using it as a toggle.

    That said I'll look at adding an option (tooltip visible by default as I think that's the most common usage) but is a low priority item.

    Last edited by Dridzt on 3/9/2012 11:21:41 AM
  • #1359

    Gotcha, yes i totally forgot about key binding, works beautifully thank you very much :)

     

  • #1352

    Hey man!

    Thanks loaaaaaaaaaaads!

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Absolute Lojack Giveaway!